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Joined 2Y ago
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Cake day: Sep 13, 2023

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I saw this game earlier and was interested but the rollout seemed pretty fucked so I’m not touching it.




Never heard of this title before.

Can confidently say that we’re winning the battle on this front.


Sad that they can’t afford to make new stories anymore, another dying company festering in the wound of the dead horse beating industry.


Also I think there are a couple of copies of the first 2 sims floating around where you get robbed daily and the mailman hates you as an antipiracy measure.


Even if you assume I implied a comma there, it would still be incorrect given the “Either … Or …” format.


I’m with you, that studio brought the Sims sales model into the new era. The only people who actually play all their content are either wealthy losers or pirates. Nothing is more unwelcoming than a small closed off community.



What about Blizzcon brought hope for you? I remember they actually cut off the world championship livestream halfway through so they could do their presentation instead.


I wish I knew.

I tried Quake Champions for the first time earlier but I don’t think I’ll get into it.

Robocraft 2 just launched and I have no desire to play it after reading reviews.

I streamed Nosferatu: Wrath of Malachi on Halloween and magically beat it in 3 sessions with the best possible ending. So now that’s done. I just don’t know, man.


They want to “help me learn” that a form of media storage invented and refined within a couple of decades will outlast all other forms, because they’ve deluded themselves that the things they rely on are perfect and that failure is impossible.


Can you think of a better visual example that a simple person could see and understand?


I’m going to stop responding to you few left in this thread because I don’t think you’re trolls, I know you are.


You really jumped in here to tell me exactly the contents of a comment I made just below it in the thread, as if I didn’t already know it.


Specifically why not? What is unrealistic about this scenario,

Read the above conversation to find out.


Literally every file distribution method compresses the media first. A better argument was that YouTube re-encodes the video during the re-upload with a particularly lossy method to save on bandwidth and server space.


I wouldn’t describe it as complex, just the bare minimum of what is required to actually preserve data with no loss. All physical mediums may degrade through physical processes, but redundant systems can do better.

I think you didn’t read correctly on the statement about the most complex system failing. I’m not saying that is the most complex system, I am saying the most complex system will fail.

It isn’t hard to seed a torrent. If a group of people want to preserve a file, they can do it this way, perfectly, forever, so long as there remain people willing to devote space and bandwidth.

LMAO at the idea of comparing every bit of every portion of every seeder’s copy with each other simultaneously and then cross referencing every parity file to be doubly safe, and then failing to see the chance of loss of parity during transmission of said files even after that. I will admit it would take a lot longer for a torrented file to degrade than some other forms of file distribution, but it’s not going to last for a thousand years, mate.


It’s the most obvious example of a digital media problem. Computers might be able to account for every bit with the use of parity files and backups with frequent parity checks, but the fact is most people aren’t running a server with 4 separately powered and monitored drives as their home computer, and even the most complex system of data storage can fail or degrade eventually.

We live in a world of problems, like the YouTube problem, compression problems, encoding problems, etc. We do because we chose efficiency and ease of use over permanency.


You should perform that exact experiment with a sufficient number of bits, you’ll be surprised.


Are you here to repeat that nonsense that parity loss doesn’t exist in your world?


And when you download the processed video and reupload it, it’s a 1 to 1 conversion of the same video codec, and every generation it gets worse. That example is a low hanging fruit, but the concept applies to everything.


No, I am not referring to that. YouTubers have the option to download their own videos. Not steal it with a video downloading tool.


Compression and transmission of data causes loss of parity. We lose or flip some 1s and 0s. Over time the effects become very noticeable. The best visual example I can think of are experiments where YouTubers downloaded and reuploaded their own video 100 times, it very quickly degrades. In a more reasonable scenario, near lossless file types and compressions would degrade much more slowly.


Constantly moving compressed files are not the same as a physical media archive, literally the entire point of this discussion.


If you use most digital formats for media and compress them with something like .7z or Winrar, then it might take years or decades to noticeable degrade, but it is still a matter of when not if.


Somebody somewhere is archiving it or it has the same problem.


Sure, it’s possible, but it’s unlikely. A properly kept laserdisc compared to, for example, a YouTube Video isn’t even a competition. Physical media not exposed to radiation or impact can last decades if not centuries. Don’t even get me started on Vynil.


And in addition to that sentiment, compression from moving or sending a copy of a copy is known to very slowly degrade digital media, so physical is almost always preferred.



The 00s were also filled with corporations monopolizing entire portions of the industry with almost no resistance, even going so far as to have protections for their empires legislated. We’re aware of what happens and we get mad about it, before we were ignorant to everything except for what we were told by those mega corporations.

IBM’s proprietary software runs all financial transactions in the USA. Apple and Microsoft are the only commercial operating systems. nVidia can sue the pants off of anybody who even thinks about rendering things in a similar manner to their GPU firmware capabilities.