I wish I knew.
I tried Quake Champions for the first time earlier but I don’t think I’ll get into it.
Robocraft 2 just launched and I have no desire to play it after reading reviews.
I streamed Nosferatu: Wrath of Malachi on Halloween and magically beat it in 3 sessions with the best possible ending. So now that’s done. I just don’t know, man.
I wouldn’t describe it as complex, just the bare minimum of what is required to actually preserve data with no loss. All physical mediums may degrade through physical processes, but redundant systems can do better.
I think you didn’t read correctly on the statement about the most complex system failing. I’m not saying that is the most complex system, I am saying the most complex system will fail.
It isn’t hard to seed a torrent. If a group of people want to preserve a file, they can do it this way, perfectly, forever, so long as there remain people willing to devote space and bandwidth.
LMAO at the idea of comparing every bit of every portion of every seeder’s copy with each other simultaneously and then cross referencing every parity file to be doubly safe, and then failing to see the chance of loss of parity during transmission of said files even after that. I will admit it would take a lot longer for a torrented file to degrade than some other forms of file distribution, but it’s not going to last for a thousand years, mate.
It’s the most obvious example of a digital media problem. Computers might be able to account for every bit with the use of parity files and backups with frequent parity checks, but the fact is most people aren’t running a server with 4 separately powered and monitored drives as their home computer, and even the most complex system of data storage can fail or degrade eventually.
We live in a world of problems, like the YouTube problem, compression problems, encoding problems, etc. We do because we chose efficiency and ease of use over permanency.
Compression and transmission of data causes loss of parity. We lose or flip some 1s and 0s. Over time the effects become very noticeable. The best visual example I can think of are experiments where YouTubers downloaded and reuploaded their own video 100 times, it very quickly degrades. In a more reasonable scenario, near lossless file types and compressions would degrade much more slowly.

The 00s were also filled with corporations monopolizing entire portions of the industry with almost no resistance, even going so far as to have protections for their empires legislated. We’re aware of what happens and we get mad about it, before we were ignorant to everything except for what we were told by those mega corporations.
IBM’s proprietary software runs all financial transactions in the USA. Apple and Microsoft are the only commercial operating systems. nVidia can sue the pants off of anybody who even thinks about rendering things in a similar manner to their GPU firmware capabilities.
I saw this game earlier and was interested but the rollout seemed pretty fucked so I’m not touching it.