I’m just a guy, my dudes.

Gross, awful, terrible. Buuuuuut…
Hard to swallow pill: This will probably get tweaked and eventually be very successful. Most people do not like or know how to mess with settings on their phones. You, on this website, are probably an exception but deep inside you know that. How many friends and family members have you had to explain how to change something on their phones? How many have you noticed that NEED to change something on their phones but didn’t even know it, much less think to ask? Now think of all the people whose phones you’ve never even seen.
Of course I’d love to see it go the way of touchscreens in cars where consumers reject it, but I just don’t see it. Assuming they can get it to where it does the 5 or 10 tasks the average user would want to do, this will probably be the new norm moving foward. Don’t believe me? Look at modern macs or windows and how many settings they hide.

I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.
I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.

Everyone calling it a shooter MOBA is right, but more basically: It’s Smite. It’s just Smite, but good. I played the Smite 2 alpha and it was very lame, no verticality, gunplay felt bad. Deadlock has an original theme, gunplay feels tight, and there is clearly a huge skill ceiling. I don’t know if it’s 100% yet, which tracks cuz it’s an alpha, but it’s already better than Smite and I have faith they’ll make it better.
Just finished Mario Wonder in like a week - a delight to play but too easy and way too short to 100% a game.
Currently playing Dave the Diver and understanding why it has such good reviews. A solid little game - just expect a game that literally everyone can agree is pretty good, maybe not a game you’ll think is great.
Also currently loving Monster Train. Horrible theme, bad art style, and the sound effects are off-putting, but the gameplay is top notch. Very very fun. I was playing a bit of Across the Obelisk trying to capture that Slay the Spire addictive deck-builder feel, and where I enjoyed the latter (particularly for multiplayer) I never was dying to play it, just enjoyed it while I was. Monster Train I’m definitely looking forward to playing tonight, or maybe today during a boring meeting.
And of course DoTA. Always DoTA. For me it’s still the best game ever made, and they keep getting better with new content, fixing community toxicity issues, trying to help the skill wall, etc. I took two years off with my daughter’s birth, but I’ve been playing again for a few months and it’s better than ever.

The Unity training materials are amazing. I took their beginner programming course and even made a tiny little game of my own afterwards. I had plans to make a real game later for fun. It’s awesome software and they have a great ecosystem for beginners with no experience.
So it’s a huge loss, but why would I support them now when Godot exists? The only prospective user I can think of now is someone with no experience that needs all the tutorials, so they’re only using them to learn and have no dreams of making a successful game. All the wannabe devs who think they’re going to make the next great indie hit (and trust me based on game dev forums - there are a ton), why would they set themselves up to pay a ton of money to Unity when starting out? The people they’re going to hold onto are those who don’t have the skill or resources to switch, which probably coincides fairly well with those who don’t have the skill or resources to make a commercially successful game. So they’ve limited the amount of money this move makes to existing games they can squeeze some money out of, and maybe some potential breakout hits from people who are pot committed to Unity and not skilled enough to switch. It’s a crazy move.
Slowly but surely. https://slate.com/business/2023/04/cars-buttons-touch-screens-vw-porsche-nissan-hyundai.html
Also worth noting, US regulators knew it was a bad idea in 2013, but guidance has been completely ignored of course. Luckily tegulators in Europe are doing something with more teeth: https://www.rac.co.uk/drive/news/driving-tech/is-the-beginning-of-the-end-for-car-touchscreens/#:~:text=Euro NCAP – Europe’s leading automotive,switches will be required instead.