I’m just a guy, my dudes.

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Joined 3Y ago
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Cake day: Jun 15, 2023

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Gross, awful, terrible. Buuuuuut…

Hard to swallow pill: This will probably get tweaked and eventually be very successful. Most people do not like or know how to mess with settings on their phones. You, on this website, are probably an exception but deep inside you know that. How many friends and family members have you had to explain how to change something on their phones? How many have you noticed that NEED to change something on their phones but didn’t even know it, much less think to ask? Now think of all the people whose phones you’ve never even seen.

Of course I’d love to see it go the way of touchscreens in cars where consumers reject it, but I just don’t see it. Assuming they can get it to where it does the 5 or 10 tasks the average user would want to do, this will probably be the new norm moving foward. Don’t believe me? Look at modern macs or windows and how many settings they hide.


Ah, gotcha. Well, best of luck. I’ll let you know what I think when my beta invite comes in. Still waiting.


Have you looked at direct integration with Garmin Connect? My guess is they and probably Fitbit have the huge majority of the market.


I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.

I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.


I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don’t super care about that, but I’d expect it to go way up if I suddenly did care (through a gamified app).


Everyone calling it a shooter MOBA is right, but more basically: It’s Smite. It’s just Smite, but good. I played the Smite 2 alpha and it was very lame, no verticality, gunplay felt bad. Deadlock has an original theme, gunplay feels tight, and there is clearly a huge skill ceiling. I don’t know if it’s 100% yet, which tracks cuz it’s an alpha, but it’s already better than Smite and I have faith they’ll make it better.


DOTA popularized and also invented the battle pass mechanic.


It pops up on steam and says you’ve been invited to a game test.


Sent. Should come through in a couple hours I guess. They’re pretty slow.



Good, cause I played the Smite 2 alpha and it was kinda garbage. I literally said out loud “this is like Dota for babies”. It didn’t even have good FPS mechanics to make up for no depth.


Where would we meet you? Outside? I don’t go there, I’m too addicted to DOTA.


Then me! I’ll do whoever is next in the chain!

Got one over on the reddit thread. Still waiting for it to come through because apparently there’s a delay, but I’ll invite some folks once it comes in.


Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

Shattered Pixel Dungeon notwithstanding, of course.


That looks like a cancer mobile game. Bet there will be a ton of microtransactions.


Granted you have to have VR for it, but Beat Saber has pretty famously never gone on sale and never will, but it’s an unbelievably good game that super worth it.

This reminds me I need to start playing beat saber again.


Just finished Mario Wonder in like a week - a delight to play but too easy and way too short to 100% a game.

Currently playing Dave the Diver and understanding why it has such good reviews. A solid little game - just expect a game that literally everyone can agree is pretty good, maybe not a game you’ll think is great.

Also currently loving Monster Train. Horrible theme, bad art style, and the sound effects are off-putting, but the gameplay is top notch. Very very fun. I was playing a bit of Across the Obelisk trying to capture that Slay the Spire addictive deck-builder feel, and where I enjoyed the latter (particularly for multiplayer) I never was dying to play it, just enjoyed it while I was. Monster Train I’m definitely looking forward to playing tonight, or maybe today during a boring meeting.

And of course DoTA. Always DoTA. For me it’s still the best game ever made, and they keep getting better with new content, fixing community toxicity issues, trying to help the skill wall, etc. I took two years off with my daughter’s birth, but I’ve been playing again for a few months and it’s better than ever.


Part of why I liked RDR2 so much was it felt like being IN a Cohen brothers movie. Really did feel like “playing” a movie to me. The production value was just off the charts.


The Unity training materials are amazing. I took their beginner programming course and even made a tiny little game of my own afterwards. I had plans to make a real game later for fun. It’s awesome software and they have a great ecosystem for beginners with no experience.

So it’s a huge loss, but why would I support them now when Godot exists? The only prospective user I can think of now is someone with no experience that needs all the tutorials, so they’re only using them to learn and have no dreams of making a successful game. All the wannabe devs who think they’re going to make the next great indie hit (and trust me based on game dev forums - there are a ton), why would they set themselves up to pay a ton of money to Unity when starting out? The people they’re going to hold onto are those who don’t have the skill or resources to switch, which probably coincides fairly well with those who don’t have the skill or resources to make a commercially successful game. So they’ve limited the amount of money this move makes to existing games they can squeeze some money out of, and maybe some potential breakout hits from people who are pot committed to Unity and not skilled enough to switch. It’s a crazy move.


Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.


Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”