
If you’re offered the job, take it I guess because no one expects you to succeed. If the internal expectations are to focus on the following: Minecraft, CoD, Diablo, WoW, Overwatch, Candy Crush, then maybe this person will excel in that direction. Also all those being video games that found success before Microsoft
Actually trying to make Xbox a success, it’s been nearly 13 years of trying to course correct and probably a good amount north of 100 billion dollars and still no strong consistent lineup of new releases. Fable can knock it out the park but that would just be one single player AAA game hit for Xbox after 13 years. So I imagine her expectations are going to be in managing what’s proven profitable and winding down what’s been proven to be outside of what they’re good at

Unity is a slow bleed. They’re going to keep losing indies to godot and it doesn’t look like they’ll out-compete Unreal for AAA. Anytime I read about unity, users complain about new features that are half baked coming out while the previous new features are still half baked. Screams marketing driven development rather than user driven

Forza Motorsport being a flop was most upsetting to me. Probably the best funded simcade game next to Gran Turismo with a long development time and they fall flat and it still doesn’t even work on Linux. Forza Motorsport should be low hanging fruit with their experience and budget and they still managed to drop the ball

Sure most publishers suck but indie devs also have to be honest with themselves and their ability to market. Like even writing out their Steam page and selecting screenshots. Video games and music have the lowest barriers for widely popular monetized distribution but marketing/localization/testing/etc are all valuable professions that a publisher could provide better service than what an indie can manage on their own. Especially when they’re new devs.
Indie filmmakers pretty much always sign up with publishers/distributors around the world. Established ones can manage multiple publisher deals before their movies are in full production for funding the creation. Do what you can. If you can successfully self distribute, do so. I’d bet most would do better retaining ownership of their creation but still licensing their work to a publisher for distribution/whatever else they offer. Just got to find a good publisher if you go that route

Saw this in the news. They’re trying really hard to stack the federal reserve board and send interest rates back down to financial crisis/pandemic levels. AI bubble can have some leg room if interest rates tank

I get a feeling EGS lack of feature development is a Tim thing. Like he decided what the minimum viable product was to beat Valve and there’s no way they’d fund copying feature after feature that Steam has. That’d be admitting he was wrong
Also that talk where he was talking about Unreal Engine 6 being way more tied into Fortnite. Like make a game that’s standalone or make one that’s in Fortnite. Or both. Players in Fortnite can pay for your game. Fortnite metaverse is the primary future of EGS. Not copying Valve. Doing something only Epic can do. Somehow get people who don’t like Fortnite to open Fortnite to play games that aren’t Fortnite in Fortnite

Good for me. It’s almost like how all the Switch Pro rumors became Switch 2 rumors and people being in denial it could be 2 because that’d be too weak in the year of release. Switch 2 is fine. Designs at this point are advanced. No sudden switching to 2030 GPU/CPU designs. You’ll get AMD 2027 designs in 2030 and budget gaming PCs in 2030+ will feast because of that

Me having spent zero dollars on this. Only interaction ever was installing that hangar thing back when it was the only thing. Maybe there was some demo when the space station first became available and some fps gameplay test.
Still looking forward to it. If the story is good, works on Linux, I’ll buy it. I remember a decade ago being worried the Haswell and Maxwell PC I was putting together wouldn’t be good enough when Star Citizen would drop. Not very concerned anymore

I’m pretty sure I saw that they are real time with pause. I like those more than turn based crpgs because once you get used to the gameplay systems, turn based becomes a chore to me compared to rtwp. Especially on a replay. Happy to buy a rtwp game when they seem out of fashion for crpgs these days in favor of turn based
I once tried to use Amazon Prime Music and the app ended up being incredibly crappy and the catalog poorly handling artists with the same name. I quit Kindles when I realized Amazon was more out of touch than Microsoft