
There’s not really a reason for games to be taking so long to make other than too many cooks in the corporate kitchen.
Back when studios were run by the developers, great games came out on almost a yearly basis. If they had 2 years? You’re almost guaranteed a classic.
Now that the business school people make all the decisions and there’s so much money being wasted on unnecessary positions in these companies, customers are left out to dry.
Probably Overwatch and PUBG.
Both games started out with huge potential, and then proceeded to squander all of it as time went on.
Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like ‘work’ than ‘fun.’ As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don’t. I want to see myself getting better by having more fun killing others who aren’t on my level. I don’t care about some symbol that says I’m in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven’t been back since.
PUBG just went in the completely wrong direction. It’s like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that’s really where the game shined. Unfortunately, it’s next to impossible to play any of that with any consistency.
I’d wager the main reasons these games failed (for me) is that they don’t allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.
TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.
No, you copied it. Stealing would mean the owner no longer has it.
You’re insulting me because you’re wrong and cognitive dissonance is kicking in.