
This is true, but the slight difference is that the WiiU extremely undersold. A significant number of people who own a Switch did not own a WiiU-- I myself did own a WiiU, and was bummed to not be able to play Mario Maker, Splatoon, Mario Kart 8, 3D World, and so on… but most of my complaints were met with re-releases and sequels. I can’t say I entirely disagree with the decision, again since the WiiU was a major flop, but it would have been nice to have my WiiU library brought over. But for most people, they didn’t care. I mean, MK8D sold more copies than the WiiU itself.
But this is a different ball game. The Switch is a success. Many people own a Switch. The Legend of Zelda games on Switch are among the highest rated video games in history. If this catalog is lost when transferring to the next console, Nintendo would absolutely be shooting themselves in the foot. Historically, Nintendo is somewhat on board with backwards compatibility, but not always, so we’ll see.

Kinda gives me suspicions that the next console won’t be backwards compatible. They couldn’t market another Mario Kart, or Smash Brothers while I’m at it, if you could just play the old one… unless it’s a significant upgrade.
I sure hope the next console is backwards compatible, or I aint buying it.

…small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.
As you can probably guess, the new rail curves will be incompatible with the old ones. Savegames from 1.1 can be opened and trains will still run on previously built rails just like normal, but you won’t be able to construct the old rails at all anymore. In some future Factorio update when we decide to drop 1.1 savegame compatibility (Let’s say 2.1), we will eventually get rid of the old rail shapes completely.
Ah, I misinterpreted that, it seems you’re right. Still, it looks like there will come a point where 1.1.x maps will no longer be supported, which is again understandable.
I haven’t even read the article yet and I’m at full sail.
Edit after reading:
The new rails look gorgeous, and I need those new S-bends immediately. And those smooth curves!
And this:
We have increased the big electric pole range to 32 to go along with this.
is how you know a game dev is in touch with their audience.
Although this confirms my suspicions from last week that 1.1.x maps will be incompatible with the 2.x update, which is a shame but completely understandable. That just means that I have to hurry up and launch my first rocket before that happens! (I swear I’m making actual progress and not just staring blankly at my machines at work)

Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
And redigit is just, like, the man.

They remove my glass cannon build, and we take to the steets.
But I don’t think they’d change any of the core mechanics. Maybe add some side ones, like a boss rush mode, like what they added to the Mario RPG remake.
My 1-in-a-million prediction? Fast travel mechanic. Mario folds himself up into an envelope and mails himself to a town he’s already gotten a crystal star from. (Yes, I know we already have the underground pipes, just let me believe.)

I mean a widescreen, HD remaster. It being on NSO’s emulators doesn’t necessarily mean it isn’t up for being remastered, as Link’s Awakening is on GB but was also remastered.
Nintendo likely thought that fans would more appreciate a TTYD remaster than Paper Mario 64, and I know I sure do. (Not that I dislike PM64.)

This game means so much to me, I’m literally playing through with a friend right now (just got to Twilight Town last week!). I’m so absolutely excited for this game once again, and I’m glad Nintendo decided to make this step. I mean, not even Paper Mario 64 first? Bonkers. I’m thinking I’ll do a BP-only Bonetail run as soon as I get my hands on it.
The only person I can think of more excited than me is Arlo, which is a given.

In a way, I’m glad to hear this. I mean, for one thing I’m cheap, but more importantly, I never got around to playing the DLC for BotW. I 100%'d the base game (well, minus the koroks) before the DLC even came out, and I’ve tried numerous times to get through the DLC when it did come out, and I just couldn’t bring myself to do it. I know it’s totally just a me thing, but when I’m done with a game, I’m done with it. So I’ve been waiting for the TotK DLC to all come out, then I’d play through it all in one fell swoop. I guess this means I could have started playing months ago, seeing as I bought it months ago, but whatever.
Seeing as the post is written by the person who made Space Exploration, it seems they’re targeting entirely different niches here. Where Space Exploration is about challenge and increasing numbers of interdependencies, Space Age seems to be just the natural progression of vanilla Factorio, as in, just keep expanding. Having never played Space Exploration nor made it past Purple Science, I’m interested to see how this expansion will develop.

I don’t think I’ve ever heard anyone else talk about Rocket Slime. I’ve never even played any mainline Dragon Quest game, and Rocket Slime is absolutely one of my favorite DS games of all time. I love everything about that game, from the team building to the way you steal items and enemies on the carts, to the hilarious slimes you gotta save. And boy, fighting other people in your tank was so much fun, although the cannon play was always kinda lackluster. Still, having an NPC man the cannons while you hop in your (incredibly overpowered) golem suit and walk over to the enemy tank, break in, destroy everything. Your NPC is wailing away on the cannons while you’re distracting their gunmen, whittling away the tank’s health, only for you to break into the heart and smash it to pieces.
I could go on, what a s(ub)lime game. Thanks for uncovering an old memory I had long forgotten, OP.
Maybe it’s just me, but I liked Little Inferno much better. But I’m still excited for World of Goo 2, very excited for what they’re cooking.