
I switched from a 144Hz 165Hz monitor that I used for years to a 240Hz monitor, and yes of course there are somewhat diminishing returns, but if I can run a game at 240 fps then I can absolutely tell the difference between the two. Not only is motion noticeably smoother but games just feel so much better to control (especially shooters) when you have faster visual feedback on your inputs, even outside of multiplayer games.
The game I’m playing most right now is Deadlock which I get between 140-170 fps on average in, and even just in that range it starts to feel comparatively sluggish when the framerate starts to dip.
Edit: I actually just remembered my last monitor was overclocked to 165Hz and it was still a significant leap.
I did this same controller search earlier this year, and I can’t really compare it to any similar controllers because it’s the only one I’ve used, but I ended up going with the Abxylute S9 and I’ve been happy with it. I really wanted usb-c power passthrough and a 3.5mm headphone jack.
It’s probably too big for what you’re considering, but I think they sacrifice too much of what makes it usable and comfortable to go much smaller.

It is on Steam. Maybe not available in all countries or something?
Here a little late with some certified bangers in no particular order:
Monty on the Run - Main theme (Commodore 64)
Sonic CD [JP] - Quartz Quadrant (Present)
Castlevania: Symphony of the Night - Wandering Ghosts

I’m playing through Morrowind for the first time right now (past a few hours in at least), and I’ve been blown away at just how much more interesting of a plot and setting it has compared to everything Bethesda ever made after it. The miss chance, spell fail chance, and non-regenerating magicka were always enough to scare me away before, but I finally understood what a huge impact fatigue has on everything, and how much more terrible you are at low-level skills compared to their later games.
I also like the progression of my character walking around slow as shit at level 1 taking forever to get anywhere vs running around at 30mph jumping from canton to canton in Vivec like it’s nothing now.
This is just a non-VR version of Bigscreen, which has been around for close to a decade (still in beta lol)

You are completely jumping to the conclusion that he has not done anything else to deal with that burnout. What do you think the solution is to burnout, never working again?
He could have also taken the time not working to deal with and recover from it before deciding he wanted to explore those themes in his next game when he did start working on one again.
https://github.com/wa2c/cifs-documents-provider is what I’ve used for that in the past.
Edit: To elaborate, that would just mount your network storage, and you’d then need to access the files using the android file explorer or something else. I haven’t found a good FOSS file explorer, so I paid for solid explorer ages ago.
I think Research Indicates’ Jurassic Park: Trespasser let’s play from 2008 is still the greatest let’s play of all time. It was from the early days of high effort LPs on Something Awful, and while Trespasser is a very interesting game for multiple reasons, it’s also an unfinished mess that is better watched than played (if you could even get it to work).