
Perhaps he’s objecting to having the alleged hand gesture referred to as feminist. A bit of a quibble, but not completely baseless.
Then again it may not be fair to claim that whenever feminists do hurtful things in the name of feminism, that it’s not real feminism. Feminism can do bad things too. Any philosophy can.

If the argument is that SM2 is successful because it limited it’s scope to execute a smaller number of features well, I don’t think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?
I think the more plausible explanation for the sales is that it’s Warhammer, it’s pretty, and SM1 was good.

Who praised them? But I don’t know what measure we’d use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that’s probably not a fruitful point to argue over.
Instead I’ll offer the things that I think earn the competitive multiplayer a poor rating.
The payments can become a legal liability for the processors. I believe there are federal laws that have penalties for anyone who facilitates transactions for certain prohibited goods or services. It’s the same reason cannabis shops have such a hard time getting payment and banking services.
The payment processors have very little incentive to take risks here. As others have noted, there isn’t much competition pressure.
EDIT: I went to find a source, and found the cannabis analogy isn’t right. Seems that Visa and MasterCard really are the primary censors of the porn industry. This archived FT article went in depth. https://archive.ph/zXKuD