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Cake day: Nov 20, 2024

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Linux specific: XFCE has window manager tweak settings (in accessibility tab) that makes any maximized window effectively borderless (combined with auto-hide panel, of course).

Games are weird though so the ones that are fixed at native-res when windowed (NO maximize) don’t benefit from that unfortunately. I personally have an ultra-minimal window theme that reduces that issue (it’s only 12px off the top if you don’t move it up). EDIT: I think Smallscreen is the smallest default window theme, though the sides and bottom of the window are non-0 so that adds difficulty to placement.


€1,950,000 5,124 people for the first event goal

I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.

Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.

…or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?


This just seems like explaining the difference between GPU-bound vs CPU-bound scenarios, and pointing out how generational improvements have made a big impact there.

Also, probably something about diminishing returns on the computation needed/accepted for games. Or the other side of the coin, the rising floor (with newer hardware) of what negligible CPU usage can achieve (also something like multiseat or server usage).

EDIT: I should say it both reaffirms how good of a deal I got on a 2700 in mid-2019, and is a good thing to remember on how much better new (Zen) cores are. (probably not upgrading any time soon though and still using a 1050Ti as well, though I don’t really need an upgrade anyway)


More, Mu6ariz (step forward for M6riz).

Also with the game here clicking on dev/publisher info goes to a curator page (where the game doesn’t even seem to show aside from the name/thumbnail), so that’s probably how they can easily create/rename (not saying intent, but certainly doesn’t help with shovelware vibe).


Isn’t Luanti’s world height way bigger, though? ~62K vs MC’s ~400 are the numbers I see.

I mean I get that’s a different thing, but aside from exploration it determines build height. Also to me it’s a more visible limit, because falling made it obvious how short MC’s maps were.


The problem for me is that it repeats many of the issues I had with Minecraft, so I don’t really have a good base to start with. Not really interested in LUA either, so there is even less motivation for me to make something from the ground up (I should probably be doing something with Godot instead).

I imagine the benefit for Luanti would be if you want to make a simple grid-based game it should be easy to do so (similar-to-but-easier-than a MC mod for example). Trying different games though, it was hit-or-miss for me especially when it just spits you falling into an empty world (I assume that’s a known config-error or incompatibility).


Luanti (formerly Minetest) might be closer to what OP is looking for. Both because LUA and because it’s platform-like.

EDIT: Also I didn’t notice at first, but OP’s previous post was asking about Minecraft vs. Luanti


All I can think here is


Hey, give a little credit to our public schools (poorly-optimized eye-candy) new games! (where 10-20GiB is now considered small)


I still see it being an issue of pricing and questionable value (over older/used/already-owned) of a bottlenecked part, particularly when it ends up with users who aren’t esports users (for a multitude of reasons). In other words: stagnation.

It’s more obvious with AMD selling new 4GB cards still in the budget category rather than ultra-budget, as in they aren’t raising the floor. The jokes still work:

Sheen (from the show Jimmy Neutron) as AMD holding a GPU in the air: "This is the 6500XT!" Teacher: "AMD, this is the 5th year in a row that you've launched the RX 480"

EDIT: There were even polaris GPUs with 8GB


I don’t trust crowd-funding, particularly considering the publisher here. At the very least, they have 4 games on steam with mixed reviews.

Most people might not care, but also there was the Roots of Pacha dispute… plus the publisher doing unpaid promotion (using many accounts, and I suspect this isn’t great for devs). That and crowd-funding being a cornerstone of their business model (on top of community QA) on its own doesn’t seem right to me.


I don’t see patient as “letting it slide [off]”.

These days I don’t really buy things ever, I mostly play free games if even that. Less hopeful of the industry, feel like I wasted money. Later purchases were more patient, but disappointment there only slowed it even further.

This is a me problem (and a lack of income), but I sort of see it as being patient to a fault.

something gets done and completed

I am talking within the context of mental/physical health issues and never having made anything close to a game. Personal despair, isolation, lacking viable options, collapse.

So it’s more of an existential crisis. I am guessing there are probably some idioms about learning/practicing survival skills when the ship you’re on is already sinking.


The topic and community have an unfortunate overlap for me, “patient” probably means I’m not doing it beyond some scattered attempts.

I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don’t really want to really sell something, even if I could).

And thinking about the future (gestures broadly) just makes me feel like

A low-poly, vertex color-only model of a tail-less gecko, pathetic-looking and purple under its eyes. The origin lines from the software Blender can be barely seen

Personal issues sure don’t help.

Also, an in-engine screenshot


Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.

Also with the examples I'm not sure I like the new sounds

(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).

That, and it seems re-makes don’t really fix core issues (Medievil’s remake).

I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.

not-very-polished

The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.


It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.

Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).

EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.


You fool!

Be a good grandma: Tussle your grandkids’ hair and tell 'em YOU WILL EAT WHEN THE FOOD IS READY!