
I understand that feeling and a lot of people shared it, but I was someone that loved it regardless despite generally being a controller gamer as well.
I think to get a good experience you had to be very willing to play with the settings a lot. Not unlike the Deck now, but the software wasn’t as accessible and the users not as accustomed to it. Of course it would never feel the same no matter what, but it was definitely responsive!

There is this (slow moving, far off) EU project that hopes to bring a new standard. It doesn’t read like they’ve got a complete solution at all, but the principles are comforting at least!
https://www.ecb.europa.eu/euro/digital_euro/html/index.en.html
Oh interesting, I had Dishonored on PC and didn’t remember it being so bad. And I know what you mean, the controls feel so off beat though it’s hard to put my finger on exactly what it is. Some kind of acceleration/mapping function thing. I like to use motion controls for ADS as well and those were very sensitive.
The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you’ve played it then you know what I’m talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.

Jumping on this to second it and also be shamelessly elitist. Factorio is the automation game. Nothing tops it. You may think other games look more beautiful, exciting, or engaging, but they are not. Factorio is also one of the cheaper automation games out there with one of the best developers in the industry. Definitely give it a go!

Me neither really. I don’t love this, but I think a lot of people misunderstand what the analytics tools are mainly used for. It’s not often that much to do with advertising, and it certainly isn’t about farming your unique information in a clandestine way. It’s about what’s happening with the app, what features are being used as an aggregate, and most importantly for tracking the crash rate of the app, and why it’s crashing.

At a press level, sure, and the same for the average user. Legally speaking these numbers do have significance, though. Amazon Web Services (at least at one time) offer a guarantee of 99.99% uptime for their infrastructure. That 0.001% covers things like once a year outages that make the news. A 10000th of a year is actually a tangible amount of time and not even Amazon is confident enough to ignore it.
Yeah I mean can you imagine working on a big contender for the game of the decade, and being kicked out at the final hurdle?