polite leftists make more leftists
more leftists make revolution


I don’t know, it’s extremely unlike itch.io to be anti-lgbtq+. I wonder if it’s similar to Mouthwashing, which was also delisted, and the creator and many fans complained, but then it turns out it was delisted for unrelated reasons. (We know 100% for sure it was for unrelated reasons because it was actually delisted last year and nobody noticed until now.)

Headline is misleading reagarding LGBTQ+ games:
If you use LLMs, you should use it primarily in ways where it’s easier to confirm the output is valid than it is to create the output yourself. For instance, “what API call in this poorly-documented system performs <some task>?”
There is no consistent definition of AI so you might as well drop the quotation marks, lest you be prescriptivist.
Yeah I mean all that is basically true – for code. The tools work, if you know how to work them.
Of course, is this going to put programmers out of work? yes. Is it profitable for the same companies that are causing unemployment in other fields? Yes. So like, it’s not as though there isn’t blood on your hands.
Fair use means legally using a copyrighted material without requiring permission of the copyright holder. It does not mean you can redistribute in general, though some forms of redistribution are fair use, such as using an excerpt from a book in your essay.
Reverse engineering code is also fair use, but that doesn’t mean it’s fair use to share the code you’ve reversed.

TLDR: he’s stubborn and has made some misguided decisions in the past in the name of lore-friendliness, but isn’t a nazi or anything.
More info here (reddit)

I use Steam OS. Here are some problems I’ve faced in docked mode:
Also, not Valve’s fault, but BGIII removes its local multiplayer feature on steam deck by default, because I guess they forgot it can run docked.
Right, it’s the fact that melee does no damage in Doom Eternal which I find aggravating. It worked just fine in 2016 as a last resort. They clearly removed its ability to deal any damage in order to force the player to engage with the flamethrower mechanic, which provides ammo (and also does no damage). It seems to me like clumsy design – it achieves the desired gameplay loop, but in the most heavy-handed way imaginable. Fun gameplay loop sure, but zero effort to justify it with what’s happening visually on screen.
I did enjoy the combat ballet though; in particular, it was fun to be always switching weapons. I just found myself often shaking my head because it’s so contrived how it’s implemented specifically. I’m sure most people didn’t care, but it did pull me out of it.
Also, I couldn’t understand the plot in Eternal whatsoever. Am I supposed to be saving Earth? It sure doesn’t feel like Doom Guy gives a damn. He’s just there to do some kind of prophecy I didn’t really find myself pulled into. In contrast, 2016 is punctuated sporadically by plot points I at least understood and felt some amount of motivation for. Take, for instance, the scene where Mr. Glados says “don’t dismantle the power generator things! They’re really expensive!” And Doom Guy is like: “IDGAF. Demons bad.” Best scene in the whole franchise if you ask me. (I’ll admit, some of the dialogue moments that lock you into a room are way too long though.)
Agreed about the story. What I didn’t like in DE was the transparently arbitrary gameplay loop. You can’t punch enemies to death anymore, and your flamethrower instead of doing damage causes… items to appear. All are obviously in service of a gameplay loop, but they are terribly contrived. I wouldn’t say I go into Doom for immersion, but c’mon.
Still playing Silksong… why did they launch now…