Wolf Link 🐺
  • Ex-Reddit Account (nuked): u/justlookingfordragon

  • My youtube channel (mostly BotW and TotK content)

  • Trade List for Pokémon SwoSh

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Joined 3Y ago
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Cake day: Jun 17, 2023

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Not sure if that really counts as “a game” for this community, but I reactivated my old Neopets account after a long hiatus. The site is still broken AF but just as fun as I remembered, and there is talk of an upcoming plot across the boards.


I always called it “clutter” tho I don’t know whether this is in any way official. De-cluttering an inventory means tossing the useless stuff out or packing it away.


They disappeared after the Calamity was defeated,

… except, conveniently, for the Guardian parts used in the Skyview Towers (the “arms” that grab Link, the control units, etc.), or the dead Guardian atop the Hateno Tech Lab, or the Guardian “daggers” that were formerly turned into Ancient Arrows (which Link can DIY now), or the Purah Pad which is basically a rebranded Sheikah Slate, or the telescope atop Purah’s little lab at Lookout Landing …

Oh and of course the after-credits scene in BotW, where Zelda states that she wants to go investigate Vah Ruta to find out why the Divine Beast stopped working and check whether it can be repaired. The “Calamity” was dead by then as the scene takes place days or even weeks after the final battle, but I guess noone had told the Divine Beasts yet that they were meant to inexplicably go poof along with the main antagonist.

IMHO it would have made a lot more sense to say that the people of Hyrule actively dismantled and destroyed most Sheikah Tech they could find so it would be impossible for Ganon to possess them again. That would explain why there is still some of it left in remote corners of the Kingdom, and it is a more down-to-earth explanation than “it just vanished”.

All in all, it really DOES sound like a lazy “I don’t care” explanation.


Breath of the Wild. Every time Link steps into the light after opening the shrine, the camera pans over Hyrule, with that glorious music … I always get goosebumps and can’t wait to get the runes, catch a horse and start “exploring” again, even tho I pretty much know the entire map by heart already.


For me, it was Astrid. Watching that fiercely proud, brutally honest and deeply caring warrior lady slowly lose the will to live after Giovanni was gone … that hit hard for some reason. And her reassuring Stella that is “isn’t so bad to be alone” and the like didn’t make it better.


Monster Sanctuary. It’s like a good mix of Legend of Zelda and Pokémon, pixel-style sidescroller with surprisingly deep lore and a lot of quirky monsters with interesting designs to collect. Lots of puzzles, different biomes, interesting abilities, upgradable equipment, an interesting story, rival characters with actual personality (and character development throughout the story) … all in all a well-made “monster collecting” adventure game.

It is also currently on sale in the Nintendo eshop, at least in Germany (5 Euro). No idea if it’s the same world wide, but 5€ are more or less the same as $5 so it is pretty cheap for a game of that size and quality.


Those of you who played Ōkami - how did you deal with Blockhead in Kamui?
Since it is an optional one ("just" guarding a Stray Bead) you can ignore him and still enjoy the entire story without missing out on anything, but the little completionist in me just HAS to beat him every time. In the Switch version you can record and replay the clip, then solve the "puzzle" ingame as long as you don't let go of the brush button for the entire time (otherwise it's an automatic fail). The PSII version does not offer this workaround, and after a couple dozen tries I got so impatient that I grabbed an erasable marker and drew the lines between the dots on the TV screen. Still took me three more tries to actually beat him. I don't doubt that there are some people who didn't have any problems with Blockhead at all, but I'm curious about possible other workarounds. So, how did *you* do it?
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