
Preach. Studios that make games with anti cheats and what not should reconsider how they handle Linux as they’ll only get even more players, who’ll probably be even more loyal due to their Linux compatibility. I know cheating is a big issue in online games, but adding invasive kernel level code to detect that is just adding system level vulnerabilities just to prevent cheaters from cheating seems like an overkill. It’s not like cheating mouse and keyboards don’t exist and cheaters have evaporated entirely due to anti cheat.

Because I’m more curious about why things are the way they are just like the author, and would like to understand this with more data points, only making the comparison more helpful. I’m not saying author “should” consider impact of shader compilation, but I’m saying had they done, we’d understand the difference better.
They added asus vs Lenovo drivers data points, which alone tells us that driver optimization is responsible to a great extent. All I’m saying here is more data is more helpful.
Maybe even after taking care of that, the difference is huge, which will tell us its not enough to have precompilation of shaders. Maybe it does reduce the gap, telling us that potentially dx11 games might tend to do similarly.
Saying “RTX 5060 is better than 9060 XT” with 5 games tested is one level of comparison, but if they are grouped into RT and non RT games, games with 8gb and 16gb VRAM requirements, games with and without nVidia partnership, isn’t that just more detailed and an even better comparison point?

Biased to what? Point of comparison is to figure out why things are the way they are and use that information to get the best of both worlds? It’s not very helpful if the conclusion stops at “x is better than y”.
Going deeper into “why” Proton is doing better in 3/5 games but not in 2/5 will only help users of both operating systems to make better informed decisions and get everyone closer to root cause other than “bloated windows” or “just use linux”, potentially even leading to improvements to both sides.

Take aways:
Some doubts:
Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.

Microsoft has been weird with this game. They hyped it up as launch title, game for 10 years, when it was far from ready. They released it a year later, with decent multiplayer and single player, but slowed down right after season 1. They woke up and got Forge working and then slept again. Even the recent showcase had the usual ESO and FO76 updates but nothing about Halo Infinte. Now they are teasing something new for next year, without even asking users to consider playing Halo Infinte in the interim time.
Even Forza Motorsport plan seems to be similar. Hyped game as ‘platform’, meh launch, even meh support, no mention in their showcase.
I think the issue here is DirectX, so unless there’s meaningful changes to how DX works internally, DXVK at this point can always be a step ahead with all the changes it can make without tech debt to worry about. I wouldn’t be surprised if that’s why Series X despite being stronger than PS5 on paper, struggles to match performance in non zero count of games.

There’s some nuance.

I mean Skyrim is kinda cool. In similar vain I really really enjoyed Kingdom Come Deliverance 1, waiting for KCD2 to get all its DLCs before I jump into it. Grand Theft Auto San Andreas was also pretty good considering its age. I found Control to have a very addictive and unique gameplay. Special mention to The Last of Us part 1 and 2, as they had really seamless integration of gameplay, narrative and atmosphere.

Pretty cool that AMD stuck the landing, rather exceeding the expectations by beating DLSS CNN. Sure transformer model is better but it is slightly more costly too, and this is effectively v1 of FSR with ML. This is especially great coming off of shimmering woes of PSSR.
Now the competitive edge moves from DLSS and RT to Multi Frame Gen and Path Tracing. I find the newer goal post to be less exciting for sub $500 GPUs as the added latency or lower base frame rate isn’t justified, so in a way AMD is genuinely a better choice this time around for the price range.
Let’s hope the $200-400 segment also sees such competition thanks to Intel.
Their other studios on the other hand, oofh.
I hope MSFT sees it like Laura does. However it does look like they’ve been kind and patient with Obsidian so far (pentiment, grounded, Avowed pivots from dark live service to rainbow RPG, and sequel to Outer Worlds, an ok release). They’re definitely happy with regularly shipped games of diverse genres and audiences for GamePass. In a way, a perfect studio for a subscription service.

This is why I think saying live service overwatch likes have no space isn’t a fair explanation to why Concord failed.
Some of the reasons why I think it failed:
It could also be a strategy to then lobby and make everyone else give up their stores, levelling the playing field.