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Cake day: Jul 04, 2025

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they even get Carpenter to partake in this?

Maybe it was the other way


It’s been about sexual abuse. I’m going to call it universally unacceptable.

Does it count? I find it just kinda sexually icky, and I think it would be harmful to the child. If you think it’d be fine, not even in the gray area, then I guess there’s no argument there anymore.


I can believe the the dev in that it wasn’t intended to be sexual. But should intent excuse otherwise unacceptable content? Valve says it depicts a sexual interaction, though that seems to be debated a lot.

My own opinion is that it’s too close, and that this is the kind of boundary shouldn’t be pushed. Despite intentions, the dev really should have known better than to send in anything that could be interpreted as even remotely pedo content.


Anything’s possible but I wouldn’t assume it was planned unless something else came up. I think he’s just riding the accidental publicity, which I don’t really blame him for, though the dishonesty of his spin kinda pisses me off.

I’d like to hear epic’s explanation on why the clean version was still too much.



Child Sexual Abuse Material. Legalese for child porn and adjacent things.


Some previous article which contained valve’s response, and a description of the scene. I didn’t find it immediately, but I’ll check again.


I guess you wouldn’t be wrong to say that sexual abuse of children is challenging and pushes boundaries.

E: see replies.


It was a child doing pony play, riding a naked adult man-horse. The dev claimed it was not sexual.

This was removed later but it’s the build you send for review that gets reviewed. Other stores got a later version, hence why it passed on those.

Dev was not given a chance to remove it as it turns out steam has a policy that anything that resembles CSAM gets denied permanently.


It very well could be true, but the dev also seemed full of shit in the first interview I saw, pretending that he had no clue why it was banned.


So, as far as I can tell, your arguments are that that a normal font is nothing more than the alphabet, therefore there’s no art in it, and therefore the creator shouldn’t have any claim to it.

My argument is that every detail is an artistic choice, and that simply making it look aesthetically pleasing or distinctive is art. If fonts weren’t art, why would people even bother with different looking fonts?

But regardless of the art question, if the creator can’t license their fonts, it would mean that they get no compensation for when some company uses their work.


I chose a very extreme example, but it’s still just a stylized E, used for text. My word processor also has lots of different E’s to choose from, all stylized differently.

nor does it represent the letter E. It IS the letter E.

I have E’s that have serifs. The concept of letter E doesn’t say anything about that, but some fonts have them and others don’t.

Where do you draw the line? Serifs? Embossing? Floral motifs?

I designed a stylized E. Which side of the line does it belong?


Font and alphabet are not the same thing.

Obviously nobody can or should own the letter E, but you pretend that the font creator’s work adds nothing to that.

Someone had to do the work to make it look nice, beyond just being an E.





That’s the one of the very few things in the devs’ favor imo, that Valve took too long to let them know. It’s impossible to say if it took that long review because of csam reasons or normal reasons, or if they just sat with the notice for a while, doing nothing, though.


That’s what they changed it to, after the damage was done.

They first submitted a build with a child riding the naked horse-man, which is probably what flagged it for good.


The dude acts clueless and said that someone was probably “having a bad day” and banned it just because fuckem, but this sounds like a more likely reason.



Usually old ps1 games just don’t do it for me, but sotn was one of the two exceptions.


So they’re backing out, but in a way that would still conveniently kill f-droid?



Measuring size alone is meaningless, as gameplay affects perceived size, and density of meaningful content in relation affects the experience.

Size should match content.

Skyrim is canonically pretty close to the size and shape of Estonia, but in game it’s very small. If the game’s content was spread out to the “real” size, it would feel completely barren.

The map in Deus Ex MD was quite small, just a couple tiny districts, but it punched way above its size because it was so dense in detail.




I mean, obviously apple was like that since the first iphone, but if it’s all walled gardens, nothing matters anymore. Well, maybe I’d try a linux phone first.


For most people it’s harder to hate Valve with the positive things they do. Obviously they shouldn’t get a pass for this, but forming a conflicted opinion seems to be against human nature.





I guess it isn’t a surprise that a big Chinese game company tries this — Roblox is very lucrative.



Yeah. Mine is from the tail end of that, and is also uhd. It’s also supposed to be smart, but in reality it doesn’t do much, which I’m thankful for.


Oh, nice. I played 1 and 2 way back.

My tv came with this 3D feature that never saw any use except for that one time when I found out that Crysis 2 supports it. I should try that again, if I can just find those stupid glasses.


I only have Driver SF, but yeah, they should, it was fun.


Hmm, I remember from one of the developer commentaries that only future levels should get tuned, not the one player is currently on. Maybe the intro level was an exception.


Building your moveset in God Hand was also really interesting.


I think every game in saints row series had the same “masshole” cheat. It’s fun.