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Cake day: Jun 09, 2023

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There’s plenty of moments in hollow night where it can be way more than just 3 screens

Name them. I’d be happy to counter.


Counter to this: Don’t cater to noobs.

Hollow Knight is one of the GOATs because it’s hard, but extremely fair. Learn the patterns, and any boss can be beaten hitless; explore properly, and any boss can be returned to rematch – after a death – from a bench in 1 to 2 screens (late game even has a teleport ability!).


Backwards compatibility means lost opportunity to resell the same game.
-Nintendo Executive

3DS will come to a higher-cost monthly tier of NSO this generation, mark my words.


Pros: Higher res, better APU

Cons: Trackpads gone


Tetris Effect is damned near perfect, IMO. You can turn off the visual effects / particle diarrhea, but the audio immersion & synchronization is «chef’s kiss», and it plays so well.

If you’ve not tried it once in VR, you need to.



FYI, there’s an No-VR mod for Alyx in case you want to play it, and lack of a headset is what’s stopping you.


Literally my only complaint is the Amazon’s model. More svelte in my mind, less… «hand waves» that.


Vicarious Visions’ team for that game needs the equivalent of an Academy Award for what they achieved (and no, I don’t mean Geoff Keighley’s flatulence).


Honestly, with a 4k TV and a MiSTer, you can do some amazing things with shadowmasks and scanline filters, it looks good. And still, very very little latency (I can beat Tyson in Punch Out on an LCD display, no issues – try that on Lakka)


Look into a MiSTer FPGA. It’s way better than a pi (latency!) for everything up to ps1/n64/Saturn



I’ve had it on mobile for months; I’ve just been using the script to convert the Steam exe (which I paid for) to an APK for Android.

Don’t see the point in buying the game twice.


How does the Glyph/Sigil drawing mechanic (DS touchscreen) work now?



WiiU-style bad naming, perhaps? I had no idea “anniversary edition” had redone art assets.


Hollow Knight is my favorite game of all time. It’s tough though, and you will feel lost and “where the fuck am I supposed to go?”.

I recommend that new players install the mod manager and enable “free” Gathering Swarm and Wayword Compass charms mods. Frees up 2 charm slots for two QoL charms – those two free slots will make the midgame a tad easier.

Edit: The mod manager you want is called “Lumafly” (formerly Scarab).


Momo is FF9 due to a separate listing for Tetra Master starter pack DLC.


I’ve only ever really liked the original 2 isometric ones, and Vegas. The Bethesda ones are boring.


Early-mid 90s.

The latter years of the NES, the entirety of the 16-bit console era (SNES/Megadrive [“Genesis”]), the golden age of PC adventure games & the dawn of multimedia (CD-ROM based games & talkies).

Just before the release of Doom, where FPS took over; and the PSX/N64, where (bad) 3D was teh hotness; is where it’s at for me – likely why I love my MiSTer FPGA so much.


Focus on the jokers, NOT the hands. You can easily win the first few stakes with a high card build.

Also remember that cards are scored left-to-right, so chip jokers on the left, mult jokers on the right.

Card Sharp is a very powerful early joker, imo.


Lawyers gonna lawyer. And Japanese companies have never embraced modding.


Don’t forget distribution. It costs money to make a nice cartridge. It costs money to stamp a CD and put it in a pretty box. And that cost applies for every. single. copy.

Now compare that to digital distribution…


Roguelikes, such as Hades. A single run won’t take you longer than 30mins (and often far, far less than that – you’ll die, a lot).

Every run is progress. And if you feel like you’re not progressing fast enough, you can turn on “God Mode” (the protagonist is a god) and gain 2% damage reduction after each death, to make subsequent runs a little easier (no penalty in doing so, either).


Music is integral to build the game’s overall atmosphere. At least indie studios still get it: Look at Cuphead, Hollow Knight, Hades, Vampire Survivors, etc.


Still describing the Diablo 3 in-game real money auction house. People just gathered the quickest-to-gather saleable thing over and over, sold it en masse for real money. Little money × many transactions = lotsa money. Then they bought the good stuff.

Became a gold farm simulator, as full stacks of gold were saleable. If they had blocked gold sales (can’t remember if they did do so eventually), it would’ve just moved to X relatively-common legendary item.


First Steamworld game I didn’t really get into.

IMO, Heist > Dig2 > Dig1 > Quest > TD > Build



It’ll get an influx of players next month with the GamePass release. How long that lasts is ¯\_(ツ)_/¯


At least Magic cards are physical goods.

Edit: But apparently, MtG Arena is digital.


I’d like to see the actual Elf Wars. It’s a gap between the events of MMX and MMZ.


They already did X remaster on PSP; wasn’t awful, wansn’t great.


This article’s premise is BS. Easy mode is for people of any age who have not gotten gud.

I don’t disagree with you, but a lot of people, when presented with new game mechanics, don’t have the time to spend “getting gud”.

I know that if I were to start playing, for instance, Hollow Knight today, rather than at its release (cleared Pantheon of Hollownest), I’d likely have to put it down or install a nail damage increase mod – I have kids now; no time to grind at bosses to learn the patterns.


Project Diablo 2 is a pretty vanilla version of Diablo 2 LoD. Yes, it rebalances.skills and items, and adds corruptions and endgame maps, but there’s no new skills. For a complete overhaul, you want MedianXL.

That said, I’d still forego both and go with D2R. Modding is coming along, finally. After a regular playthrough or eighteen (6 classes × 3 difficulties), give Diablo 2 ReModded a try.



They made a comment about VR during one of their OLED Deck interview. Deckard – whatever it is – is still in the works, I presume.



You forgot Sea of Stars (which bested all your listed games in the Indie category at Golden Joystick).