
My guess is that Intel GPUs going away completely is very unlikely. The reasoning being that they will need GPU IP for laptops and desktop iGPUs. Also they need cards for data center applications. I think the more likely risk is they scale back to only a couple consumer dedicated cards targeting a price they can sell in large numbers. So they don’t increase competition, but fill a gap at the low end that AMD and Nvidia mostly ignore. Not the worst thing, but I think we all want them to have more success than that.

I think that a solution is a “warranty” of sorts. They have a clearly define date which the are promising the game will be playable until. If they end the game early they have to offer a prorated refund for the “time lost” or provide a solution so you can play without their servers.
I would additionally want this to be required to be communicated outside the ULA and must be presented in language that even children can understand. Preferably both before and after purchase.
If a MAC is going to do everything you need it’s not a bad choice. As for a PC if you want a desktop it won’t be using laptop parts. Some parts can be the same between laptops and desktops like storage and Wifi cards, but you will still want to verify. If you want to learn about building a desktop PC start by making a build on PCPartPicker. Then bring post the build to get additional feedback. If you just want a working machine check out pre-built options.
Sorry my implied meaning didn’t come across. It’s not better for users, it’s better for Valve as they are not taking on responsibility for maintaining other devices.
It would be nice if Valve did that, but I don’t see that happening. They have only done this much because Microsoft wanted to pull an Apple by not allow non-MS markets on Windows. At least with Valve being privately owned they are content to just keep feeding the goose laying the golden eggs.
I must have blinked and missed when they were affordable.