• 1 Post
  • 24 Comments
Joined 2Y ago
cake
Cake day: Jun 28, 2023

help-circle
rss

My guess is that Intel GPUs going away completely is very unlikely. The reasoning being that they will need GPU IP for laptops and desktop iGPUs. Also they need cards for data center applications. I think the more likely risk is they scale back to only a couple consumer dedicated cards targeting a price they can sell in large numbers. So they don’t increase competition, but fill a gap at the low end that AMD and Nvidia mostly ignore. Not the worst thing, but I think we all want them to have more success than that.


I think that a solution is a “warranty” of sorts. They have a clearly define date which the are promising the game will be playable until. If they end the game early they have to offer a prorated refund for the “time lost” or provide a solution so you can play without their servers.

I would additionally want this to be required to be communicated outside the ULA and must be presented in language that even children can understand. Preferably both before and after purchase.






True. This may actually be a boon to smaller devoplers who can sell games for less money because there development costs are less ambitious.


Yeah, prices will only go down if sales go down massively. And since video games are likely being used as an emotional coping mechanism, that seems unlikely.


Don’t see why this is news. “Intel continues to do the thing they almost always do”.



You know how that old day ng gors. If you can’t beat them join them … in a joint venture where they get a stake in ownership and they train your employees how to more effectively build microchips.


My guess is the will keep making GPUs for data center and keep consumer GPUs on a very limited product line/budget.



It may be more productive to layout an example of how you could make a better build with the same budget. Your critique may be accurate, but it doesn’t really help them build a better system next time.


They didn’t WANT to make budget cards. They wanted mid/high end cards but fell short. But it’s better to sell at a lower price then to completely eat the cost for hardware they already made.


They are loosing to Sony so they have to find new ways of competing for business. You know, how it’s supposed to work.

Wish it worked that way more often.


Not really. They get big headlines to scare people off and make it more difficult for casual people to get started. They don’t need to make it impossible for everyone, just impractical for most.


If a MAC is going to do everything you need it’s not a bad choice. As for a PC if you want a desktop it won’t be using laptop parts. Some parts can be the same between laptops and desktops like storage and Wifi cards, but you will still want to verify. If you want to learn about building a desktop PC start by making a build on PCPartPicker. Then bring post the build to get additional feedback. If you just want a working machine check out pre-built options.


That feels like a far assessment. Makes me think that he grabbed the tigger by the tail with his career and is afraid to let go.


Sorry my implied meaning didn’t come across. It’s not better for users, it’s better for Valve as they are not taking on responsibility for maintaining other devices.

It would be nice if Valve did that, but I don’t see that happening. They have only done this much because Microsoft wanted to pull an Apple by not allow non-MS markets on Windows. At least with Valve being privately owned they are content to just keep feeding the goose laying the golden eggs.


They have done better than that. They got the community to adapt their image to other devices. Now there is broader device support for mobile Linux gaming and they aren’t on the hook to maintain it. But since it’s open source, can’t really be mad about it.


Man game budgets are so expensive. They have probably grossed more than $50 million and still haven’t “made a profit”.


Just made me think of the quote: "There are three kinds of lies: lies, damned lies, and statistics.”