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Joined 7M ago
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Cake day: May 05, 2025

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Not at all.

More attention means more people see it, so even if the percentage of complainers haven’t changed, there are more people who know.

On top of that, there was criticism before. There’s that streamer who was mocked relentlessly in comments and some defending him, there were articles about game developer lobby groups complaining that were posted here, etc.


Spending a couple of months in company IT support tends to help people realize better, or make them bitter.


Those TV shows like the IT Crowd aren’t joking with their situations. I’ve literally had to walk across several buildings or go to another town just to plug in the power cable of a monitor, or physically hit the power button, multiple times.


You are very much correct, and don’t worry about the other comment. You see that elitist take scarily often in some of these communities. I saw one person try to argue that programs should be intentionally made less user friendly, to force people to become better at computers.

They literally don’t understand how most people think and only see things from their own tech perspective.


The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…



Go - Dough. God - Oh.

Or even “g’dough”, either way the T is always silent.


One of the big reasons many people are “okay” with making fun of him. Is that he could basically make it all go away if he just admitted he was wrong.

The whole thing stems from him being so full of himself that he cannot admit any fault, ever. He has been objectively proven wrong many times on several different topics, there are a lot of situations that heavily indicate misconduct, etc. And he literally went on a stream with a licensed psychiatrist who tried to explain some of his faults. To which he laughed and said “Okay, don’t see it that way, but alright”.

At the end of the day, he seems almost incapable of admitting that he ever did or said anything wrong. So people keep making fun of him, since he’s objectively proven wrong repeatedly.


I have a sneaking suspicion that a lot of people will dismiss it simply because it looks cheap. It’s like a a tech demo without textures. Although based on their multiple instances of stolen art, calling it an asset-flip is probably more accurate.


Survivorship/survival bias.

And yeah, it’s the same old “they really knew how to make * in the past”. Houses, bridges, spoons, video games, whatever. It’s just that the well made ones survive, and the badly made ones don’t.


In large scale online games you have issues ranging from obscure things causing memory leaks based on drivers, hardware combinations, etc. and all the way to basic things getting overlooked. One of my favorite examples being GTA5 online.

They forgot to update a function from early testing, and it was in the game for about a decade before someone else debugged the launch process. And then realized that it was going through the entire comparison file for each item it checked on the local list. So “changing a few lines” ended up reducing initial load times by up to 70% depending on the cpu and storage media.

EDIT: I’ve been drinking and probably misreemebred parts, so here is the post about how he found the issue


Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.


The second one isn’t bad, but I like the more trash metal style and less overwhelming bass in the first.

Which I guess is why Iove Andrew Hulshult’s remake of E1M1


Absolutely, it’s impossible to know how much. But it’s a lot easier to grasp that it’s rarely just “changing a few lines” when it comes to these types of situations.

Specially since many programmers have encountered clients, managers, etc. who think it’s that simple as well.


I can never pick one, so here’s a few:

  • E1M1(Doom)

  • Hell March(Red Alert)

  • Character creation music in BG3

  • Megalovania(Undertale)

  • Coral Crown(Hades II)


I was initially put off by the character graphics and combat system, but yes it is a good story game. Other people have explained the good parts, so here are some of my personal complaints:

  • There are some really dragged out cinematics. It seems like they tried to fit some of them to the music, but didn’t have anything more to animate, so sometimes it’s really long lingering or circling shots.

  • After certain quests, you end up “having” to spend a long time checking in on companions. And depending on your order of quests, this can happen several times in a row. So it can take out of the quest-flow a little.

  • There’s basically no map. There is an “overworld” map that is very crude and basically just shows “land, sea and major points of interest”. Theres nothing when you’re in a point of interest. So some areas can be frustrating to navigate, even when they’re not supposed to be.

  • There are parts where characters seemingly make odd or rushed decisions and act as if you should know why already. Almost as if some parts were cut and they forgot to compensate in all related sections.


Personally I’m still not a big fan of the combat, and play mostly for the story. So I’m on story-mode difficulty with mods that increase resource drops and dodge window(it does not deactivate achievements).


That’s nothing new.

Gamers who don’t know any programming, or maybe made a little utility for themselves. Looovee to bring out the old “just change one line of code”, “just add this model”, etc. to alter something in a game.

They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how “easy” it would be to just change an ability. Without realizing that it could impact and potentially break half a dozen other abilities.


If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.

Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.


I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

Ever since ME Andromeda they’ve been outsourcing a lot of the work, and/or using smaller and inexperienced studios while promoting and launching them as if made by the main studio.


I’ve said for years that one or more of the main characters should be prominent, but you play most of the game as a custom character and you get to choose your witcher school. So I’m sort of hoping that she’s the protagonist and main character in a similar way to how she is TW3.


They copy-pasted text and personal logo.

If you think that’s “abstract enough”, I’m guessing you’re either a plagiarist or an “AI artist”. Or do you want to admit that you didn’t really look at the comparison images?


For context, my account is over 15 years old, it has over $6k spent, and almost all of that is in the last decade. And it still comes out to under $50 a month, with thousands of hours played across a bunch of games.

For comparison, I know people who spend much more on their hobbies with car, bicycle, home theater equipment, etc. each year


People need to stop acting like it’s some scary thing to know.

https://help.steampowered.com/en/accountdata/AccountSpend

Don’t just open it, see thousands of dollars spent, react like it is some huge expenditure and close it without thinking things through. Don’t forget that the account is years old and when you do some simple division it going to come out to $30 a month or some number that is reasonable for you to spend on a hobby that you have spent hundreds to thousands of hours enjoying.


Wait, it doesn’t appear to be the same within the EU.

Both the French and German EULA seems to say that if you alter a digital product, the digital product might be rendered unusable. Although my French and German is bad, so someone please double check.