
The major information that you can take away from this whole case, is just how much Call of Duty means to Sony, and gaming in general. Some stats came out that there were a good number of people who only play Call of Duty. I mean they own a PS5 and the only game they own and play is Call of Duty. For Sony, it’s a potential loss of a significant portion of their customer base.
It’s a different ‘feel’ - a souls world is supposed to be lifeless so it’s designed purposefully to be that way; desolate and lonely.
Open world games that compare their world to say Elden Ring for example are missing the point; their worlds aren’t ‘supposed’ to be lifeless so the entire game structure doesn’t support that loneliness, whereas Elden Ring is and does.
Insomniac, the dev team behind the wildly successful Spider-Man games just had a leak. In the leak, it’s discovered that they were strong-armed by Sony (who owns Insomniac) to downsize staff despite exceeding sales targets and hitting goals. They needed to downsize to help balance Sony’s books, who have acquired a slew of failing or underperforming studios.
Sony owns Studio A, and Studio B. Studio B have underperformed for the last few years, whilst Studio A has outperformed their targets. Because of the shortcomings in Studio B, Sony are now out of pocket, even accounting for the earnings of Studio A. Studio A are forced to eliminate staff roles to make up for Studio B’s mismanagement. A well oiled and well performing Studio have to butcher their teams to balance their parent entity’s books. It’s so fucking short sighted and stupid.
This isn’t just a Sony/Insomniac issue either, I guarantee this goes on throughout the industry whenever there’s a parent company. It’s just how it will always be in those circumstances.