

Futuristic space-deadbeat. Timeless.


You’re talking to someone who grew up gaming in the 90s.
“Voice-acting” to me was nothing more than a few chirps or tones to convey talking. For such a minor and insignificant part of the game (vendor dialogue) it’s a non-issue for me. In fact, I’ve heard flatter voice acting in high* budget games from the 2000s and it didn’t bother me then and that was real people.
I’ve been enjoying the actual game a lot and I think anyone avoiding it based purely on “AI = bad” is doing a disservice to themselves.


The discourse around Arc Raiders has been pretty messy lately. I’ve seen a lot of people on BlueSky claiming the game has no human voice acting, which is just factually wrong (they’re using a mix of both)
I get why studios look at this from a business angle; when you need to iterate on lines quickly the efficiency of Al is hard to ignore. I also see why people are so defensive about it: it’s not just a ‘non-issue’ for everyone, there are legitimate concerns about how this shift affects job security for actors and whether the industry is losing that human touch in the process.


Good to know but I’m not sure how that’s relevant to the principle originally being discussed.
The movement is about the legal right to keep what you paid for *period*. If you’re “fine” with publishers killing service games today, you’re just signaling to the industry that you’ll be fine with them adding mandatory online check-ins to your favorite single-player games tomorrow.
Apathy toward a principle usually ends with losing the privilege you thought was safe… Food for thought.


I’ve tried contacting gaming press about this. I contacted Valve (several times) citing their own rules, screenshots of blatant transgressions and they repeatedly closed my ticket and ignored me. I avoid buying games directly from Steam now. If I can find the screenshots later I’ll update my post.
Edit: So here is the ticket I opened (this was -months- after repeatedly reporting someone spamming the N-word in the Official Steam Deck group chat for weeks).



Sorry, “aggression based match making”. As I understand it: The more you PvP the more PvP players you’ll play with, the more you help and PvE the more you end up in lobbies with people that do that. It’s not a science or exact but I’ve noticed a lot less people shooting at me the more matches I’ve played.


While its disastrous launch is legendary, I believe Fallout 76 has finally outgrown its bad reputation. I purchased it on sale a few years ago and ultimately sank hundreds of surprisingly enjoyable hours into Appalachia.
It reminds me of No Man’s Sky - a testament to a development team that listened, worked tirelessly, and transformed a broken foundation into a stable, polished, and content-rich experience. I don’t recall ever spending an additional penny on the game either, so for the price of a coffee, it stands as one of my best value-for-money gaming purchases.
Incredible. Technology really is too much sometimes.