Futuristic space-deadbeat. Timeless.

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Cake day: Apr 23, 2025

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Cool project. Will need to check it out. How does it work? Surely the Android device isn’t doing the heavy lifting?




Glad to see my suggestion about reflection landed, even if the point itself didn’t.

You’re still arguing against something I never said. I shared my personal tolerance for AI dialogue, not a defense of studio ethics. Reading comprehension would’ve saved us both some time. Enjoy your crusade.


You’re out here demanding ‘decency’ from a game studio while opening with ‘I don’t care what you think’ to another person. The irony is apparently lost on you. Maybe reflect on why you talk to strangers like that. Have a good one, Bucko.


You’re talking to someone who grew up gaming in the 90s.

“Voice-acting” to me was nothing more than a few chirps or tones to convey talking. For such a minor and insignificant part of the game (vendor dialogue) it’s a non-issue for me. In fact, I’ve heard flatter voice acting in high* budget games from the 2000s and it didn’t bother me then and that was real people.

I’ve been enjoying the actual game a lot and I think anyone avoiding it based purely on “AI = bad” is doing a disservice to themselves.


I literally said there are legitimate concerns about job security and losing the human touch… Just pointing out that ‘no human VO’ is factually wrong for this game. Facts matter.


The discourse around Arc Raiders has been pretty messy lately. I’ve seen a lot of people on BlueSky claiming the game has no human voice acting, which is just factually wrong (they’re using a mix of both)

I get why studios look at this from a business angle; when you need to iterate on lines quickly the efficiency of Al is hard to ignore. I also see why people are so defensive about it: it’s not just a ‘non-issue’ for everyone, there are legitimate concerns about how this shift affects job security for actors and whether the industry is losing that human touch in the process.



These assholes spent the mid-2000s trying to kill PC gaming just to push their console. It didn’t work and now, nearly 20 years later, they’re crawling back begging PC gamers for attention.

Enjoy catching up.


Good to know but I’m not sure how that’s relevant to the principle originally being discussed.

The movement is about the legal right to keep what you paid for *period*. If you’re “fine” with publishers killing service games today, you’re just signaling to the industry that you’ll be fine with them adding mandatory online check-ins to your favorite single-player games tomorrow.

Apathy toward a principle usually ends with losing the privilege you thought was safe… Food for thought.



Thanks, I really appreciate it, I’m just going to bed now but I’ll be sure to check this out ASAP.



Talking about my own experience here; there are rules (ToS) which people break and then Valve ignore. Hands off is one thing but being totally nonchalant about these blatant, hate filled transgressions is another all together.


I’ve tried contacting gaming press about this. I contacted Valve (several times) citing their own rules, screenshots of blatant transgressions and they repeatedly closed my ticket and ignored me. I avoid buying games directly from Steam now. If I can find the screenshots later I’ll update my post.

Edit: So here is the ticket I opened (this was -months- after repeatedly reporting someone spamming the N-word in the Official Steam Deck group chat for weeks).

Valve customer support is the best, hurrr derrrr


Last time I went on 1.6 it was FULL of “exp” servers “mod” servers and all sorts of other weird jank. Heartbreaking.


Yeah, that is bullshit and a real shame. I think people that PvP in Arc are weak sauce anyway (it is a PvPvE game but… If you want to PvP why not a PvP game?). Hopefully further down the line something might be done to address that.


I haven’t played Fortnite BUT if you haven’t already give Arc Raiders a look/go. It’s very fun.

(edit: it runs on Linux / Steam Deck too)



Wish they did the same with SteamOS versions (like Proton). The background recording was broken for the better part of a year on the Stable, Beta and Testing branches of SteamOS and Valve dragged their feet for a fix.



Sorry, “aggression based match making”. As I understand it: The more you PvP the more PvP players you’ll play with, the more you help and PvE the more you end up in lobbies with people that do that. It’s not a science or exact but I’ve noticed a lot less people shooting at me the more matches I’ve played.


I’m enjoying the game so far but I feel like no matter how many hours I’m able to put into it I’m just going to keep being so far behind everyone else. I’m glad they’ve implemented ABMM because getting shot in the back all the time was getting old.



I’ve been having a blast with Arc, especially as a newcomer to the genre. The PvE aspects (where you work together to defeat massive robots) is incredibly fun. My only complaint so far is that the inventory system can be a bit of a pain.


Awesome game. Had such fun with everyone I played it with. Looking forward to Divinity.



While its disastrous launch is legendary, I believe Fallout 76 has finally outgrown its bad reputation. I purchased it on sale a few years ago and ultimately sank hundreds of surprisingly enjoyable hours into Appalachia.

It reminds me of No Man’s Sky - a testament to a development team that listened, worked tirelessly, and transformed a broken foundation into a stable, polished, and content-rich experience. I don’t recall ever spending an additional penny on the game either, so for the price of a coffee, it stands as one of my best value-for-money gaming purchases.