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Joined 2Y ago
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Cake day: Jul 31, 2023

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It’s funny to see this opinion as I loved Remake and hated Rebirth (quit after about 10 hours). I never played the originals, so my perspective is different, but Remake was nice and streamlined but I felt like Rebirth, in contrast, was a bloated open world slog.

I thought the soundtrack for both games were excellent though.


Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.

The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.


The challenge is that AI for a video game (even one fixed game) is very problem specific and there’s no generalized approach/kit for developing AI for games. So while there’s research showing AI can play games, it’s involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn’t even touch the compute requirements.

There’s also the problem of making AI players fun. Too easy and they’re boring, too hard and they’re frustrating. Expert level AI can perform at expert level, which wouldn’t be fun for the average player. Striking the right difficulty balance isn’t easy or obvious.



Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.


Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.


Can we talk about FF7 - Rebirth?
I've never played the OG FF7 but I loved Remake. Beautiful environments, great music, story, and characters. I rarely pick games back up after finishing them, but I finished remake twice. I was really excited to play Rebirth, especially after seeing the all the great reviews, and wow what a let down. The graphics are downgraded, the story is filled with Ubisoft style open world bloat, loaded with pointless minigames. It felt like SE tried to pad out the game with as much time wasting garbage as possible. I put the game down shortly after reaching the second area and haven't felt compelled to come back. Does the game improve at all later? Is it worth pushing through?
fedilink

This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?

The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn’t be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.


This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.


Liking a game despite its flaws doesn’t mean it’s a good game that deserves a high score.