
Buddy… I get to decide what my point is, not you.
But I get the context, and i understand what you’re saying. To note, my PC is 5 years old and still going strong. I predict the hardware will last me another 3-4 years of playing the latest games. (Ryzen 5900X, 3080 ti, 32GB DDR4 RAM)
Two of my favorite games of all time were released in 2018 and 2025: Kingdom Come Deliverance 1 & 2.

Financial concerns are separate from what I was discussing. Every hobby has different gatekeeping elements for involvement or continued involvement, be it camping or gaming. Obviously we need to live our lives within our individual limits.
However that in no way affects my earlier point, which obviously you are free not to follow or heed. It’s just a point that distinguishes the idea that the straw man argument (“there is no need to play the latest games because graphics have peaked in 2015 and old games already contain good things i want from games”) doesn’t address the fact that new games come out with valuable elements that that person themselves demonstrably values.

Playing games in the modern era for better graphics is like watching the latest movie because it used a really cool high tech camera.
You should play new games for the artistry and quality of gameplay, story, and other elements, same as ever.
But that doesnt mean new games have no value. You’re just fighting against a straw man to begin with.

Thanks for the reply! I see what you mean especially about the nostalgia filter, it does conflicting things in my mind as well. It changes the color grading to approximate how the PS2 release depicted images, but because of the new rendering system, its not necessarily comporting with the new art direction that Delta goes with. But it still looks “fun,” even if it feels artificial sometimes.

Coming from someone who enjoys open matte versions of movies, i understand the appeal of wanting more real estate (although, in the case of movies, its usually vertical space they add, as opposed to 21:9 adding to the horizontal space). I do think about viewing areas outside of the directorial intent, however, especially in cutscenes, which are akin to movies. (For gameplay i cant necessarily see a downside.) Just like how open matte versions ignore the desired framing in favor of “more is more”, what do you make of cutscenes that werent designed for 21:9 merely showing you more because you can, as opposed to what you’re supposed to see?
This doesnt apply to games that have cropped images during cutscenes, as they obviously are designed for ultra widescreen to begin with.
Ah, yes, Lemmy, the super popular, web traffic heavy community to deploy custom game ads disguised as personal posts