Tangent: maybe we should classify FPS by more vectors, such as progression of gunplay (Doom 2016 is a masterpiece there, Titanfall 2 a failure), strength of story (most military-themed FPS are cringe-fests in terms of story), Lore/Tech (Bioshock’s Steampunk theme always turned me off, for example), suspense (Prey excels there, COD bores) … and many more.
This way, we might actually find decent FPS that each of us enjoy based on our tastes. <3
Having JUST finished replaying it myself last week, I wholeheartedly enjoyed your review. Thank you!
I had the exact same thought regarding the ending: the girl that in this game is so often depicted as vulnerable and caring (she loves her friends) is at the same time a ruthless serial killer who doesn’t seem to hesitate for a second about setting dozens of stranded survivors on fire who “just” want to escape the island as desperately as she does. When the final outro cutscene was playing and she ends with "I’m not going home…" I couldn’t help but fear for the next group of people she’ll encounter. ;)
Non-sequitur: OMG did I hate the quick-time events, though! Felt like I needed to fail at least 3x for EACH quick-time event before I got it right. /o\
Finally playing through all the Hitman reboots in one go (They’re called 1-2-3, or now “World Of Assassination” for the whole experience, plus paid DLCs for additional missions). I played through all the original Hitman games back in the day.
While you can of course cheese your way through each mission pretty easily (NPC: “Well, he only held that weapon in his hand for less than 2 seconds, so I’ll ignore it.” or “Oh, coins on the ground! Better open that locked door to get to them so that you can follow me inside!”), it actually IS a lot of fun if you deliberately take it slow and discover all the stories that are hidden in each mission. It opens up crafty ways of getting to your targets & entertains much more than just exploiting the game engine’s weaknesses. Truly something for #patientGamers