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Cake day: Mar 19, 2025

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It’s now just Ubisoft slop in it’s purest form, but it gets attention for the expensive and extensively researched historical open world


Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made


It should have been marketed as the moba you play casually with friends, and it would have done great


The correlation between code quality and game quality is almost negative. When you’re doing groundbreaking stuff or going for your own artistic vision it’s tough to code well, even more so when you hit a jackpot and have to expand quickly (e.g. League spaghetti, Palworld)



I agree but it can get pretty close. Try asking gpt-4o to generate a realistic picture of an adventure who wears a hat and wields a whip to find lost treasure. It returns basically a picture of Harrison Ford





Gotta go with Dwarf Fortress. Been playing on and off for the past 10 years at least, it’s just endless !!FUN!!