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Cake day: Jul 01, 2023

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a compatibility layer would involve dedicated hardware in the soc itself, like apple did with the m series chips



everything is fucking videos now. You get stuch at a very particular place? Prepare to sift through literally hours of video instead of, for example, just searching for the name of the place you’re in ingame


because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.


windows does add a bit of value. It is a set of apis that the oss community can’t just decide to deprecate and think it’s fine because “all the code needs is a recompilation!”.

I have not had a single native linux port %hat is out of support and still works 100%. The most reliable option for me so far is to just run the windows version.



nope, they’re talking about blurry pixelated messes when running on epic settings on a 5090, rendering at 25% scale at single digit fps.

tldr: unreal engine 5


whether you factor backwards compatibility or not is irrelevant. Those are still ps4 games. There are comparatively quite few ps5 games


in that case that’s a completely different game, and an insult to the original to call it the same. They just get to keep the same story and cash in on nostalgia, but it wouldn’t be mgs.

I feel the same about the resident evil remakes. They’re not bad, but they’re not resident evil if you change literally everything in the game except the story.

If you’re making a new, completely different game, I’d like a new story to go with it. Why is that so much to ask?




I don’t want anything remade. Make new stuff for fuck’s sake! We got more remakes, remasters and reboots than original games this generation. I still have those games. I can still play them



the ps5 is the console I used the least. And I bought the ps3 in the middle of the ps4’s generation.


there are barely any. I can’t name a single one offhand. Open weights means absolutely nothing about the actual source of those weights.


imagine having never played the original (me, unfortunately, at the time). Then, what are the whispers all about?


this isn’t low effort. These are freaking great!


i bought an original cartridge and played it on the vcs i iherited from dad


i still enjoyed the crap out of it. Sometimes zoning out and just running around collecting stuff is just what I need.


he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.

Also, if you read the manual, this essentially never happened to you. It was easy to avoid.

You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.


when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”


it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.

Also written in 6 weeks by one guy. Freaking impressive


it is an oxymoron. Biometrics are the equivalent of a username, not a password.


everyone does. It’s how the lithium battery charging cycle works.


first thing I turn off. It only works in tech demos with very slow moving cameras. Sometimes




i couldn’t make my way through this. It was so slow and boring for me


the size of the framebuffer has nothing to do with how much power the device has to fill it up.

Even the crappiest integrated gpu is “4k” capable



so BS. A patent on the game remembering your previous actions???


couple of years too late. The metaverse bubble burst long ago. It’s all about the LLM bubble now!



yes but if you’re trying to calculate the mass of a pea, but you execute the computation that calculates the radius of the sun, you get the wrong answer. You can’t substitute any mathematical expbession for any other. I know you’re trolling at this point, since nobody could possibly be this obtuse. But I felt generous, and felt like feeding you one last time. Because, by your own logic, if you can’t execute any possible calculation, then you also must not be able to calculate how to get food to your mouth. They’re both just electrical signals running around neurons right?



one computes the scene, the other literally tries to guess it.


one calculates what the pixel’s color should be. That’s the actual color that that pixel should be. The real one.

The other one doesn’t try to calculate it and makes an educated guess. That by definition is “not rendering the pixel”.

It has nothing to do with how realistic it looks. And yes, having written both software raytracers and rasterizers, I am technical about this stuff a bit more than just calling vulkan and having it do its magic. I actually dived in all the way


they could use that power to actuall render the game. Not fake it.



anyone could have told them that. real time path tracing is a pipe dream, even now. The actual raytracing output is a very noisy, incomplete image. Halving the noise requires 4x the compute. We won’t get realtime raytracing anytime this decade for sure, if ever.