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Cake day: Apr 02, 2025

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Some fraction of those five million are people who bought the Denuvo-infected PC version.

Shrug… That’s a club I won’t be joining.



I wish Klei hadn’t sold out to Tencent.


Seems like they could be experimenting with an LLM to improve server-side anti-cheat.


id Software, Valve and 3D Realms included their SDKs on the disk. All the way back in the 90’s they gave players the same tools they used to build the game. Any game that descends from Doom, all the way into the Source engine, store their assets in .wad files.

Those were not the first modded games.

In any case, you’ve already made it clear that you disagree. That’s fine, but it doesn’t make your view the defining one.


From the article:

The lawsuit is backed by European consumer movement “Stop Killing Games” (SKG), which was launched in response to “The ​Crew” controversy.


Half-Life is it’s own game,

Yes, as is Counter-Strike.

modified Quake’s engine.

Yes, mod is short for modification.

The distinction you’re drawing seems pretty arbitrary to me. Early mods didn’t have the luxury of engine hooks and data separation designed for the purpose of third-party modding. They were more closely tied to the original game’s internals, and they were harder to make, but they were still mods. Even today, it’s not uncommon for mods to add features to or change behavior in an engine via loaders or DLLs.

I suppose it’s a matter of one’s perspective.


Counter-Strike was a Half-Life mod.

And Half-Life was essentially a Quake mod. (More extensive than most mods, since the developers were able to modify the Quake source code, but a mod nevertheless.)


See that ruin up there? Bleak Falls Barrow.




What a rude response. Also, you seem to have mistaken me for someone else.


If you want to do a background check, you’ll probably want to start with Matthew Hodgson.

https://news.ycombinator.com/user?id=Arathorn

He is very open and communicative about his role in Matrix, so I would be surprised if you didn’t find him with just a little bit of reading/searching.



In my experience, Matrix has a lot of misleading functionalities

What misleading functionalities?


I don’t have a problem with the org offering services to law enforcement, governments, businesses, etc. Funding like this is how they are able to pay the bills without turning to venture capital or user exploitation.

I did see the GN video. They explicitly stated that they didn’t find a hard link. And, as you pointed out, Amdocs stopped funding almost a decade ago.

You seem to have made up your mind, though. I won’t try to change it.


in Matrix’s case it’s a big roadblock, as the main Matrix server hosted by Matrix themselves has unfortunately become the defacto main server that most people use, which means not federating with it massively reduces the ability for someone to just be able to seamlessly hop onto your server unless they too are on one of the smaller, less popular servers.

Maybe. But on the other hand, Matrix is only just beginning to become known among gamers, and there are a lot of us. Seems like a good time for people to stand up a new servers and invite the gaming masses.

it would likely be a bit of a deal breaker if you met someone in an online game somewhere, and then invited them to your self-hosted Matrix server, only to discover they are on the main potentially israeli intelligence-tied Matrix instance,

I’ve seen occasional claims of that for a few years now, yet not once have I seen any credible evidence of it. Not in their own weekly reports. Not from journalists. Not in spec drafts or issue trackers or organizational structure. Nowhere. This particular legend smells more like fearmongering to me. At the most, it looks more like the distant connection that the internet has to the US military: Sure, part of its origin story might have been there, but it’s not relevant any more.

(Also, if your goal is to avoid Israeli intelligence-tied people seeing your room meta-data, you probably shouldn’t be inviting strangers to join. After all, there’s no way to know who they really are, regardless of what homeserver they use or what chat platform you’re on.)

For what it’s worth, account portability (giving people a way to switch homeservers) is on the Matrix roadmap.


The issue is that due to the way Matrix is structured, it essentially copies ALL of your serber’s metadata to every instance, including the main Matrix server.

This is false. Data is only copied to instances participating in the relevant rooms.

You’d have to be extremely cautious who you federate with to avoid that, or not federate at all,

Or just don’t invite users into your private rooms if they come from servers that you want to exclude.


Optimization was a major topic at the show, with several panels dedicated to how creators can make games more efficiently.

This is long overdue.

Game optimization is not a lost art. It’s time studios (and publishers) returned to prioritizing it during development.


The card recommendations you’re getting are reasonable.

I’ll just add that, as a long time Linux user, I no longer buy Nvidia. Although their drivers can work for gaming, I’ve had far fewer problems outside of gaming since I switched to AMD a few years ago.

(I’m also glad to no longer be supporting Nvidia’s business practices, but that’s not the main reason I switched.)


A couple of minutes. I did a search to find a video from the right time, and quickly scanned through it to find a frame showing the science menu.


This reminds me of anime subtitles from the 1980s. Most of those I’ve seen are simplistic, boring, and sometimes misleading.

Bad translations still exist today, of course, but I don’t run into them as often. I’m guessing that the growth of anime popularity in the west, along with increased translation budgets, have something to do with that. Better translators are probably doing some of this work now.

Losing a game’s flavour in translation might be a challenge to overcome, but I don’t think it’s inevitable. Suggestion: Don’t make translations an afterthought when producing a game. Instead, recognize that the words used to tell your story and illustrate your world effectively are your story and world, and seek out translators who are especially talented at conveying nuance and feeling. Accept that they are probably better than you are at communicating in their language. Give them room to be creative. Pay them well. You will probably get better results.


Maybe it is now? I don’t believe that was present when I played years ago.

I think you somehow missed it, mate. Here’s a screen shot from the year of its release:


It apparently isn’t designed to your tastes, but to say it isn’t designed well would be to overlook decades of highly regarded roguelikes. Even Nethack, which is nearly 40 years old and still loved, requires lots of experimentation (and many deaths) to discover how things work.


Seriously, where did this BS come from?

The components to build a science machine in Don’t Starve don’t strike me as much stranger than those to build crafting stations in other games. In my experience, they’re often unrealistic.

And how the hell would I know this necessary recipe without looking it up?

Did you miss the fact that the recipe is shown in the build menu?


That’s still true in BotW. (I think it requires the set to be upgraded as well.) The bonus from the Flamebreaker set is fire damage immunity, which can be handy when fighting certain enemies. You don’t need that bonus just to be in a scorched climate, though.


I think you only need one piece of the flamebreaker set to be fireproof survive in Goron City. You would need a second piece (or one piece and an elixir) to get closer to the caldera, but by that time you can buy a second piece in the city. You never need the third piece.

I went to the stables just to check out what was there, and discovered that they have quest information, quest triggers, rumors about the world, vendors that don’t show up elsewhere, mini-game challenges with rewards, hints at the locations of Link’s lost memory photos, etc. It never occurred to me that someone might miss out on all that stuff if they weren’t given a reason to visit a stable. (Maybe the game gives a hint to go there? I don’t remember.)

Sorry you drew the short straw.


Wow. Seems like your approach must have been really off the beaten path.

From memory, I think I was offered a fireproof elixir by an NPC at the nearest stable, and by a traveling vendor further up that road, and was given the flamebreaker armor for helping an NPC about halfway to Goron City. (That last one caught my interest because the help needed was in catching fireproof lizards, which seemed relevant to my immediate needs.) Any one of those would have been enough.

Your experience must have been frustrating. Were you avoiding roads and NPCs, by any chance?


Elden Ring and Dark Souls 3 both bored me to sleep. I didn’t find anything in their worlds to care about, and the meta-game of endlessly memorizing monsters’ attack patterns just doesn’t hold my interest for more than a few minutes. I guess soulslike games are not my cup of tea.



Such unfounded confidence that a professional report studying the cost of GPUs fails to account for some basic shit someone would tell you on Reddit is just arrogance; there’s no other word for it.

No, it’s a reasonable response to years of AIB price reporting that has very often neglected to call out the price gouging that I mentioned. Obviously, I wasn’t about to spend $3000 and hours of my time, nor grovel through its table of contents, to find out whether this particular report was an exception that was somehow overlooked in the article that was shared with the public.

Updated my comment to reflect new information.

In any case, your short-sighted assessment of my comment is exceeded only by your rudeness and hair-trigger combativeness. You’re not exactly making this forum a nicer place to be. Kindly go take a walk.


Dr. Jon Peddie, president of the research company and consulting firm, points out the multifaceted nature of the AIB market “squeeze”:

“The AIB market, largely supported by gamers, is being squeezed from the bottom by powerful new notebooks and CPU integrated graphics, and from the high end by rising pricing due to competition (supply and demand), memory prices, and Trump administration tariffs that bounce around.”

I can’t say I’m impressed with the reporting here, which neglects to account for graphics card prices tripling around the start of this decade and never returning to normal. This had already broken the usual upgrade cycle among PC gamers, well before Trump tariffs and memory scarcity arrived.


TK Dodge RE made melee combat much more interesting when I last played. I could finally enjoy playing someone other than a stealth archer. :)

Adamant and other overhauls from SimonMagus did likewise for various other game mechanics. Some people prefer Ordinator and other overhauls from EnaiSiaion.

Interesting NPCs adds a bunch of potential followers, and the one I chose was fun.


And at least some of their flagship games were ported to PC by a developer that didn’t bother with optimization, leading to ridiculously high system requirements, so only a fraction of PC gamers would reasonably be able play them. (I’m looking at you, The Last of Us.)

High prices, late releases, badly performing ports, forced online accounts… Each of these mistakes is a slap in a potential customer’s face. Together, they practically guarantee poor sales.

Maybe they think recent RAM and GPU prices will lead many PC gamers to start buying Playstations? I doubt it.


I guess they don’t want the additional income from the PC gaming market.

If it was less than they hoped for during their brief experiment, I would be curious how much of that had to do with the excessively high system requirements of PC ports like The Last of Us. Expensive games probably don’t reach nearly as much of their potential market when they struggle on midrange hardware.

Maybe they’re betting that PC gamers will start buying Playstations now that Sony is leaving the PC market and RAM prices are going the way of GPU prices?


We can make alternatives. That’s how the Discord communities got started.


The best time to plant a tree was 10 years ago.
The second best time is now.

Chat platforms that cannot be gated behind corporate policies might seem small today, but they will grow if we use them.


Guild Wars 2 has a dynamic level scaling system that does a pretty good job of solving disparities like the one you described. I think it also has simpler battle mechanics than other MMOs. And the base game is free.


Looks like there’s a free demo, at least for now. (Part of the Next Fest?)



Yet still its one of the most modded engine of all times.

And leaded gasoline was one of the most widely used fuels of all time. That doesn’t mean we should still be using it.

You are not wrong, but it seems really nitpicky.

Ah, yes… the dismissive opinion of someone who hasn’t had to do the work to clean up messes caused by the broken design. I’ll be sure to keep that in mind when looking back upon the time I’ve spent helping people in your position.








This is a 3.5 hour documentary. For lack of a summary, here is the chapter list: 00:00:00 - The NVIDIA AI GPU Black Market 00:06:06 - WE NEED YOUR HELP 00:07:41 - A BIG ADVENTURE 00:10:10 - Ignored by the US 00:11:46 - BACKGROUND: Why They're Banned 00:16:04 - TIMELINE 00:21:32 - H20 15 Percent Revenue Share with the US 00:26:01 - Calculating BANNED GPUs 00:29:31 - OUR INFORMANTS 00:31:47 - THE SMUGGLING PIPELINE 00:33:39 - PART 1: HONG KONG Demand Drivers 00:43:14 - PART 1: How Do Suppliers Get the GPUs? 00:48:18 - PART 1: GPU Rich and GPU Poor 00:56:19 - PART 1: DATACENTER with Banned GPUs 01:06:19 - PART 1: Chinese Military and Huawei GPUs 01:09:48 - PART 1: How China Circumvents the Ban 01:19:30 - PART 1: GPU MARKET in Hong Kong 01:32:39 - WIRING MONEY TO CHINA 01:36:29 - PART 2: CHINA Smuggling Process 01:43:26 - PART 3: SHENZHEN's GPU MIDDLEMEN 01:50:22 - PART 3: AMD and INTEL GPUs Unwanted 01:56:34 - PART 4: THE GPU FENCE 02:06:01 - PART 4: FINDING the GPUs 02:15:12 - PART 4: THE FIXER IC Supplier 02:21:12 - PART 5: GPU WAREHOUSE 02:27:17 - PART 6: CHOP SHOP and REPAIR 02:34:52 - PART 6: BUILD a Custom AI GPU 02:56:33 - PART 7: FACTORY 03:01:01 - PART 8: TAIWAN and SINGAPORE 03:02:06 - PART 9: SMUGGLER 03:05:11 - LEGALITY of Buying and Selling 03:08:05 - CORRUPTION: NVIDIA and Governments 03:26:51 - SIGNOFF
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