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Joined 1Y ago
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Cake day: Nov 20, 2024

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It’s hard as there’s a lot of different games that I like for different reasons, but if I had to narrow it down it’d probably be:

  • Minecraft
  • Mirror’s Edge
  • Dragon’s Dogma

Hello fellow kids, remember the BioShock game series? Now you can buy more, now with added Circus of Value™ boosts! $4.99 to unlock a new exclusive ability!

Just let a series be, not everything needs endless sequels. Come up with something new.


Gotta milk the franchise for all it’s worth until there’s nothing left


Ok let’s use those numbers:

Let’s say the ratio is 1/100. Rather investing in 100 diverse small - medium projects @ 2 million each or in one big 200 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.


I 100% agree with prices having bloated over the last decade. The first card I bought was a 380 for $80, but $700 for a mid-low tier card is an extreme exaggeration

https://pcpartpicker.com/products/video-card/#X=10036%2C40368&P=8589934592%2C51539607552


Yeah, I played the demo a few months ago and went ahead and purchased it, it seems right up my alley for the swarm survival genre. I like that how broken your build gets depends less on how many times you click level up, though it certainly helps. It reminds me of wand building from Noita.


What makes it make even less sense is imagine they could magically somehow have invested instead of creating something. Fast forward a few cycles of businesses swapping over from not beating the average and instead of actually creating anything, everybody is only investing. Except, none of them are actually creating anything.


I think about this post from last year a lot:

Navok noted that if a game costs $100 million to make over five years, it has to beat what the company could have returned investing a similar amount in the stock market over the same period.

https://gameworldobserver.com/2024/05/24/square-enix-final-fantasy-unrealistic-sales-targets-jacob-navok