The Outer Worlds sequel does not play particularly well with ray tracing turned off, either.

It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

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It won’t be many generations before they stop leaving it as an option that can be turned off, just to force upgrades…

Davel23
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Indiana Jones and the Great Circle requires a card with ray-tracing capability. No option to turn it off.

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That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.

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That’s…not true. There’s no way to disable ray tracing in that game without modding it.

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Right. Attempted to check it out when I was still rocking my Vega 56, the game refused to start.

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