The Outer Worlds sequel does not play particularly well with ray tracing turned off, either.

It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

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To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AND run like complete ass.

It’s not something anyone should turn on, and it’s genuinely wild that they shipped something so broken instead of hide it from the options

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