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These games are hard to tolerate with their uber cringe dialogue. No one talks to anyone the way people talk to each other in these games. It’s obviously been filtered through a half dozen sensitivity filters and it’s just so hard to listen to.
I’m not saying the dialogue is good, but I don’t think sensitivity filters or whatever are the issue, it’s just bad writing, and it doesn’t seem to be a priority to spend time creating a compelling story.
I understand the game is not, and never was, story focused. But that doesn’t mean it needs to have the absolute worst, most insufferable dialogue ever written by man. It was so impressively bad in FH5 that turning dialogue volume down to 0 was a very common suggestion to improve the overall experience. If you’re gonna write such low quality dialogue for a game that doesn’t really need it, and then have it voiced over with the absolute worst direction possible so it sounds even worse then it is, then you might as well just leave it out. Nobody’s gonna miss it.
I 100% agree, and wish they’d invest some more resources into making the dialogue passable. I could be wrong, but it seems to have only gotten worse with each new game. Hopefully (though I’m not holding my breath) FH6 can break that trend…