Hazelight Studios Celebrates 50M Game Sales With 2021's 'It Takes Two' Leading The Charge | Geek Culture
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Hazelight Studios, the modern masters of the co-op gaming genre, is celebrating an impressive milestone with over 50 million game sales.
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My experience with these games has been mostly positive. Played It Takes Two and Split Fiction with my partner. I will say, the writing is god-awful, especially in split fiction (which is especially egregious since they’re supposed to be writers), but we’re there for the gameplay, not the writing.

The gameplay is incredibly broad. We are both technically-minded and have done a little bit of indie game dev, so we were constantly being amazed that they had managed to put so many different mechanics into both games, and still have everything feel so smooth.

It’s really impressive just how much they shoved into those games, but I do wish they had spent a little more time/money on writing an interesting story and developing the characters in ways that don’t feel like the most cliche way possible. Like I said though, we’re there for the gameplay, and it definitely has the gameplay.

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I agree with this assessment, having played both It Takes Two and Split Fiction.

The ‘moral of the story’ in It Takes Two seemed especially bad in my opinion, for how serious the topic topic they chose to address was.

But yes, the gameplay and puzzles are a lot of fun to learn and work through with a partner.

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