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Porting a buggy game on a technically satisfactory level does not excuse porting the games with the bugs included.
UESP has existed since like 6 months after the original release of Skyrim and addresses hundreds if not thousands of bugs from minor to quest breaking.
Why go through the effort of a remaster if you can’t address basic gameplay bugs?
Except it wasn’t intended to be a remaster. They used Skyrim as a testbed to overhaul the Creation Engine to x64 to prepare it for Fallout 4, and by the end of it they effectively had a new, more stable version of Skyrim so they released it for free to everyone that already had the base game and DLC’s.
And this was mainly a project for the engine developers. All of the artists, level designers, etc. were focussed on Fallout 4 at the time.
EDIT: You also seem to be unaware that the USSEP is also notorious for taking artistic license with some of their “fixes”. Such as making the Warrior Stone apply to archery instead of the Thief Stone and changing the ores in Redbelly Mine from ebony to iron despite there being good lore reasons for them to be ebony
Its literally called a remastered in its own release materials. What strain of skooma are you huffing?
You dont need artists for bug fixes. You dont need level designers for bug fixes. You just need someone to care enough to get the work done. Todd doesnt care. Todd never cared.