cross-posted from: https://sh.itjust.works/post/36489019
INZOI: ...the maze is complete.
> More conceptual than anything else, I rarely actually play these games I mostly just make houses and people and never actually play...
**Design constraints:**
- The solution path is from the outside opening to the large courtyard in the middle (or the reverse depending on how you look at it)
- no walls meet at a checkerboard / catty corner angle. All corners are solid L-shapes
- no 4x4 empty spaces outside of the entrance and nine courtyards
- no loops where you can return to a point without retracing your original path
- all small courtyards have an entrance and exit and are part of the solve path to the center
- all large courtyards (I'm going to put side goals / easter eggs in them) have only one entrance and are reachable as a branch of the solution path after the small courtyard that they are clockwise from.
If you're curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that's an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don't officially add a magic mechanic in Inzoi I'm sure there will be a community mod at some point...
**Blueprint / Solution:**
::: spoiler spoiler
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**EDIT:** Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.
::: spoiler spoiler
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