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Cake day: Jul 15, 2023

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My only complaint of the game I have is pacing. I found the routes between fights to be boring, and the weird 2D sections never really provided much else.


Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.

It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.


It’s far more different than BioShock. BioShock is imo a linear shooter I never understood the “immersive sim” tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it’s far more than that.


Arkane games are always those games that require the “click” to enjoy.

I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.



To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)

Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.


I have a playdate and have seen this sentiment a lot.

Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.

It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.

$200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.



IDK how spreadsheets work :( (thought I do plan to use this list to learn)


I appreciate that, I enjoy playing through an entire franchise or at least giving each game a chance even if they’re forgotten/subpar


I’m using LibreOffice but word would work just as well. I thought about Excel/the LibreOffice equivalent but I’m just not familiar with it enough to be useful with it.

And this is generally every game/franchise I own/want to own so it goes as far back as I can make it go back. I also plan to add a LOT of games via emulation that I used to play when I was younger.


Haha thanks I hadn’t gotten to that series at all yet. I’ll add it though thanks again!


More or less… I utilized formating tools and the format painter a good amount…but yes even the check boxes are just text


Anyone else have a fleshed out game completion list or am I just properly insane?
![](https://lemmy.world/pictrs/image/59403d2b-5f7a-4631-bc7d-32e751b23121.png) ![](https://lemmy.world/pictrs/image/43fa6a2c-54b4-475e-b2c5-00f51f41ac9c.png) ![](https://lemmy.world/pictrs/image/c8393daf-a569-4560-9f53-16884ce9cdb1.png) ![](https://lemmy.world/pictrs/image/30d22f37-a303-4be2-9485-cb766ba432af.png) ![](https://lemmy.world/pictrs/image/f1d3d0d9-6790-4226-9fec-84a311700719.png)
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Because people like pokemon that’s why.

There’s plenty of games with “edgy monsters” and I literally always forget them. But a fucking crab with a traffic cone for a shell? I will NEVER forget.

Besides the last franchise that tried to compete with Pokemon on top of adding the edgy monsters was Digimon and that’s…questionable at best.


Idk, when I started Origins I hadn’t played many AC games. So my experience was pretty limited. But I really love Ancient Egypt. I had my problems with the game but in the end I really enjoyed it, Bayek’s story was cool too.

Odyssey lost me by the first big fight. I found the dialogue to be really meh and the romance options to be painfully forced, after hearing the first group of voices along with the first romance option I pretty much went “yeah I’m not playing a whole 200+ hrs if this is the dialogue I gotta tolerate” but maybe I’ll give it another shot once I get through the older games.



It’s hard to really pinpoint just one game…but I would argue Skyrim is my nearest and dearest. 10k hours of playtime since release, haven’t played for nearly 2 years but I still keep tabs on mods in the event I go back (I will).

I was maybe 12 when I first played Skyrim, roughly a year after it was released and I was enthralled by it. By that age the most “expansive” game I’d played was maybe Minecraft (Beta 1.7.3). I think it might’ve been my first open world game?

Either way, the music, the questing, the exploration and detail in the worlds always held my ADHD brain’s attention well. I saw the flaws, sure. However I thoroughly enjoyed that janky buggy game more than any other thing out there for a long long while.

Right behind Skyrim would have to be Dishonored. It’s actually one of the only two games I’ve gotten a physical PC copy for. But the lore, story, and vibes of the game were genuinely so cool to me. I replayed that and the games sequels several times now.

Minecraft holds a close place in my heart too, I generally come back to it once a year for a nice, lightly modded hardcore playthrough. It especially helps me with creativity, since I get to build something without it feeling like work.

But yeah, Skyrim will always hold a place in my heart, and to a level it even influenced parts of my younger personality.


We def get plenty of good games in a year. But everyone wants to give their money to big AAA devs when the good games are made by small teams.

This year we got (in the spotlight):

Baldurs Gate 3, LoZ: Tears of the Kingdom, Resident Evil 4, and Pikmin 4.

And in the background we got: Turbo Overkill, Have a Nice Death, Pizza Tower, just to name a few.

Maybe take a break from gaming if it’s so irritating, or go back and play some older games. Either way, the overconsumption of people who grew up gaming js unsustainable and it leads to mental burnout eventually. Doesn’t help that most profit comes from multiplayer games, which people continue to actively play while complaining about it as if there aren’t other options.


More than a trilogy, but I’ve been enjoying Yakuza quite a bit.


I actually really liked Crysis 2, it felt like a polished Crysis and I enjoyed the city setting. The plot was quite basic but so was the first game.

I am sad there was no Zero-G moments though.


America McGees Alice and Alice Madness Returns are both great game, the first one is very very dated, but the second game plays quite well with some manual patching. I strongly recommend Madness Returns and it has a creepy atmosphere like you’d want