
Yeah, I want such giants (that are basically core infrastructure of a sector) to be regulated.
Just whip up a law saying their margins can’t be over 5% of a game’s sale price (the reason is to boost smal devs & market competition). Worst case 10 ppl don’t get richer.
(It’s a bit like capping the price of a medicine, but for cultural reasons instead of healthcare reasons.)
What, are they gonna quit the business bcs making only 100 million a year in net profit just isn’t worth it & would rather go do manual labour in the mines instead?
(Same logic as with taxes - if there was a 90% tax over 10 million ppl would still do the same things they do anyway, we were just taught to believe that someone earning 1bn per year would say ‘no, it’s not worth it for those 100m after taxes, I quit and now you can’t buy my good overpriced phones anymore so you lose’. It would never happen. The only difference would be in their wealth concentration, ie in their power over government/lobbies/public media.)

It’s the new fancy castles.
The most you can get detached from the pleb.
If you wanted a huge luxury castle you needed the resources of maybe hundreds of villages and a staff of hundreds just for regular upkeep (you had to make all the products needed locally, from cleaning supplies to masonry, etc).
But today building a home for 1bn (that’s basically a limit of sorts, -ish) that can run on a staff of 10 ppl is hitting the limit of usability.
With mega/superyachts (ie luxury ships) it’s a more exclusive game, this dude didn’t just spend half a billon on a “smaller” object (that took 2000 people 4 years to build), it will also cost him 50~100 million in yearly upkeep (+maybe that sum every like 3~10 years for refurnishing, bcs why not, it’s the standard).
And this isn’t counting the usual support megayacht that will probably accompany the superyacht at all times (for extra staff, equipment, quests, maybe area accessibility in some cases).

I think so too, but they are a fairly small company/group with a stable (50+%) owner & basically don’t bother with much (neither publisher or consumer side). Eg GOG is smaller but fights DRM a lot more actively (and achieving DRM-free deals even before Steam).
I hope before Gabe goes Gaben’t he makes Valve a proper nonprofit - bcs the service they offer is like a mass infrastructure thing (which are always scary).
As to why devs think they have a monopoly - it’s hard to succeeded without Steam, especially if you arent a AAA studio (and even a small mistake on Steam part for their game’s visibility on Steam Store can cost them everything), and Steam isn’t really fighting over devs to offer them a better deal than the competition, it’s the other way around (it’s clear who has the power).
So yes, they have quite a fair bit of monopoly.
Modern, especially tech, monopolies aren’t a single-provider-locked-in type of thing, look at Google, they hold a monopoly over so many markets without those prerequisites. And they fought, shaped the markets intentionally to eventually get to that position (that’s why they were valued that high even before the revenue kicked in).
I bet an open source emulator in pre-alpha stage would run Skyrim at 120fps on Switch 2 ez.