We didn’t catch the fact that the rubble covered stove in the cafeteria early on works. So we never found a way to cook food, eventually we found another oven, but it was broken and we had no idea where to get the parts to repair it. We went back to the beginning to cook food, but the logistics of trying to haul things with our limited inventories back and forth to get food and also explore became unfun so we quit.
My friend and I tried to get into Abiotic Factor, I love the setting, I love the premise, but we had a very difficult time getting a foot hold where we were just dying of starvation over and over. I need to circle back and try the game again, the same thing happened with Subnautica, took a few tries to get enough momentum to get established and have fun exploring.

Fantastic, Undead Legacy was on my radar! My best friend and I have played hundreds of hours of Darkness Falls and have loved every moment of it. We’ve a bit worn out on DF, but I’ll keep Undead Legacy in mind the next time we want to do another play through of a 7DTD mod! What’s the “anti-bullshit” mod do by the way?

7DTD is fun, but The Fun Pimps have made some perplexing design decisions. Luckily there are a ton of great mods that all have unique spins. I prefer the Darkness Falls mod, it fixes a lot of the stupid design decisions of the original makers, and ramps the difficulty since vanilla 7DTD can be pretty easy after you get built up. Darkness Falls adds supernatural demons to the mix in the late game, and a ton of new mechanics, I absolutely love it.
I know, my best friend and I were watching like hawks, waiting for the traditional 1 year to elapse for a US console release. Normally it’s 1 year after Japan’s release then it comes out in the US on Playstation. Then 6 months too a year later it comes out on PC. It’s wonderful it’ll come out on PC at the same time as the consoles. That way my best friend and I can play on PCs in the same room, get better FPS, and larger screens since we won’t need to split screen for local coop.

I hope that works! I never got into digital downloads on consoles in any big way, how companies make games from the online shop inaccessible once the console goes end of life is a damn shame! It feels like the more and more consoles move toward digital only, the less we’ll have viable retro consoles in the future.

I purchased Palworld today, started it up, I made a character, and walked around a bit, but I had to exit the game to go get an errand done. I get this game is aping pokemon hard, but the thing that struck me hard was how much they ripped off the “New Area Discovered” sequence Legend of Zelda Tears of the Kingdom used. Palworld did the same behavior as I left a cave, almost the same sound/music clip, the font looked the same, the color too. Yeah, very much felt like a copy/paste, what a bizarre thing to copy.

I’ve gotten a lot of mileage out of co-optimus.com when looking for co-op games to play with friends. It’s really helpful, you can filter games out by platform, number of players, online co-op, local co-op, split screen, dated released. It’s very helpful!

I held off on playing NMS until last year, I have a lot of experience with similar games on PC like Empyrion and had my expectations set by that game. Boy you couldn’t be more right about the planets, just about actual planet size, but nothing interesting but cloned points of interest. Empryion’s world generation is fantastic, very believable and smooth, transitioning between biomes and having those features being visible from space.
I got around 10ish or 15ish hours out of NMS, and I just noped out when I realized the best way to get a ship was to buy it from a random NPC who just landed, found a ship I liked, bought it, didn’t like the color and found I couldn’t repaint it (at that time, maybe that changed). Between all the stuff we’ve mentioned, plus weird bugs like ships warping into atmosphere but then glitching through the ground. Meh.
Light No Fire looks interesting, but my gut feeling is, it’ll be a huuuuge world, largely full of nothing worth while. I’ll keep an eye on it to see how it develops, and how it’s received at launch. My default position is … cautiously optimistic.
My favorite example of this is Tribes 1, players found if you tap jump fast while going down a hill, they could “ski” down and gain a lot of momentum. The dev’s hadn’t intended this to be the case, but players loved it, and the dev’s thought it was cool so they left it in. Now skiing is just considered a primary trait of Tribes games.
I read that Prophecy spun off as an independent studio. Their write-up about Tribes 3 says you won’t have to unlock any weapons, only cost is 19.89 for the base game with more expensive premium editions and micro transaction cosmetics.
At least we won’t be grinding for weapon unlocks, or being pressured into buying new weapons for cash.

Exactly, if you hose your self, uninstall, delete the folder entirely and redownload. It’s a cope out to point to mods as increasing demands for technical support. If handled right modding can breath longevity and extra interest in your games. Shit, some of the most popular games on the market started out as mods originally.
Tone deaf companies will continue missing the point.

Yeah that logic on their part is horseshit, anyone savvy enough to mod a game that isn’t mod friendly knows that if they have instability that’s on them for modding in the first place. All the times I completely hosed my Skyrim install with mods, or my Cities: Skylines install with mods, I never once thought about contacting the game maker for support. So to act like across the board modding will cause a flood of support requests is dishonest.
Oh shit yeah! I hope it’s good, I heard this expansion was 100% made by Gearbox, and not by Hopoo, so I’m a bit worried it won’t have the same great feel of prior content.
I know that Gearbox worked directly with Hopoo on the prior expansion, but still… it’s Gearbox.