
Okay, I work as a programmer, and there is a reason projects work the opposite way. You first have to have a working product that comes back as good from whatever QA you have, then you optimise and build on it. If you have to optimise on day 1, nothing will ever get done. I should know, that’s why I have a ton of personal projects in development hell.
Why would games be different?

I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.
Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.
It’s like a sort of inverse economies of scale.
Some of it does, some of it doesn’t, the critique is that kernel level stuff is way more than needed against most cheaters but not enough against the most dedicated ones, and it is invasive as hell.
The best anticheat is good netcode and server side checks. You can’t wallhack if your client doesn’t see behind the walls.

The point is that they shipped an update that was mostly pointless, or even completely pointless on PC, that basically blocked the release of a huge scale very anticipated mod days before the release date.
The argument is that they like profiting off their mod creators, but they try to squeeze the community for more money every time they can, like with the paid mods nonsense, and also don’t give a shit about them.

Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
And also, 60 EUR for a single game is a price at least I am not willing to pay for the average game, so in addition to getting a better game, I also get a cheaper one.
There is stuff worth paying that much out there, but it’s not Call of Duty Black Ops Eleventeen

Those graphs look like as if PC gaming was always a bit bigger than consoles, it was the pandemic that had new people stay at home and make a dent in it as they were heavily marketed to. Since that has passed, the dent has passed. Corps like console since it is more locked-down and corp friendly, so less piracy and less variety in target hardware, and no Steam to compete with their crappy ecosystems.
They would have liked that dent to be the start of a trend. But it wasn’t.
If you like the old-school top-down GTA feel, American Fugitive is super cheap now and is a good-ish game. Same dev has The Precinct, which is top-down GTA but you’re playing a cop.
The story is not a strong point with either, but if you need that, go to a different genre.
And there is also Rustler, which is ridiculously fun.
I also loved Simpsons Hit and Run, but that’s a bit old and IDK how indie was it.