Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

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Joined 2Y ago
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Cake day: Jul 02, 2023

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He’s been talking about it on Mastodon for quite a while now. It’s a shame.

/edit: It wasn’t the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.



Downwell and Holedown are both fantastic games played in portrait. But I won’t lie; lately I’ve fallen back into Marvel Snap and I live it. (Not love, live.) But never spent a dollar on it.


There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.

If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

Imagine an action game with some Crusader Kings plot drama happening.

Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.


there’s a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.


It’s a popular misconception that Halo was intended to be a Mac exclusive when it was revealed. It was going to be released on Mac and PC.

You may know that, but a lot of people think that it was revealed at Macworld because it was exclusive. But it was just a headliner in a statement of “hey, we can play games too!” In fact the literal game they were running on stage was actually running backstage on a PC.


Yeah, a lot of gamers know nothing about any of this conversation. I mean, my coworkers who game and mentioned the Stream Machine this weekend. Of course one was talking Fortnite. So that’s where we’re at. I didn’t even get into why this “console” won’t have one of the more popular games that’s literally free on every other machine including their phone. (I can already hear people saying “is a computer! It should run everything!” And then getting together when you explain how, and saying “it should be simple! It’s a console!”) It’s months away at best anyway. Who knows.


I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.


I respect where you’re coming from, but a) “fool” is literally in my name. And b) you’re saying “there are other good games, leave those games you’re enjoying.” But you’re also saying “there are other people, leave your friends and family that you play with.” And that’s a little different.


Kernel level anti-cheat is what’s probably going to keep me on Windows for a while. I get those games aren’t for everyone, but I like them well enough, and that’s what my friend group plays. Warzone, DMZ, and going to try RedSec tomorrow. Kind of a shame. Otherwise I’d love to make the jump. As it is I’ll probably see about dual booting when I get my next PC in a year or two.



Delta Force has a Battlefield-ish multiplayer mode. It’s free to play and you unlock new characters and guns as you advance. (Then there’s an extraction mode too if you’re into that.) I just tried it for the first time after the beta several months ago and I thought it was alright. No jets, but still solid.


I can’t go that far. I can’t be upset at people for looking at deals and NOT thinking “but what about the companies?” Granted this hits differently as a field I love, but still, I get it.



Linked the story for anyone who wants context. It's about a list compiled by Twitter user https://x.com/Crusader3456 Here's a direct link to a list of the games in a Google Sheets spreadsheet: https://docs.google.com/spreadsheets/d/1dJl8_JsJ5O2HyaP_oT4AoqrO1QEs9Own/edit?gid=1739673700#gid=1739673700
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Some scenes in MW2 stick out so strongly to me still.

Spoilers for a very old game.

The march through the neighborhood, the White House, the knife throw at the end … ::: It’s funny to me that the controversial moment won’t be a big deal at all in a movie, as there’s no player control.

/Edit: COD’s bread and butter really is big budget action movie moments.


You got lots of downvotes, but assuming you’re earnest, the game has a reputation of being rife with cheaters. Here’s a popular video that showed how bad it was a couple of years ago: https://youtu.be/p5LfGcDB7Ek

There’s also lots of allegations about the developers not being great people, which you can read in this thread. I have no idea about that, though. But complaints are not rare.


This is why I loved the DMZ mode of Warzone when it launched. The stronger bots were mother fuckers but there were missions to finish, so the players (all fresh from Warzone and new to having prox chat,) were mostly carefully happy to talk and often helped each other. It got pretty sweaty over the next two seasons though. After that it was kill on sight.

A few weeks ago, soon after they spun it off to its own download apart from Warzone, someone cracked it for solo play. I’d love someone figuring out a way to let people play private servers for that.


I agree with you, but there are people who enjoy moving over others’ sandcastles more than making their own. Some people enjoy ruining things for others. Others believe everyone else is cheating too, and their cheating is evening the playing field. The latter is a very common defense when asked directly.

Several content creators lose to cheaters and manage to interview the blatant cheaters who admit to it. There are also relatively popular YouTubers whose entire channels are accusing pro players and streamers of cheating in COD and games. Lots of people assume good players are all cheating, and that it’s approved (if not facilitated) by the developers. (Which is a necessary belief for them, considering these players will also often perform very well on LAN tournaments against other pros.)


As much as I’d love the ability to have mods, and I’d love that, I’d love multiplayer even more.


I think the general idea is that if I want to spin up a server for my friend group that’s been gaming together for 20 years, we can buy the game and do just that. That’s opposed to the money I spent on the game being useless when they decide they want to stop paying for servers.


I assume it did well if they're looking to make more in the line, but I LOVED this game for chill podcast and audiobook listening. Pretty curious to see where they're going with it.
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Didn’t even know that was a thing; that’s how long it’s been since I looked at it. Thanks!


Or, maybe, it’s just MasterCard’s way of saying “It’s Visa”? (Not that I know this. It could well be a lie for all I know. But also, maybe it’s not.)


These three plus Doom and Shadow of the Colossus are what was I thinking. Maybe Minecraft too.


And a screen where it plays YouTubers comparing it to every version of Madden for a decade-plus after. Eventually finding Madden to look better, but always finding Madden lacking in features and presentation.


https://bsky.app/profile/jasonschreier.bsky.social/post/3ltkfdr437s2m Jason Schreier: BREAKING: Krafton has delayed the highly anticipated game Subnautica 2 to 2026, potentially costing the development team a $250 million bonus. The studio's leadership had wanted to release the game this year but were ousted by Krafton last week.
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This is exactly why I said:

But I think it’s worth communicating that we all understand new government regulation is likely going to be a pain in the ass. We just think it’s worth the pain/money.


Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.

But game rentals were often seen as a “try before you buy” case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don’t lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.


I think your response is coming off as kinda “oh just do it different”. But that still means an entire industry of people are going to have to change how they make things. (And still spend time and money evaluating things at the end, just to be sure nothing slipped through.) I’m in favor of this at least being looked at and honest conversations happening, (which will not happen without this.) But there will certainly be an adjustment period where people on ground level learn and develop new “best practices”. And invariably someone will screw up. The companies are obviously only worried about money. They’ll get over it, is my opinion. But I think it’s worth communicating that we all understand new government regulation is likely going to be a pain in the ass. We just think it’s worth the pain/money. And that’s open sourcing or just creating a new mode for offline play in everything.


Meanwhile I’m still over here dorfing life away.


I get you! I was bigger into copyright some 20-30 years ago myself when we would’ve all been on Slashdot.

To that end, I was WRONG in my post, I think I was conflating two things, and for that, I’m sorry. I was certainly thinking in part about Universal City Studios, Inc. v. Corley (2001). That was the case that decided that the software DeCSS was illegal, and you could distribute the software. I was thinking that while the court did agree with Universal over the software, that it did not find that breaking DRM on a product you owned was inherently illegal. (I legit think this was a “take” at the time. Probably wouldn’t hold up in court these days, sadly.) And I did find that years later the Library of Congress offered exemptions for breaking DRM on some hardware (vehicles, medical devices,) but I believe even those were temporary and have since lapsed.

Sorry I spoke so surely about something I was wrong about.


/edit: I was WRONG. This is my memory failing me. I explain it further below, and apologize for wasting any time.

After the DMCA passed there was a case of a judge finding it legal to bypass DRM to make backup copies, but illegal to distribute the software used to do so. I have no idea if there was ever further clarification or new law about this. That was like 20 years ago. It was part of a case going after the company who was making the software, but the name slips my mind. I’ll try to look it up if anyone cares enough and wants to look for something more than hearsay on a forum.


I always wanted to do a podcast called Just Jeffs, where I interview other Jeffs. But I’d love it if they used the name instead.


I’ll say this: props to Fandom for realizing the right thing to do. I know there was really no other good solution for them, but that hasn’t stopped many companies from being so obstinate that they cut their nose off to spite their face.

But more seriously, good for those guys buying it. I hope it goes well for them.


The above link is recommended to learn more about the added mod support! (Just to add some context.)



Dan removed GB from his BSky bio, and Grubb posted that he’s no longer with GB.

To add more context, last night Dan was streaming on Twitch and said he expects episode 888 to be the last Bombcast. He said things that, if he stays employed, would make Fandom the most understanding employer ever. To use words he used: he’ll keep taking their money as long as they’ll give it to him, but he expects that won’t keep happening for very long. He’s very annoyed with working for giant corporations and wants to bet on himself.



Considering I’m unemployed and job hunting, and Windows says I can’t upgrade my current (old) PC, and I regularly play Warzone with friends? No, probably not any time soon.

Maybe if I get a job with a six digit salary in a city with a reasonable cost of living (or remote) so I can jump out of debt before 6 months? But I’m not holding my breath.


I understand what you’re saying about Game Informer, but it’s hilarious you name Nintendo Power and PSM as alternatives, considering that.


Tetris in a walkway. Any format, really. It’s just great.


Wild to think they’ve spent $100B on VR and for tons of people it’s probably still a “Beat Saber” machine. I mean, respect to Beat Saber.


Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.


Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.



I couldn’t pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.


I had genuinely forgotten about it without playing it. Thanks for mentioning it.


>If somehow id1 was wiped off of all computers in the world, do we collectively remember the maps well enough to recreate them?
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