An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.



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Oh. That’s smart. Basically if the TPM validates the integrity, cheats cannot be installed/run on a Steam Machine. Let’s hope devs all over the world integrate this Steam Machine exception.
This… doesnt make any sense… For so many reasons.
What exactly do you think a TPM does because it certainly doesnt have the processing power to validate anything. It just stores keys, potentially without you being able to access them (which is a heinous abuse of your autonomy but we live in a dystopia where people just somehow don’t care).
Steam machines aren’t unique in having TPM modules. Most computers do. Even Apple computers have their secure enclave.
Cheats can always be ran on a second pc, and there isn’t a way to thwart this. The ever invasive anti cheat options all trying to avoid writing proper server side validation and fog of war schemes just lose you privacy while not working, but blood thirsty gamers will lose their minds and accept anything if they think it slows down cheaters.
Ewww.
This is a huge deal for Linux gaming.
There is nothing worse than playing multiplayer and having somebody who is cheating. Viable and promising games have been ruined by people cheating.
But I don’t see an easy way around the issue but these are the usual solutions:
Personally I’d prefer that multiplayer games obtain consent to install anti cheat and should certify through auditing that the anticheat software is inactive and nonintrusive when the game is not running. Perhaps operating systems could even provide hooks and hard guarantees that this is the case.
They mean the game is streamed from a server to the player, rather than running on the player’s hardware. This might not be feasible for every game studio to do, but would actually open up the game for more players to be able to play (since local hardware requirements would be lower).
I think this is a terrible idea for other reasons, but accessibility and anti-cheat aspects of it are not some of those reasons.
The fix is to not use local anti cheat at all which is proven time and time again to be the wrong strategy. It’s stupid and anyone who makes local anti cheat is either stupid or cheap or both.
Oh this might be what pushes larger companies to drop kernel level anticheat! That would remove the main reason that keeps my gaming on Windows.
It affects only the most cancerous type of anticheat that’s been bypassed for a decade and introduces huge risks to your PC - Kernel level anticheat. People should stop playing any game that has such anticheat.
Umm, actually. All proprietary software is unethical and introduces huge risks to your PC. People should stop playing any game that has such closed closed source.
Dude. This is such a dumb argument. Kernel level anti cheat means you got code running at kernel level. See the whole crowd strike fiasco.
Having a third party updater attached to a kernel that could be hacked or tampered by malicious worker at any time (see Crowdstrike) seems riskier than just running teams, but fair point
Yes, it is riskier. That’s not my point, though. It is that telling people “just don’t do that” isn’t helpful.
Another reminder that markets don’t self regulate.
I’m with you, but you’ve got a lot of people to convince. A lot. The people playing those games make up the majority of the market.
This just reads like a bunch of nonsense. What are they actually doing?
Any idea or hints how Epic will handle this?
Sit back and let Valve sort it out.
Lots of games that ship with kernel level anticheat have an android port that doesn’t have that feature because android (also linux) similarly doesn’t hand out root access, let alone kernel access to anything in userland.
Huge example being Fortnite.
Already ignoring the fact that kernel level anticheats have well known bypasses, cheaters can also just use the Android version to make cheating easier if that was really an obstacle.
Anyone peddling kernel anticheat as a requirement is just using it to cut costs in running moderation staff. Epic Games specifically is just being a dick to linux because they know they have zero leverage in that market, and don’t want to give Steam more traffic.
All Valve really has to do is sell enough units to tip the percent of linux users that these publishers would not want to miss out on. That’s how so many updated and expanded with the steam deck. Currently the estimate is about 4 million monthly active users on a linux platform. I think if they can reach 10 million (I think 6-7%), it would be enough to incentivize the change.
I never would have thought Microsoft would allow Halo Infinite or MCC on linux 5 years ago, but they actually changed their minds because they knew people wanted to play on the steam deck. I would even take a guess that the new CoD stuff will shortly follow since MSFT is taking a more open platform approach anyway.
EDIT:
Still not going to convince some stubborn hold outs like the rust guy. Nothing will ever convince them.
The market will - and it’d be foolish to underestimate the market forces valve will spark by making viable alternatives mass market.
When Linux market share hits 20% it would be a monumental achievement, and developers would probably still avoid it.
Don’t get me wrong, I moved to Linux this year. I want to see it gain traction in the gaming space.
It’s just not likely to happen any time soon. Loads of very basic use cases are a fucking shitshow because of a lot of reasons.
Just getting sunshine setup with a virtual display is a nightmare on Wayland without scripts to enable/disable displays and without being in front of the computer you want to remote to, because the simple logic of “if this display =off, then other display =on” is not a thing.
2 years ago, I would have agreed with you. But so much progress has been made and lots of devs have already enabled multiplayer support, it’s really just a handful that need to be convinced, so I don’t think 20% will be necessary to get there.
60% of anticheat implementations need to be fixed. 682 total titles. https://areweanticheatyet.com/
You just need to convince developers of a handful of titles, like fortnite, apex, valorant, BF2042, bf6, rust, R6 siege, league of legends, call of duty 2025… should be easy right?
It’ll never happen. The ones who are fanatical about it like the rust guy believe carte blanche that linux support will only make cheating worse and not positively improve the community. He doesn’t care about linux sales, the windows ones throw so much dosh at him that there’s no “market force” incentivizing him otherwise.
I wouldn’t expect the Machine to be any more popular than the Deck, which already wasn’t enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.
I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.
I would not be surprised if the work they’re doing here would be compatible with the Deck. It was just less of a priority for a handheld than a living room machine.
If devs want to support one, it’ll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.
They refused to support the user space anti cheat. The work they’re talking about doing here is aiming to be the same sort of security they get on Windows. Low level. I have no idea how that works with Linux’s software licenses, but they said in the interview that this might be an exception made only for SteamOS.
I will buy one of these if valve fixes gaming on Linux. I don’t even want one
They have been investing in proton heavily to make games work on Linux, most of my library just work out of the box, some with parameters and a very small amount of my 300+ games do not work. So when are you going to get your GabeCube?
I don’t know because they haven’t announced a release date
In the mean time you can check on protondb how much of your steam library is compatible with Linux using this link https://www.protondb.com/profile
Of the 474 games I have most are Gold or higher. 2 are Bronze (crashes often), 2 are Borked and 13 are awaiting more data to be rated. 60 even have native clients.
my hope is for native Linux releases like it used to happen with id software in the quake 3 days
And I’m hoping for them to be flatpacks so they still run five years later. I’ve had to resort to running Windows builds via Proton for games that have native Linux builds because they don’t work anymore.
Can they address the price concerns?
They said they aren’t going to announce the price until closer to launch, so just chill. They only announced the product so they could get developers working on game support early.
I think they want to play this close to the vest because of potentially having to navigate tariffs.
I wonder how much money the Switch 2 lost on release due to tariff fuckery, at least in the US and Canada.
They have:
https://www.gamespot.com/articles/how-much-will-steam-machine-cost-heres-what-valve-had-to-say-about-pricing/1100-6536161/
Surprised they (Denuvo, etc - not Valve) don’t just hard require SELinux.
SELinux protects systems from bugs in software. Not against users with full root privileges using their own hardware.
But anti-cheat is mostly about false sense of security anyway.
I really hope it won’t be a case of requiring a Steam Machine with SteamOS on there for this to work.