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It all ready seems little counterintuitive to keep commenting here but you literally commented: “But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”.” and im trying to answer to that, why everybody does it.

Also if you are speaking in a wider sense. When there are busineses that make hundreds of millions you can be sure there is a reason why they do what they do. For example Amazon does insane amount if research how their checkout works and how to make sure most customers that reach that point would finish the purchace. You can be sure what they do works, so why any other companies would use their time doing the same research when they can just copy the homework of others.


And im giving you a context “why everyone does it”.

There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:

Helps devs to gauge the intrest in their game, See how people react and if necessary change things early in the production, If company is in stock market, it necessary to make clear to the public they are doing something, If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year, Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization

The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.


There is real world reason why everyone does it.

Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.

Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.

Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.

Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.

Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.


I get where you are coming from, but cinematic trailers are not pointless.

Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.

Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.

You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.

What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)


Every time news like this come up, I cant but think how big conglomerates get more power and what does it entail for us consumers.

Cant wait telling to my grandchilds about the great corporate wars and how “Tudum-company” and evil mouse-company fought in -38


It really depends of the implementation for me.

I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.

But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.



Uh. Mutation card system? Crafting system while not unique but extracting legendary mods is differend to many games where you just farm drops untill you get the perfect roll. Power armor is also something i havent really seen done that well outside of bethesda. Also they enviromental story telling in map big as FO76 is top notch. I understand if you have trendy hate for Bethesda. I dont especially like they releasing skyrim every few years or how they made the planets in Starfield, but i get the feeling you are not sharing your own opinions. Just yelling stuff you have hears in the internet.

About portal. Valve saw an idea, bought it out and gave it a new shine. They did a good job recocnizing talent but it was as much innovation from Valve as Adobe shows when they buy new shiny software.

I had fun with back 4 blood. It was shame they stopped the support for the game so early. Also most people i see bitching about it played it at the release time when it was very unbalanced or tried to jump on the higher dificulties too early without ever learning how to really play the game.

Also about the map mutations in general. Its not a problem to be solved. Reason why some maps are so popular for example in CS or CoD is because people have learned the maps and enjoy playing the game in a way where they can antipiciate the opponents movements and know how to play the game on “high level”. Some people enjoy more random maps more for the opposite reason. Its not a problem, its a preference. You are right that it makes it harder for the noobs to jump in to the games, but that is something many companies are trying to fix with match making.

I used alien as a example because it has similiar director behind the scenes as left for dead has. You know. The another big reason why the levels feel fresh. Id argue even that the director does more for the game feeling different than the small mutations in the level layout.

About valve vr… you were talking about innovation. They did not create the vr. They arguable made a great game and pushed it to the limit what can be done right now, but in its self there is nothing inherently innovative in the mechanics, except they are very well executed.

I found it pretty obnoxius that you raise yourself above the “normies”. Especialy when im feeling like most of your opinions come from other people and from gaming echochambers instead of you thinking things yourself. Personaly i have started gaming before windows was a thing and it has been one thing i can always get passionate about.

Another thing i find obnoxius is how people always think “big game companies bosses are incompetent” i bet most of the people in those position know much more about the markets than you and i. Their sole job is to try and generate money. Maybe its easier to think they are some cartoon level evil morons, but they are hitting their marks more times than not and we really only hear about the royal fuck ups.

And your quip about the star field. Bought it pretty late after the release on pc and on purpose tried to avoid any reviews before i finished the game. And im glad i didint. The game was not awsome, but it was not as bad as internets opinion was. Reading review can screw your perspective and make you focus on the minor inconviniences that you would ignore or not think about if somebody would not have brought those on the top if your mind.

Try sometime to test completely unknown game to you from either a demo or use the steam return policy and after you have your own opinion see if you agree with the reviews.



I was with you until your last sentence.

Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.

Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.

Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.

They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60’s in the 90’s Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.

Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.

Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.

  • games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.

One could argue even most extraction shootters do that because the exctraction zones change place.

Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly/s


The Elden Ring.

The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

Most of the side bosses were unintresting and if you found them too late you were completely overpowered.


I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.

Also the reaction times are not that tight. Even my dad reflexes can manage those.


What a idiotic take.

Firstly its not like this is only petition people can sign.

Secondly this mighy very well be first petition for many young people. Its good stepping stone for them to get knowledge how these work and sign other things in the future. Also this is something imoortant for young people and its important they can get their voice out there.

Thirdly. Even if gaming might not be the most importand thing in the world, this is good thing to sign to fight for consumers. Companies have allready much power over what we consume and what services we use and this is step on the right way.

Fourthly. Many other problems have already large goodwill organisations working on them, like red cross, doctors without borders, oxfam etc etc. These organisations already lobby for new laws and are active politicaly. Consunerr rights are also important for everyone who consume and this is goes under that umbrella.

Fiftly. Its not about hating AAA game studios. Its pretty big thing regarding ever growing digital products and what consumer buys when they buy thise digital products.

If you cant think things further than just “teenages signing nonsense” i find it little annoying that you have the same voting power than me.


CTR has so much higher skill ceiling it changes the game completely when comparing to other kart games.

In Mario Kart difference between good player and great player is pretty minor and they can both enjoy playing against eachother.

In CTR good player can think they are playing perfectly, but still they are going to get lapped by great players.

I personaly loved CTR, but playing with friends that havent played it meant nobody is going to have goodtime.


The same math is there too. They can afford to loose one third of new subscribers to get the same amount of money.

But their new customer acquisition cost wont get higher at the same pace and they get more valuable customers whose payback period will be shorter.

Also i dont think its relevant here, but less customers means less operating costs, so they will most likelly save some money on customer service and behind the scenes things like server upkeeps etc., but i dont think these make real difference here.

Also if for some reason things start to go bad they still have option to create “a budget version” for the people who see the normal subscrition as too expencive.


What the fuck? Lol. They are not cartoony villains preying for the old and weak.

Somebody has made a calculation, that shows that they will make more money from people who takes the deal than they are going to loose money from people who get mad and leave their enviroment.

In the future they will do test how far they can go using a/b test and/or testing different markets.


I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.

I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.

I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.


And im saying exclusivity is not inherently bad thing. There is plenty of games to play.

Your elden ring easymode for example. In nexus it has 180 000 downloads while the game had over 30 000 000 sales in pc alone. 0,6% of players have felt it neccessary to make it easier for them self. And i think its neat they have option to make it so. But 99,4% have played the game in the way developers intended and how they build the experience. If there were build in easymode im sure many players who strugled to beat the game would have changed the dificulty to easier and they would have watered down the experience the game was build upon.


I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.

Difficulty is part of the games identify and its design choice.

Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.

I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.


“But as someone who also wants more people to be able to enjoy the games I enjoy”

Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.


Why everything should be for everybody? And why artists should care about your opikion when they are creating what they want to create.

Cup head is great example. Everything in the game is meticiusly hand crafted. The big part why its so popular is the difficulty that forces you to focus on the aninations and sprites. The difficulty also is economical in game as labor intensive as cup head. Because every sprite was hand drawn devs could not just churn unlimited levels and the games lenght came from the difficulty. Making the game easy would ruin the pacing of the game.

Games are art form like any other. There are mainstream movies, plays, songs, paintings and games etc etc etc. that try to reach as large audience as they can. But there is also obscure art pieces that only small group of people can enjoy. And both ways are fine

I find it obnoxious when people bitch about desing choices that devs have consciously made. Its not like they have any obligations to make a game in one way or another.


The game screams passion and devs spend seven years making it the way they like it. It is also a dirt cheap.

Critisism is fair and everybody has right for opininion. My opinion is that people who are bitching about the boss runs can shove it up to theirs.


I was going to write the same, but im glad you beat me to it.


I love Clair Obscur, but i hate it when people call it RPG. You know…ROLE PLAYING GAME!

There is like two or three meaningfull opportunities to role play and one of them is binary choice in the end of the game.

And you had so many other games you could have said. Like Baldursgate or Cyperpunk where you actually can roleplay.

Claire Obscur has rpg elements, like level ups, skills and equipment. It also has very jrpg like fighting system, but there is not enough roleplay to call it rpg.

You are experiencing the story, not shaping the story.

(As a games i love both)

Ps. Im really intrested what your definition of rpg is?


While i agree the notion its not that black and white.

Payment processors are companies. Where you would draw the line when company can and cant decite how they want to manage their product? In the end its their decition.


Hah. I would not compare yearly money graps to GTA. Every 3d GTA has been setting the new standard for the genre.


Mostly agree with you, but two things.

  1. Movement techniques should always be optional and not necessity to do. Somebody wants to zip around and somebody wants to stay still and fire away. Some mechanics solve problems, but some just are there to give freedom.

  2. Guns. They have spend three main games and four spinoffs building the companies. At this point the manufactorers are basically characters. Why chance it?



Why Gates in the picture tough?

He stepped down as a chairman over 10 years ago and didint he leave the microsoft board like 5 years ago?


Always love to see Zomboid.

Do you play modded or vanilla?


Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.


Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.

How you are not getting open world fatigue?


Im completelly opposide. Its maybe only AAA game im intrested in long time.

Mostly because of their track record. I have been playing GTA since the very first top down game and every main game in the series has pushed the games further.

Thinking how big leaps every game has done, i cant wait to see what kind of the beast 6 is going to be.


We clearly play satisfactory differently.

You can make pretty amazing builds in that game.

It just hit me. Satisfactory, Valheim, Minecraft and Ikea all come from Sweden. Swedes must have building things in their genes.



Love to see even a little QoL upgrades for the building.

After playing Valheim, Palworld base building feels so bad and limiting.