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81M

Dispatch.

It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.

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41M

Bg3. I think the flaws are glaringly obvious and everyone has heard them already (inventory, everything after act 1, the main characters being generally gross) it’s just whether they’re a deal breaker for you personally. For me they are, especially inventory.

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21M

I had the same feeling, didnt really like the characters they were weird but after modding some custom ones in I enjoyed it a lot more. I did keep astrlas ans shadow heart then put my own two characters to fill the party.

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41M

Same. I tried to just ‘go with it’ and ignore the flaws so that I could play multi-player with my SO. Act 2 was a slog. Act 3 is where we gave up completely. The only good part is that the whiny companions started dying on their own.

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41M

My favourite part of returning to camp was lying to gale that I’d found no magical items while having 4 characters invs basically overflowing with items I didnt want.

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31M

Oh sorry gale I was using those magical socks

Aren’t you already wearing socks?

Maybe you should go find your own magical shit rather than asking stupid questions.

Boom :(

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71M

The characters being gross? Im not sure ive heard that complainant, could you elaborate please

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Wyll is the least immediately unlikeable but he’s boring and I hated talking to him

Laezel, shadow - clearly intended to parallel each other but listening to hard-headed morons clash between “we should murder everything” and “those people need medicine and my only medicine is pain” is not entertaining to me. Their “growth” doesn’t ever seem to fix this

Karlach I don’t have real complaints about

Gale never managed to grow out of being pompous and annoying

Dark urge probably the best character

There’s plenty of listicles and reddit posts with other complaints if you google “don’t like bg3 characters”.

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01M

Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing

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Fallout 4. I could never bring myself to finish it. The furthest I ever got was just before the Mass Fusion mission between the Institute and the Brotherhood, with the Railroad already dead. I just couldn’t summon the will to continue. In every playthrough after that, I rush to Nuka World, finish a few parks there, and call it quits again.

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41M

statisfactory 1.0: the game is pure eye candy there’s no endgame. factorio is leaps and bounds better

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Yeah I’m a huge factorio player and I so badly wanted to like satisfactory but i can only describe the gameplay as cock and ball torture. For the first 6 hours you are getting kicked in the balls repeatedly by pointless tasks that drag you out of the automation loop. The game is not playable until you unlock the hydro power.

With friends it helped mask the pain.

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21M

I was not throwing shade in the game as it is pure eye candy, when you unlock the space elevator that was a “holy shit” moment. It does really look good, but factorio the base game, I could get lost in for days, nevermind doing mods like pyanodon.

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11M

Yes I agree it looks so amazing. I love seeing Satisfactory base tours and seeing all the different setups I just cant enjoy playing it myself sadly.

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21M

Oh, damn. I’m like a few dozen hours in and still no hydro power. I must be a slow player. :(

I do, however, have a fifteen gajillion story high factory that I’m building, so there’s that!

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11M

I was playing in a group of 4 and am just spitballing time. Its been a while so maybe it was 12hr+

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11M

Spoken like someone who never built a hypertube cannon to fling yourself beyond the boundaries of the map

https://www.youtube.com/watch?v=t2X3wlvoShg

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131M

Mario Kart World.

Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

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81M

Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.

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21M

I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they’re just wasn’t that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.

Intermultiplayer sessions we did have a few epic moments won’t lie. But the cost just wasn’t worth it. And those thin offset the issues that we had.

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21M

I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.

Also the reaction times are not that tight. Even my dad reflexes can manage those.

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21M

You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.

Owl
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Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.

Also it looks like crap (from a technical standpoint) on steam deck and I can’t change the settings how I like.

PKscope
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11M

deleted by creator

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31M

Oh I think the reverse - it’s a pretty game with a nice story but the gameplay itself made me want to quit the moment I won the main story.

For those unaware you can basically win by being really really good at Simon says (except you can’t beat Simon that way)

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21M

This is how I felt about it. Cranked the graphics up, thought it was beautifully made, yet overall the gameplay and execution felt generic. The combat becomes predictable and nothing special.

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11M

Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.

I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)

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Ha, indeed I never even got into hollow knight and didn’t even find it appealing. Big metroidvania player otherwise. Love dead cells.

Anyhow, I really like(d) expedition 33, played through on easy. Due to the qte stuff which I wish could be turned off entirely. It’s also a question of accessibility imo.

Technically it’s not really great and should perform way better on ps5 or pc.

But whatever, it was generally a good game.

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21M

Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.

Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)

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Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

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41M

Dude. I have tried like 3 times to get into the horizon series. Just can’t do it. It’s so generic, just pretty.

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41M

Took me awhile to get into it. I did eventually finish it. My criticism of the game was more that the dungeons aren’t really all that challenging and are mostly just places where the story advances. Not many puzzles or fights. You just do your fighting out in the open world. Also, eventually the fights are easy as you learn how to fight each type. Eventually you just avoid confrontations because they’re just time consuming.

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21M

I don’t think it was quite as generic at the time of release, but yeah I tend to agree

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41M

I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.

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11M

Are you playing with gyro aiming? I also loved the gameplay of the first one and was disappointed by the second. My hypothesis is that aiming without gyro was too tedious so they updated the gameplay to require less aiming. Not that the game tries to be realistic anyway but the combo/special attacks and the time spent in the inventory/wheel kinda break the immersion/flow for me.

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31M

I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.

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61M

It’s absolutely a generic open world game, bit that’s not necessarily a bad thing. The formula is fun if it’s done well, which I think it is for Horizon Zero Dawn. The combat style is also uncommon and provides a satisfying loop of stealth and bullet time mechanics.

swab148
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Slay the Spire for me, I thought it’d be a slam dunk because I love Balatro, but it just didn’t land for me at all.

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21M

Kinda the same, but I did like slay the spire. But balatro is leaps and bounds superior.

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91M

Huh opposite for me. I have played Slay the Spire for like 2000 hours. I have beaten it through ascension 20 on all 4 characters like 20ish times at this point. I still pick it up and play it when I’m bored and it still is fun somehow.

I could not get into Balatro like that. I think I have roughly 50 hours in it and like 3/4 of the way through it with all the decks and challenges and simply cannot bring myself to complete it. The last 10 or so hours just felt like a slog. Still a good game but the sheen wore off for me well before I could 100% it much less start replaying.

To each their own I guess! Funny how similar the games are and how there’s just some people that love one but can’t get into the other.

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2 thousand hours‽ That’s just fucking impressive.

Edit: there’s at least six characters. I’m replaying it though plus dicey dungeons l(which I love as well)

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21M

That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.

Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.

Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.

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I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.

Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

I’ve put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.

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11M

I kept dying. And I couldn’t figure out how anyone dies in a narrative game. I couldn’t really figure out how to play the game and gave up after dying 2x in the same conversation.

I’m still so confused how one dies from conversation.

Instead I watched a video about the game.

I play a lot of games but nothing like this one. I wanted to like it but I’m too dumb to figure out the mechanics. And I even tried watching videos and found them convoluted and confusing.

Meh.

Loved the art style tho.

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241M

You’re playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.

I don’t think you’re supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That’s what Kim is for.

Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.

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But he’s a professional detective, presumably with the skill to gather information and put it together. Meanwhile I’m a professional scatterbrain who writes down notes for programming projects that take more than a day. It would be unrealistic for me to roleplay as him, especially if I step away from the game for a couple weeks and forget most of the details. If I can code while hungover, he probably can do detective stuff while hungover.

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71M

He was a professional detective. You know, before he erased his brain with massive quantities of alcohol and drugs.

It’s up to you to decide who he is now.

Raphaël Ambrosius Costeau, reincarnation of Kras Mazov and art cop, is one of the many possibilities where gathering and putting information together would be… secondary, to say the least.

Just put your points in Drama or Inland Empire, and dull concepts like “reality” will be quite irrelevant for our good detective (much to Kim’s stoic chagrin). 🤷‍♂️

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What are you making notes of? I never had this urge.

Also, in case you weren’t aware, Steam has notes built in and it saves them for each individual game

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41M

Stuff about the setting that I learn from the characters. Perhaps you have better memory than me.

Steam has notes built in

This is great to know. I need to see if Steam accepts my copy of the game, for which I didn’t pay to the company after what they did to the developers.

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You can add any game to Steam and play it through it. Just add the exe as a non steam game.

You must have a better memory than me

I wouldn’t be so sure lol… The game has some built in “mission” stuff, and I’m sure I probably accidentally went to the same place a couple of times when trying to figure out how to progress, but never felt the need to write anything down. I found that the dialogue itself was usually good enough to remind me of anything important I might need to know for the current conversation

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11M

It’s just that I made a resolve recently-ish that I need to properly get into stories in games. Unlike back in the day, when I played through ‘Half-Life’ 1 and 2 and gathered pretty much nothing about the plot. ‘Disco Elysium’ seems to be the type of a game where a lot of the story is in the details dropped by the characters, reading materials, etc.

I’ve been recently replaying the original ‘Deus Ex’, and had Denton crawl around every level for hours, reading each newspaper and poster he comes across. The papers do in fact frame the main story, clarifying the relations between factions and such.

An extreme case of this is apparently the ‘Elder Scrolls’ universe, with which the community gathered sizeable lore and history that goes several layers deep. I’ve never played the games (perhaps for the best), and only happened upon a tangential discussion about this, but the impression was that they’re deciphering it like ‘Ulysses’.

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51M

Persona. I didnt play it to the end. Not even sure I past the tutorial. So many text boxes. So much dialogue.

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51M

thats the point of thoese games. more story than gameplay almost

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-11M

Damn, remind me to never play them, then.

A good story shouldn’t need to be told through endless dialog boxes, it should be told through gameplay.

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11M

So wrong 😆

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61M

arc raiders

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51M

Do you have a general reason? Giving the name of the game doesn’t do much when i don’t know why you didn’t like it.

The new Silent Hill 2.

The use of DLSS makes it look like a fugly, smudged mess unless you’re totally motionless. The combat is inconsistent; hit a monster, it gets stunned but then jankily cancels the stun animation to grab you or attack through your attack so it hits you but you don’t hit it.

Not sure what is better than the original other than the graphics when standing still. Even the voice acting is the same not good delivery as the OG, despite having been re-done.

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