Time to stop using lemmy.world communities, fellas.

I really struggled when I tried magic, and then in DS2 I picked up an ultragreatsword and great shield and the game just felt right to play. Like, every boss timing seemed to be perfectly in line with my speed, where before it was always a struggle to refrain from trying to get one last button mash in with the faster weapons.

The music and the bright colors in that cel shading style were great. They also did a really good job with the seagulls and the barrels and the silhouettes in the distance as you were sailing. Maybe it was just the contrast with all of the ‘dark’ games at the time. It was a gigantic mood swing from majora’s mask. The music really helped sell it.
I think wind waker is good example of how to handle ‘open world’ without letting on that you’re controlling the experience. I don’t think any of the official ‘next steps’ ever had you sailing more than three squares away. The teleport was right when the world ‘opened up’ to you doing whatever you felt like, and the easily grasped concept of one square=one island with some interaction made sure there was no loss of focus on the developers or players. Obviously the main islands had more to do than the ones with just a platform/reef, but it worked.

traveling to another city is actually so inconvenient that you only do it if you have to
They don’t work. Vanguard did it way back when, with their three continent world. Each one had enough content to get from lvl 1 to lvl 50, the max, and your starting race determined your starting location. It could take up to an hour to get to friends. Even on the same continent, with a mount (before they added flying mounts), it could take a half hour of running to cross the map… and players complained so vociferously that they were forced to add fast travel options.

I mean, I don’t know if you can call it ‘designed’ or not, but multiplayer experiences with chained together are always hilarious. The ironic ‘we own you’ or ‘casually dismissing how unimportant you are’ messages in satisfactory get a chuckle. Boneraiser minions is humorous as well, as the minions range from ‘normal skeleton’ to ‘pumpkin headed horrors’ and are definitely designed around silliness. Ship of fools has the multiplayer shenanigans, but ALSO some really funny, dry humored lines about the state of your boat/character. All the cat quest games… if you’re not rolling your eyes at all the cat puns, there’s something wrong with you. Ooooohh, I almost forgot! Another multiplayer one, but entirely designed around laughing as you put a bomb in front of your friend’s favorite path to the goal: ultimate chicken horse.

My first experience with open pvp was darkfall, and the imbalance between pvers and pvpers broke the game the first go round. It was ridiculous how poorly anything pve was rewarded, so it would take hours to accomplish anything, while a single 10 minute pvp excursion would net you (potentially) all those hours of others’ work. Eventually people realized it wasn’t even worth trying to pve, resources quit coming in, and the game died. They had to reboot and ramp up pve rewards just to get people out in the world instead of hiding in their clan forts.
I feel like elden ring, even more so than dark souls, punished the players who were having fun exploring with their friends. It wasn’t balanced for jolly cooperation fun. It felt like that first darkfall experience where everyone just got grumpy. Souls was much more focused on the bosses with what felt like little exploration, so a pvp incursion wasn’t a big setback, but elden ring could just draaaag if you wanted to find a new secret and a little red guy popped up. Plus elden ring had a lot of late game meta items that could ruin a newbie’s day with little recourse.

See, that’s wild to me. I would buy a movie for that price, and it would be watched multiple times over my use of it. I don’t go to the movie theater because, aside from the experience often being ruined by other people, why would I leave my house to have the same experience I could in my house? The other people don’t add to it, the overpriced snacks don’t add to it, and the accumulated filth on the floor and chair definitely don’t add to it. Having a larger screen to look at doesn’t really do all that much. In my memories, the fact that I watched it on a 50 inch screen or a 50 foot screen doesn’t even show up. I remember the story, not the method of input.
Uh, but back to the point. I think most of my movies that I own have been watched at least 4 times, which means give or take $12/6 hours. That’s almost too high, which is why I don’t buy movies much anymore. Netflix was fine for a while, since it was probably a couple dozen hours binge for the month subscription, then cancel it again. I really don’t like ‘moving on’ from games quickly. A short one with a story is alright, but I want 50 hours of enjoyment, minimum, out of a game. Otherwise I could just find another game that I really enjoy for that long.

That does seem a little out of bounds. I think my personal is about 30 cents per hour. My favorite games are probably in the realm of 1-5 cents per hour.
The ones I look back on and cringe are MMOs. Those were surely pushing 50 cents or more per hour. Maybe if I had been a hardcore dungeon/raider and sank 12 hours a weekend into them they would be alright, but my filthy casual ass didn’t put more than a few hours a week into them. It’s honestly why I still avoid any subscription to this day. It’s always the other side gambling you won’t use their product, and that always strikes me as setting up bad deals.

Will we even make it to the 35th century?
1: '97
2: '99
3: '01
VC: '02
SA: '04
IV: '08
V: '13
VI: '25
So, 2 -> 2 -> 1 -> 2 -> 4 -> 5 -> 12… Taking the first 2, 2, 1 as a downwards arc of the parabola, we should be seeing:
VII: '42
VIII: '71
IX: 2122
X: 2227
XI: 2376
XII: 2544
XIII: 2795
XIV: 3060
XV: 3410

I definitely remember a lot of chatter about the cameras as I moved on from console to computer. The y inversion definitely stuck with me while the x did not. My earliest controller was a flight stick, which is still in my head as how I’m controlling stuff. Maybe the whole ‘buttons to turn’ the x axis is the reason that it didn’t stick around either.
I do know that it’s just a preference thing. I can mentally switch from y axis inverted to not in about a half hour of play, I just don’t like to.

Maybe it’s just the nostalgia of it, but the flying through the tunnel while andross monologues at you, then the tunnel ends and this evil dude, who you’ve never seen as anything but a disembodied face, he just appears as a disembodied face for starfox 64 was fantastic. https://inv.nadeko.net/watch?v=BSUW2Rsej7I
Spoiler for the forest:
The little girl, with everything in the game building up the tension and discovering just what the hell is going on… and then you slowly walk up behind her and she looks at you, giggles, and explodes
people liking one game in the genre is a very poor predictor of whether they’ll like another one
I love survival/building games, and so do most of my friends. Even the terrible ones are usually fun. So I’d posit that it’s the opposite with a caveat: liking one for more than its story means you’ll enjoy the others.
I think it’s more indicative of games/hobbies as a whole than the survival genre specifically. People who love the adrenaline of a motorcycle may not enjoy the thrill of going down a mile high mountain on two thin sticks, IF it was the rumble of the engine beneath them that they actually enjoyed. If it was the rush of the speed though (or in the case of survival/building games, the exploration and struggle to stay alive and not lose your stuff), then they’ll likely enjoy the other adrenaline sports.
It’s horror in the sense that Bioshock was horror, but much less so. There are some areas with ‘tension’ that you pretty quickly become accustomed to, just as you would in a game where there is a ‘progression’ of areas where each area you move into is quite difficult at first until you get the resources and build the new items from that area.

Well, either the thing should be done well, shouldn’t be done, or, if put in the game and it isn’t a good part of the game, it should be criticized.
They decided to put it in the game, full stop.
It was a terrible portion of the game, and I’m criticizing it. As the other fellow said, the developers put it in to craft a certain feeling, and it absolutely sucked at creating that feeling AND dragged my enjoyment of the game down.

I mean “get away with” as in they think they can do it in a half-assed manner. In a movie, as you mentioned the director is a wannabe film director, you don’t just throw in sad music and expect the audience to ‘buy into’ the quality of the scene. You have to craft the previous scene, and set up the flow into the current scene, and have decent dialogue, decent acting, decent lighting, decent sound, etc. etc. etc. If you just half-ass it and throw in sad music, the audience is going to either realize you’re just trying to jank with their emotions in a sloppy manner, or be completely pulled out of the experience.
The walking in furi may have been okay if it was just in one section, or had waaay better dialogue rather than eye-rolling pseudo-philosophical wanking that was actually interesting to pay attention to during the walking… but making it a repeated thing? It was annoying. It ruined verisimilitude. It made me angry that I couldn’t make the character decision to just stab the dude cosplaying as a rabbit right in his rabbity face.

That’s amazing. How did you build the vertical space? I built about 300 observation towers into a lovely platform to ‘skydive’ from, and then my game lagged out. I have a really old comp, so it was expected, but still grumbling worthy. I couldn’t really get the hang of the vertical building without stacking and deleting platforms.
Did ya’ll ever implement a more realistic reaction set to executing people? Always thought it was odd that my faction would suddenly hate me for executing the asshole king who had been raiding us for decades, killed my spouse/kids, ate the last grape, and then decided to burn villages to the ground.
Anyway, let us know when the dlc goes on sale for <$5.