• 75 Posts
  • 54 Comments
Joined 2Y ago
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Cake day: Aug 05, 2023

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What a good surprise, let’s see if they can update us about the delay.




My comment was for the last part of the quote, new buyer pay the same price.



If you already have Hades II in Early Access, v1.0 will be a free automatic update. New players will be able to purchase the game digitally at the current price.

Happy to hear this.



Paradox won’t stop doing crap like this because they still sell plenty of DLCs. Stop buying.


I think it’s around 30. The game is more than 10 years old, it’s good they still update it but it’s ridiculous how many DLCs it has, and how pricey they are for the content they add.


60€, knowing Paradox and its DLC habit I doubt I’ll buy it at this price. I think I’ve read somewhere that they want to reduce the number of DLCs per game because it become difficult to manage, I’ll see how it goes for this.

For what I’ve read about the game it looks really ambitious.


> Mark your calendars! Europa Universalis V launches on November 4th, and you can pre-purchase it today!
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> Europa Universalis V will be coming soon from Paradox Interactive. No precise date
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I have no trust in Samsung, I’m confident the reliability will be bad and it won’t be easy to repair.


When everyone is waiting for HL3, I wait for a new version of Day of defeat. I enjoyed this game so much.




Yeah, they are losing an easy access to a lot of players.






Intel needs to have a lower price for now to get some market share.









I’ve never said anything about your PSU not working. I’ve simply commented on the Jonsbo N3 that requires a PSU of SFX form factor. SFX’ PSUs are more expensive and less common than the ATX one, that’s it.




I agree. Their standard should be what other studios should aim to reach.




400 000 copies sold in less than a week, well deserved.





I doubt it, I’ve watched in it private mode without login to anything.




Greetings squad, Today, we are thrilled to give you a behind-the-scenes look at METAL SLUG TACTICS’ development! As you can imagine, adapting a legendary run-and-gun into a roguelite tactical RPG came with many unique challenges. Discover what design decisions we took to recreate METAL SLUG’s fast-paced action in turn-based form, and how we translated its iconic pixel art into an isometric view:
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I wish all game developper were as focused about performance as this team.






Grab your best lube, because it's time to talk about fluids!
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Very interesting FFF, I love the details about Linux support.


I had no idea their reputation become that bad. I keep seeing badly rated DLCs (from other IPs) but I thought they didn’t care because people still buy them.








You are welcome. I’ve started to play again with the 2.0 announcement.