• 0 Posts
  • 100 Comments
Joined 2Y ago
cake
Cake day: Jul 24, 2023

help-circle
rss

Oh, did they? I must’ve either missed it or blocked it out. Well, Hollywood digs its own grave at everybody’s expense and loss


What if usb sticks lasted hundreds of years, were still the same price or cheaper, were faster to read and write, and you could buy games that shipped to you on them, that you could potentially also add patchers onto? Like they would always have the original version on them, but has enough space to periodically add updates on over the years, so that you could revisit them.

And they were made in a shape that wasn’t awkward. And had good label surfaces. Throw them in a drawer or display them in a stack somehow.

And you didn’t have to install the game on your pc, you could just run the drive as is.

This is something we could potentially have in the future, if companies stopped being such short sighted greedy bitches about everything.





PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn’t exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.

Imagine “gaming” being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.

“Gaming” then was about as popular as virtual reality now.


Disagree. I actually feel like things are ALWAYS good enough for most gamers, and the entire industry is slipping. In general. There are still a few great things around here and there, but overall, a lot of it really is rehashes of the same things.

One thing that I do to mentally cut through all the bullshit is ask myself “what is the game?” And a lot of the time, it’s the same things, or even literally nothing. If a game doesn’t have a fail state, I don’t think it’s technically even a game, I think it falls under a puzzle or an interactive story. Not to say those things are bad, I like both of those, but just as an example of the gaming industry slipping and being lazy. Because making innovation in the gaming industry is hard. But, we are gamers, and we learn and need challenges and novelty.

And I think that most buyers of games spend money on bad games, which incentivises CAPITALISM and investment firms to do whatever it can to make money, including gambling, fomo, and all the other dirty destructive and lazy tricks to hook gamers who don’t know any better to continue chasing easy dopamine.

Like, there’s a reason big money has noticed gaming, and that companies that consistently do evil shit continue to stay in business and make fucking awful games that are actively terrible for the community. There’s a reason that like half of kids now want in game currency for Christmas.


2026 has some stuff coming that is either already announced or MIGHT be announced/released that is going to make the year amazing. The show didn’t have much for me, but there’s a lot of very real hype for the year.

Gta6, steam hardware, steam software, hl3 for real?, and there are several other huge games waiting for announcements like kh4 and es6. And that’s not even mentioning the vr space!


Please… It’s time to let them go. Square has been on life support for the past 25 years. Just… You have to let them go. I’m sorry. I loved them, too.




Hey Netflix, if you have so much money to burn, stop being so evil.






Ah yeah, then absolutely. Warning you that you may be fucking up and then having you quit on faith is an insane move by a dev.



Yeah any setting that tries to make things photoreal needs to be able to be turned off. Fringing, vignette, motion blur. What’s next? Strobing? Jfc. Like yeah those can all look really good if tumed properly. But tuning for everybody’s monitor and everybody’s room ambient light or sunlight is really tough. Let people at least turn them off, and if you’ve got time, you can add in some changeable values.


I’ve seen games with either a totally separate “accessibility” section or tab, or the settings in related tabs and those settings also all in the accessibility menu.

I really really like this modern gaming thing where accessibility settings are now standard.


Low fov and really far camera is ass

Almost as bad as low fov and too close camera and too low camera.


That was the worst. One time I had a remote desktop host software running, nothing was even connected, but it was detected first or something stupid, and I couldn’t input the game at all. What an absolute nightmare to troubleshoot. I ended up just never actually playing that game with those friends because I couldn’t, and everybody ended up not playing more of it or any of the sequels as a result.



Verified.

A couple years ago I made a game and used Wwise and was required to have a splash screen at startup


Sliders are the problem.

They encourage a maximum and a minimum.

Just let people enter values.


Oh yeah that was the worst. Game devs really shooting themselves in the foot with that design.

Once paused, should it just be a single button? Maybe a menu with an “are you sure? Y/n”, or maybe a hold down one or two buttons together for a couple seconds like on consoles?


Yeah no-pause feature was cool for one or two games as a gimmick, but Jesus h christ I’m an adult now and sometimes you need to freeze everything RIGHT NOW and single player games that you can’t pause are stupid as hell. Like I get maybe not pausing for accessing gear menu. But then at least give us a separate pause in case I have to run to the post office or take a business call or something



A combined button would be great, but just having all of these settings able to be directly turned off would be great.


Enterable values for mouse sensitivity.

No sliders.

I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

Sometimes I’m at 1% and it’s too high still.

Sometimes I’m at 1% and it’s too low and 2% is too high.



It’s all about creating exceptions for yourself. No offense.

I don’t hold it against you. I would do the same. But the precedent in which it sets will lead to… Capitalism.


I see what you’re going for, but most people seem to choose money over doing the right thing. Which brings us right back to capitalism ruining everything, again.


Definitely. There are lots of children and console gamers. Also, lots of games also either don’t need, don’t have, or wouldn’t benefit from mods.


In most cases, yes. But you have to remember, this is Valve and not some ordinary company. They have extremely deep wallets and a lot of responsibility and expectations on their shoulders (importantly, not the stock market!). If they charged what it cost for hardware and what it cost them to do r&d, it would likely not be in consumers favor.

Like even just get off the American-bad thing for one second: pricing it as a standalone pc basically just means “the cost of the parts”. They’ve put a lot of time and effort into this across their core employees and likely outsourced stuff because they couldn’t, in-house. Actually listening to people and charging relative to that is actually a great way to be fair and make people happy, guaranteeing positive impact of your product. I guarantee they’re paying attention to what people say ALL over the place. Like… Why do you think “it’s done when it’s done” is their pace?




Do I get the mods, too (because, realistically, who plays games only unmodded? Children? Console gamers?)?

So, if yes, half life and half life 2.

If not…

  1. Minecraft - this feels like a no brainer. Also needs to have some mod packs. I would choose some fat as fuck packs. But if I only was allowed to choose one, I would choose one of the biggest mod packs that has the most mods in it.

  2. Counter-Strike: Source - has to have all custom maps currently available. There’s nearly an infinite amount of content there. But even without custom content, I still think a core pvp FPS is necessary to this list.

  3. Some kind of an mmo. One that has instances of large quantity of player content that can be saved. Social games are incredibly important, to at least me. I don’t love WoW. I don’t really play MMOs, either, except for one, and it’s largely because my partner loves it. So, maybe Guild Wars 2.

  4. A co-op dungeon crawler that can be used for role playing. So, maybe like… Neverwinter Nights? Or maybe Phantasy Star online…2? Diablo…?nahhh… PoE maybe.

  5. Some kind of very simmy racing game with simulation physics. Beam.Ng?

The “no new games will ever be made” is a hard one, because I instinctually want to save games that could be used as inspirational “seed” games for people to use as ideas to make new games.

My instinct is to treat this as a “all games are dying. What games would you take to restart?” But in reality, this is “what are your favorite games?” There’s a lot of nuance between those two questions, and the lists would be extremely different. So, my list is kind of trying to merge those two concepts.


If you really digest everything Microsoft does, it’s all stealing or acquiring and making worse.