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Joined 2Y ago
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Cake day: Aug 25, 2024

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In this update, I'm going to make Starfish ROOM open-source available for anyone to tinker with. What is open-source? Open-source projects are those where a developer makes the raw, original code/files available online with the goal of improving the project. How do I open the Starfish ROOM code? Here's the fun part: you can download the Gdevelop engine to open the Starfish ROOM source code. Once opened, you'll have complete control to modify the game without the risk of being sued. Download the open-source game version from this link: https://kittycreampuff.itch.io/starfish-room-final/download/eyJpZCI6NDM3OTAzNywiZXhwaXJlcyI6MTc3Mzg3NjI0OH0%3d.5C17X7jv1NmoQ7iquwWa%2fnmfR%2bM%3d In the future, I hope there will be many Starfish ROOM mods. Thank you for playing.
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I will be launching my first Steam page 😺 in future, okay? ![](https://lemmy.world/pictrs/image/52ef4f88-a719-404f-9832-28d3790d4d48.png)
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Hello, I'm announcing this new update for my new 2D musou roguelite with sci-fi queer story-rich indie game named Starfish ROOM: DEFEND THE ROOMS ![](https://lemmy.world/pictrs/image/0e88e859-10ad-4c27-b1d5-38006f394727.mp4) -Z-depth of characters -New spiders art -Remove aliens/monsters border collision of Player -Count Eternal Loop to Boki fight -Fix Kibo hurt collisions and infinity kick attack https://kittycreampuff.itch.io/starfishroom These are the changes I made to my game, I hope you like this
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perhaps the accents not working because the pixel mplus not works for accents. therefore like a italian/spanish


Thanks, I’m Brazilian, but i live in JP


Hi, how are you? In this new update, I'll show you everything that's changed. New language: PT-BR A new and striking language, the PT-BR language is something that, just by hearing it, everyone knows it's BR, unlike Asian languages such as Hindi, Chinese, and Thai (South Asia). In this new language support, the characters write as if they were in a Brazilian film/dubbed in PT-BR. In the dialogues, the characters speak with slang and accents, unlike Japanese and English where they write grammatically simple and "correct". ![](https://lemmy.world/pictrs/image/342d05f6-16e5-47c1-b6c4-8b0c7d8104c7.png) Now you can use your cell phone as a motion capture controller. This function already comes with automatic attack and shake to throw bombs, but there is still no dash option for this type of controller. The idea behind this type of control is for casual players who just want to pick up a game for fun. ![](https://lemmy.world/pictrs/image/f67902fc-e331-4133-8863-1cf34a93687c.png) Bugs: The card descriptions weren't accurately describing the cards (I fixed this bug) and maybe the game improved by about 200%. Now Boki appears in the scene normally and now there's a "Kibo Death" ending. Hope you like it. https://kittycreampuff.itch.io/starfishroom
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In this update, I've made several improvements and additions - I changed the design of the blue diamond score bar. ![](https://lemmy.world/pictrs/image/be78ba97-48e4-460e-8d92-ba74a484ae74.png) - I added 2 new cards, a meteor that passes through the ROOM and a card that adds "Add Timer" which increases the game time ![](https://lemmy.world/pictrs/image/759d7ab7-a081-4681-897f-8d6ee31eaf36.png) - The aliens are colliding with solid objects - The monsters and aliens leave trails of green slime - Improvements to the organization of the game's main menu ![](https://lemmy.world/pictrs/image/b52439b0-aa0e-4b64-aae6-b463457f35b3.png) - New conquest menu to see your full potential ![](https://lemmy.world/pictrs/image/2af90c5c-dc56-4fcd-9027-a34a439741b9.png) Entertainment, these were the latest updates for this simple game. Link of this game: https://kittycreampuff.itch.io/starfishroom Support Me: https://ko-fi.com/sketbr I hope you play Starfish ROOM and enjoy it
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This update focuses on visual polish for the upgrade system and significant changes to the enemy encounter logic to increase gameplay intensity. - Upgrade Card Visual Overhaul I have completely redesigned the upgrade cards to improve clarity and aesthetic appeal. The new system features unique frames and a refreshed color palette for each card type. This visual distinction helps players quickly identify upgrade categories during the fast-paced "Level Up" moments, where the character turns blue to signal the pause in action. ![](https://lemmy.world/pictrs/image/5d77846c-a53a-43f7-92d4-0a1b090fe593.png) ![](https://lemmy.world/pictrs/image/57891232-6323-4036-91f4-78a74e383b1a.png) ![](https://lemmy.world/pictrs/image/bbc1aa65-0889-4ce9-acdb-4b9ab6a0b7e5.png) - Real Monster Hordes The enemy spawning system has been reworked to support much larger quantities of monsters within the ROOM. Players will now face true hordes of aliens and monsters simultaneously, requiring better use of the "Dash Kick" and "Throw Bomb" mechanics to survive. This change significantly increases the difficulty and emphasizes the importance of strategic positioning. - Future Feature: Accelerometer Support I am currently researching and planning the implementation of accelerometer-based controls. This will offer a new way to play and control Kibo Wave in Starfish ROOM, providing a unique alternative for devices that support motion input. - Technical Adjustments Optimized sprite rendering to maintain performance during large horde encounters. Refined the UI layer to ensure the new card frames display correctly on all screen resolutions. Adjusted monster AI to prevent stacking issues within high-density groups. Link of Game: https://kittycreampuff.itch.io/starfishroom Support Me: https://ko-fi.com/sketbr
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This update focuses on expanding the game's accessibility to a global audience and fine-tuning the gameplay pace to enhance visual clarity. - ​Japanese Language Support I have implemented full Japanese localization for the dialogue system between the aliens and the protagonist, Kibo. This allows a wider range of players to experience the unique personalities and humor of characters like Chad White, Shinobi Striker, and Sabrity in their native language. - ​Movement Speed Adjustment The player's walking speed has been slightly reduced. This change was made to allow players to better visualize the character's animations and details during exploration and combat. By slowing down the base movement, the contrast between normal walking and the high-speed "Dash Kick" mechanic becomes more impactful, improving the overall game feel. ![](https://lemmy.world/pictrs/image/764ea417-58cf-432b-bd5b-272b657d6392.gif) - ​Gamepad Removal The gamepad support has been removed in this version to prioritize the polish of keyboard and mouse controls. This allows for a more focused development on the precision of the "Throw Bomb" system and the responsiveness of the UI during dialogue sequences. - ​Technical Polish ​Updated font assets to support Japanese hiragana, romanji and kana characters. ​Adjusted camera damping to match the new movement speed for smoother visuals. ​Refined dialogue triggers to ensure seamless transitions between combat and story beats.
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This update introduces a new layer of immersion to Starfish ROOM through the implementation of a dedicated dialogue system. Players will now encounter specific narrative interactions with various alien entities, adding personality and context to the arena combat. In prototype versions, the dialogues were just text, not a beautiful dialog box ![](https://lemmy.world/pictrs/image/486e997e-9f19-4c86-bfb0-572087828e5d.gif) Introduction of Alien Characters The game world is now populated with distinct adversaries who communicate with the player, providing both lore and personality. These characters include: Chad White: An alien who is homosexual and Egyptian and whose attack consists of colliding with the player. Shinobi Striker: An alien shinobi from Pennsylvania who uses his vampire armblade to attack his opponents. ![](https://lemmy.world/pictrs/image/88f8bb81-131f-4a41-9d59-b43e4d35b1d9.png) Sabrity: A 14-year-old girl with a hyperfocus on firearms. Balstico: A Brazilian armadillo whose weapon is transforming itself into a ball. Kireionna: A 16-year-old transgender queen who drops menacing Tanukis. ![](https://lemmy.world/pictrs/image/96f6f013-684f-4258-bf91-91913fb5c2da.png) Narrative and Gameplay Balance These dialogues are designed to be concise, ensuring that the fast-paced nature of the roguelite gameplay remains uninterrupted. The character portraits and text boxes have been integrated to match the existing pixel-art aesthetic while providing clear visual feedback during interactions. World Building By giving the enemies a voice, the "ROOM" now feels like a lived-in environment with established factions and rivalries. This is a significant step in evolving the game from a pure combat loop into a more complete narrative experience.
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In this new update, I made it so that when Kibo/the Player kills monsters, diamonds drop on the ground and follow the player. I also improved the translation of the Japanese text regarding the Timer and Score. I fixed the collision of attacks between Kibo and the Aliens and other minor corrections to the game's audio (mainly in the menu where the audio was distorted). ![](https://lemmy.world/pictrs/image/b7d789ce-79a6-41cb-8528-c31b92e69d00.gif) I hope you like it :)
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Thanks, I had taken an English word and replaced it with Japanese characters, and I didn’t know because I’m Brazilian. But I’m always learning Japanese since I live here. Thank you for correcting me


In this small update, I added 2 new configuration options: 1. Outline and 2. Shadows. I also improved and replaced the word ぽいんと with すこれ or something similar. I didn't show it in these screenshots because I don't have much time to show it. However, you can give me feedback ideas on what I should add/improve in my action roguelite. ![](https://lemmy.world/pictrs/image/63ae53eb-a162-41e5-9c75-fcd4ca84dca8.png)! Thank you for reading this post :)
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This latest update focuses on expanding the player’s offensive capabilities and significantly improving the overall atmosphere through a complete audio rework. New Dash Attack Mechanic The dash is no longer just a movement tool for dodging. I have implemented a new mechanic where the player now kicks monsters and aliens upon contact during a dash. This adds a layer of aggressive mobility to the gameplay, allowing you to clear paths and deal damage while repositioning. High-Quality Audio Remaster I have completely updated the game’s music and sound effects. The new tracks have been produced with higher fidelity to ensure a more immersive and professional experience. This audio overhaul better reflects the intensity of the combat and the fast-paced nature of the game. Technical Refinements Optimized dash hitboxes to ensure consistent contact with enemies. Balanced audio levels to ensure music and sound effects complement each other without distortion. General performance improvements to handle the new collision logic during high-speed movement. ![](https://lemmy.world/pictrs/image/8eae742a-da55-49c0-a4f1-64322a0bc30c.gif) Link of game https://kittycreampuff.itch.io/starfishroom Thank you for following the development of Starfish ROOM.
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Hey everyone! SketBR here. I'm back with another update for Starfish ROOM, focusing on accessibility and smoother mechanics. Here is what’s new in this version: 1. Gamepad Support (Xbox Input) 🎮 You asked for it! The game now fully supports controllers with the Xbox input layout. Playing a roguelite with a gamepad gives it a completely different, more comfortable feel. Plug in and play! 2. Visual Feedback: Card Selection 🃏 To help switch your focus from combat to strategy, the character now turns Blue the moment the Roguelite Cards appear on screen. This provides clear visual feedback that the action has paused and it's time to choose your upgrade. ![](https://lemmy.world/pictrs/image/157867f9-5fcd-4eb3-8d9c-cbd28541e7fc.jpeg) 3. Improved Throw Bomb System 💣 I have refined the Throw Bomb mechanic. It is now much more responsive and precise, making it easier to land those explosions exactly where you need them. Give it a try and let me know how the controller support feels! Thanks for playing! https://www.newgrounds.com/portal/view/1010890
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I’m developing a roguelite with hordes of monsters in a top-down approach, using only a Linux low-end PC as a solodev
Hey everyone. Just dropped my new game: Starfish ROOM. It is an action roguelite with pixel art and a specific Japanese vibe. You control Kibo Wave, a catboy chosen to defend the ROOM from hordes of monsters and aliens. ![](https://lemmy.world/pictrs/image/634fd064-e548-422c-96d4-df9b07c5612a.png) The loop is intense: Defend the Room: Enter, kill everything with your sword and dynamite. Power Up: Pick cards between waves to upgrade your stats. Face the Aliens: Boss battles. Repeat: It is an endless cycle of defense and combat. For those who do not know me, I am SketBR. Been making games online since 2016 (started when I was 11). I did the pixel art and some of the music for this too. This is a very personal project. I need your support. Play it, drop a 5-star rating, and leave some real feedback. It helps me keep making stuff for the community. Update: New Look & Speed Yo. SketBR here. Been grinding non-stop on Starfish ROOM and I have got some changes to share. I want this game to feel right, so I tweaked a few things. New Look Changed the player outline to WHITE. It pops way more against the background now. Super crisp. The Feel Cranked things up. The game is officially faster now. The flow is way more addictive. Good luck putting it down once you start. Japan Support Added Big news for people in Japan or anyone reading Kana: The game is now translated into Hiragana and Katakana. Look, I will be real—I do not know complex Japanese yet (still learning), but I wanted to make sure people who do not understand English can still play and have fun. Check out the update and let me know if you can handle the new speed. ![](https://lemmy.world/pictrs/image/f7c16404-5e2b-47b0-af97-2b251a9061b9.gif) GameLink https://kittycreampuff.itch.io/starfishroom
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Progress Girls Fighters is a 2D fighting game under development focused on fast-paced combat, accessible mechanics, and female characters with unique personalities. Built on the GDevelop engine, the project combines visual simplicity with engaging gameplay, reminiscent of genre classics with a modern twist. The game pits two female fighters against each other in action-packed battles, where reflexes, combos, and strategy determine the winner. The latest update brought important changes that enhance the overall experience. The main highlight is the addition of local multiplayer, allowing two players to compete on the same device. This feature increases the fun and competitiveness, making the game a great option for playing with friends. The game's resolution has been updated to version 2, ensuring a more stable display and compatibility with different screen sizes. This change improves character framing and makes the visuals sharper and more pleasing. Additionally, the positions of characters and objects have been reorganized, adjusting the balance between scene elements and ensuring a more natural flow of combat. Another highlight is the introduction of a combo system with a numerical countdown, which displays the number of consecutive hits performed. This adds dynamism and encourages players to better master their moves, increasing the pace and intensity of fights. For practicality and aesthetic reasons, the "Force Down" logo has also been removed from the main menu's startup screen, making the game's start more straightforward and clean. These improvements are part of an ongoing development process supported by the community. The devlogs published on the official GDevelop forum demonstrate each stage of development and the project's constant growth: Devlog 1: Initial presentation of the game, design concepts, first movement tests, and basic combat structure. Link: https://forum.gdevelop.io/t/devlog-1-progress-girls-fighters/71618 Devlog 2: Implementation of graphical improvements, gameplay adjustments, and the beginning of refinement of the collision system. Link: https://forum.gdevelop.io/t/devlog-2-progress-girls-fighters/71645 Devlog 3: Inclusion of new characters, revised animations, and improvements to AI behavior. Link: https://forum.gdevelop.io/t/progress-girls-fighters-devlog-3/71992 Devlog 4: General polish, balance testing, and addition of new visual effects. Link: https://forum.gdevelop.io/t/progress-girls-fighters-devlog-4/72197 With each update, Progress Girls Fighters moves closer to a complete and stable version. The project is a demonstration of its developer's constant growth and how the creative use of accessible tools can result in unique gaming experiences. Follow the progress and test the game at: ![](https://lemmy.world/pictrs/image/17b8711f-c3e2-483b-b144-c6ad8c91f67c.png) ![](https://lemmy.world/pictrs/image/a631473a-e8c5-4431-9bf1-ee389bf9707c.png) ![](https://lemmy.world/pictrs/image/67e890cd-ae56-4bd0-99a4-d1f23a8e3a61.png)
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Update 1: -Gamepad support (not is 100%) -If attack enemy, background turns red color -Fix Attack bug -Fix some bugs -Added a dynamites -Improved "Shield" and "Childhood" Cards Update 2: New logotipo Added new get pinga sfx Fix collision attack Update 3: Sized ROOMs levels Monsters subtract life system More spawning enemy Changed cards powers and art MORE DOPAMINE Update 4: Fix bugs Potion to Pinga Render objects if stay on screen Update 5 More More Dopamine Red Flashes when attack enemy High Quality sound effect Now play shake when start running Game Link https://kittycreampuff.itch.io/sheris-room Newgrounds: https://www.newgrounds.com/portal/view/982049 Donate Link: https://ko-fi.com/sketbr
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Hey, I Launch my next game called Sheris ROOM: POWERFUL BALLS (Sorry for my english) My game is fantasy topdown with enemy horde that tell story of pinguso cat named Kibo Carter that needs save your Syntezia planet of aliens colonizer for drinking your pinga again Anything, you see my anothers indies games, I look a spammer-like, sorry for my past. I hope it doesn't happen again The gameplay of sheris room is defeat colorful balls of enemies/monsters, when finalize kill monsters of room, you fall on sky for fight with bosses/aliens My game is made with GDevelop 5, I spent $0 for make game, but i needs of a computer (If linux, is better OS) or android phone with no lag, OKAY It took me 3 months for make this game, in the future. I make a new others high quality indie games made with me ![](https://lemmy.world/pictrs/image/b16c7aca-b509-4934-b05e-add434ccfa17.png)![](https://lemmy.world/pictrs/image/9c6083f4-2622-4b41-940f-b690ee501c26.png) Link of my game: https://www.newgrounds.com/portal/view/982049
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"I got addicted to my game that it's so good..." for kill monsters to get your pinga and restore the bar where drank In Syntezia world, Kibo Carter needs to save the world for drinking your pinga again ![](https://lemmy.world/pictrs/image/176bbc05-3395-4589-a153-db37f26c2b2c.png)![](https://lemmy.world/pictrs/image/eddad9e0-c43a-4c9e-9bdd-ecb921abc790.png)![](https://lemmy.world/pictrs/image/1afb2d3e-10f3-4970-9e5f-a2c083fd0b2b.png)![](https://lemmy.world/pictrs/image/803b323c-692f-4d9f-9c40-edd37415c511.png) Game Link: https://www.newgrounds.com/portal/view/978098
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I am making this attack that makes wizard speak "Salário mínimo" sfx and destroy monsters and aliens ![](https://lemmy.world/pictrs/image/867d0665-3891-41e0-8220-d547a8fa8cc0.gif) When you reach 20 points, a wizard's voice appears saying "salario mínimo" in portuguese https://www.newgrounds.com/portal/view/961509
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In this dungeon, Kibo Smith Walker needs to kill snakes and kill the boss ChadSkelet ![](https://lemmy.world/pictrs/image/7da9957d-0efe-4e3a-860c-83e2af154d3e.gif) ChadSkelet need kill Kibo Smith Walker for earn money that Business Stickers paid for him ![](https://lemmy.world/pictrs/image/8df24d35-3a74-493f-b3b3-c5714bc4d775.gif) https://www.newgrounds.com/portal/view/961509 Donate: https://ko-fi.com/sketbr
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Hey gamers, I'm Sheris Dungeon creator, I added new power ups. Smile Potion & Blind Potion Smile Potion will player increase max speed ![](https://lemmy.world/pictrs/image/9e107874-6d99-425e-83ca-6aa7e05d7b63.png) Blind Potion will player not see ![](https://lemmy.world/pictrs/image/6ee9504c-cea1-4082-8eb2-9d87bf8873db.png) Game Page: https://www.newgrounds.com/portal/view/961509 So that the game doesn't have ads, you could donate US$1 on my https://ko-fi.com/sketbr to have no ads Visit my https://X.com/sketBR for Sheris Dungeon updates
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Not to be arrogant, but the game description has the game controls, if it’s out of order, let me know. Thanks a lot for the feedback


I had some experience with game development since 2017. As a GDevelop 5 user, I started watching some videos on the official GDevelop channel in my free time. I came across two videos, one about "Wave Defense" (which isn’t even a real genre) and another about a roguelike game project. The thumbnails were so similar that I thought they were the same project. When I posted about Sheris Dungeon on my X profile: @sketBR, I realized my game had nothing to do with a roguelike. After sending a gameplay video of Sheris Dungeon to my younger cousin living in the same country, she said it was a tower defense game. I was stubborn and thought it was a roguelike. Currently, on X, my game usually gets 200 or more views per post. The secret is to keep going and be creative. The game is hosted on Newgrounds with medals and a leaderboard for those who score high points. So, have fun with my game full of dopamine and action!
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Sheris Dungeon is a Top-Down Action that played a cat that are kill the monsters & Aliens and protect the crystals power balls
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