This update focuses on visual polish for the upgrade system and significant changes to the enemy encounter logic to increase gameplay intensity.

  • Upgrade Card Visual Overhaul I have completely redesigned the upgrade cards to improve clarity and aesthetic appeal. The new system features unique frames and a refreshed color palette for each card type. This visual distinction helps players quickly identify upgrade categories during the fast-paced “Level Up” moments, where the character turns blue to signal the pause in action.

  • Real Monster Hordes The enemy spawning system has been reworked to support much larger quantities of monsters within the ROOM. Players will now face true hordes of aliens and monsters simultaneously, requiring better use of the “Dash Kick” and “Throw Bomb” mechanics to survive. This change significantly increases the difficulty and emphasizes the importance of strategic positioning.
  • Future Feature: Accelerometer Support I am currently researching and planning the implementation of accelerometer-based controls. This will offer a new way to play and control Kibo Wave in Starfish ROOM, providing a unique alternative for devices that support motion input.
  • Technical Adjustments Optimized sprite rendering to maintain performance during large horde encounters. Refined the UI layer to ensure the new card frames display correctly on all screen resolutions. Adjusted monster AI to prevent stacking issues within high-density groups.

Link of Game: https://kittycreampuff.itch.io/starfishroom

Support Me: https://ko-fi.com/sketbr

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