I haven’t played Silksong, but if the previous game, Hollow Knight, is anything to go by, it is very much Souls-like, which is what you’ve went through: if you lose to the boss, you get whizzed back to your last checkpoint, and all enemies, excluding special enemies, along the way get revived.
Again, if the last game is anything to go by, there should be various checkpoints all around, but you have to look around as much as you can with the current movement methods available to you. You’ll probably want to look for the closest possible checkpoint, and learn each enemy’s patterns to either avoid them, or defeat them without taking damage. Bosses are essentially just much bulkier enemies and have more moves in their moveset.
Souls-like games boil down to learning enemy movesets, finding ways to survive, and improving your timings to improve your survivability, while chipping away at your enemies until they die, and maybe along the way you’ll die a lot of times. It’s definitely not everyone’s cup of tea, but this sort of game gives many strong satisfaction.

Being a fiction shouldn’t degrade an argument IMO. There are so many ways people can write a story, many of which are nonsensical and has no message and that is their point. But they picked this one. Heck, humans have continued to tell stories, sometimes for entertainment, but sometimes they want to say something, and humans are conditioned to remember interesting things better. Regardless of whether there was a message, and whether the message was intentional, people can still create their own takeaways. What’s important is that last point: that people see something that they can take away, whether it’s an actual message, or maybe the journey itself is what they takeaway as their message.
We are creatures of stories. Stories have changed and will continue to change human history. We see this before our eyes all the time. There are stories meant for good, and there are those meant for bad. And it is why humans learned the concept of “buying” a story. And the “value” of a story is in the eyes of the beholder, influenced by all their past experiences and biases. But I shall digress there.

AMD has just historically been better, while NVIDIA terrible. The fact that NVIDIA became better is a relatively recent event, after they decided to start putting out official Linux drivers, and even then it took a while for them to make that stable, afaik.
Meanwhile, and this is also afaik, AMD has basically not really changed by much. NVIDIA just leaped them on the compat front on newer cards.

That makes more sense. Thank you for the explanation.
From what you’re saying though, it sounds like we’re assuming English usage translates to Western usage? But that’s not necessarily accurate though. South East Asia, for example, also has a huge population when combined, has a really big gaming scene, and gamers are frequently English speakers / users, if not just don’t mind using English in their systems, even if they don’t necessarily speak it well. That corner of the world is wholly dominated by Windows as well.

As someone who hasn’t been following what’s going on, this reads like a really weird post.
What does it mean for a language to… “drop”? Did you mean language usage? Why would Linux “grow” (whatever you mean by “grow” here) whenever this language “drops”?
And assuming I understood your post correctly, why should we consider Chinese users of Linux as “noise”? In what context are you posting this such that they can be considered “noise” instead of “more data points”?
Sorry for blasting questions at ya, but this is really out of left field.

Thanks for sharing that comment.
I found this section of Shaun’s comment to be particularly reflecting of the way North American investors treat their businesses.
とくに近年の外資系企業では大規模な投資に対して短期間での成果を求める傾向が強まり、十分な時間をかける前に株主の期待に応えるための方向転換が行われる場面も少なくありません。今回の報道もそうした構造の中で起きた出来事だと受け止めています。
For those who need a translation:
In recent years, particularly, when it comes to companies that rely on foreign investment, there’s been an increasing expectation that large scale investments will be met with quick results in the short-term. And it has become commonplace that before enough time can be spent on a project, these companies opt to switch directions in order to satisfy investor demands. That the events this time is yet another such example, is what we’re taking of this situation.
The later paragraphs lament the lost opportunities and wasted efforts that employees have to witness and go through, and how customers are disappointed that something that they’ve looked forward to failed to materialize.
Working in a company with a strong venture capitalist voice from above, I feel this. People in the company are trying really hard to create features and address problems for our customers, to make a really good product, and fortunately we do have a really good product. But the constant “you have to do this (because it increases your company value, but I won’t say that part out loud),” just to catch a hype, even when it doesn’t make sense, forces us to have to spend resources to essentially placate the investor, thus stretching us thin.
These people have no idea why businesses are successful, and they don’t really care. All they’re doing is to spray and pray, and hope that one of their investments will become the next Stripe, the next Spotify, the next Netflix, etc, and they would’ve made much more than what they’ve lost from businesses who can’t keep the engine burning.

This is a very hand-wavy way of discerning distros, but they basically differ by 3 things:
Major distros generally manage how a package gets built on their distros, in a way that’s compatible with the rest of their package repository, while smaller players may choose to directly use one of the repositories from the major distros, go their own route, or do something in between, i.e. repackage some of the packages from the upstream repositories. Typically, the smaller distros re-use large parts of a larger distro and give a sort of flavour to the larger distro. In the Linux community, these larger distros end up being called “bases”, and many smaller distros are generally “based on” some larger distro.
Manjaro is based on Archlinux, which, incidentally, is also what the newer SteamOS is based on (SteamOS used to be Ubuntu-based). Whether Manjaro actually provides benefits remains to be seen, cause their reputation has been really bad for several years because of how they’ve soured their relationship with a really supportive community earlier on in their life, and badly handled the distribution and communications of several critical packages. I haven’t followed their news in a while, but if they stroke a deal with the company to work together and ship essentially proprietary software or drivers, you can certainly expect some advantage, at least earlier on, but experience tells us that these usually don’t end up well in the long term.
As far as the handheld market goes, you aren’t wrong: every company and their mother that has a potential to get into this market is now ogling at the chance to gain that market share after seeing the success of the Switch and Deck. Many see the Deck as an underpowered machine and believe that they can offer better specs at lower prices (particularly large companies as they typically already have the benefit of economics of scale). AFAIK the Deck has been unbeatable in terms of market share, but that might be outdated info from several months ago.

That comment is just my opinion (hence the “imo”), cause most of the reviews will just say that the story is meh without explaining why it’s meh. People aren’t pissed about the contradiction between the gameplay loop and the story.
And imo it’s perfectly fine if you’re viewing it through the lens of “it’s just a game in a fictional setting that happens to have a relatable message,” or simply an “idk is there even a story?” Most people play MH, and honestly just a lot of games, with that mindset, so just cause people never really cared over all the old titles, it doesn’t mean that it’s acceptable: it’s just ignored. Now, I don’t really take issue with that (I’m typically a bit of a lore buff) or the contradiction itself: it’s fictional, do what you want, even if it doesn’t make sense or even contradictory; but I do wonder what Capcom’s intention is, spending all that money and time to create some kind of story. I mean, there are so many other settings they could choose, but they went with this.

I see a whole bunch of low effort negative reviews from Chinese players that seem to be hating on Capcom. Not sure if something triggered that.
But there are also a lot of player concerns that have basically just surfaced with about 4 months into the life of the game:

弾幕 (read: danmaku) is literally translated as “bullet curtain” to refer to a barrage of bullets that are so close together they form some kind of veil, or curtain. But yeah, it’s what we know as “bullet hell” in English.
I’ve seen Vampire Survivors referred to as “reverse bullet hell” at some point, but didn’t look like that stick.
The genre for anything with a heavy cutscene amount is typically “Story rich”. Doesn’t tell you the ratio between cutscenes and action, but that’s messy to measure anyways.
If you wanna get pedantic and actually measure that ratio, you could start with a new kind of genre with something like 60S40A for 60% story 40% action and see if there’d be enough people who care enough to use the same labelling.
Otherwise, read some reviews?