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Cake day: Jun 19, 2023

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I think they’re planning to take legal action, not sure through which means though

The union remains unbowed and is fighting to win the reinstatement of every dismissed member of staff at Rockstar through legal means and campaigning.

I you would be so kind, you can contribute to the fundraiser to support those fighting their dismissal here: https://actionnetwork.org/fundraising/support-rockstar-workers-fighting-unfair-dismissals/


As for Ishii: “Social media was being social media” sums up how much you care on that front.

I didn’t minimize what happened. I just asked if Sucker Punch had any role in that since I wouldn’t boycott a game just because there’s assholes in its fanbase.


Sucker Punch fired one of their senior devs for a mario and luigi joke when kirk got got. EVERYONE was angry, the studio heads came out to say they stand by their decision, and plenty of people were keyed in to the hell that Erika Ishii has had to put up with on social media for daring to portray a female character in a video game.

(I didn’t know about any of this before this comment so apologize if I’m misinterpreting)

From what I read though, there were A LOT of angry people even because of the joke, weren’t there? I’m guessing they had to take a stance and went with the “killing is bad” to not get too politically involved. Which is still a coward move, but personally not something I’d boycott a game over.

What happened with Erika Ishii? Social media was being social media and I know that, but did Sucker Punch themselves do anything to contribute to that?


Was this meant to be a reply to a comment? Because it currently shows as a top-level one


Different people, probably. And a complete can change a lot in 7 years (in recent times, usually not for the better).


>In light of the recent criticism that Rockstar Games has been facing for its firing of over 30 employees, one employee from the studio has taken to the GTA Forums to talk about the company’s actions. Under request of anonymity, and having been verified as a real Rockstar Games employee by an admin, the person – using the name Organize – has further criticised the Grand Theft Auto developers, calling the company out for union busting.
fedilink

I mean, they’ve just filed a lawsuit against Krafton, to me that says they’re pretty confident about being right.


I don’t know if there’s any other freak sorting their Lemmy homepage to Top Monthly who just found this post, but I’d advise to edit it to let people know that even if the site lists more than 1M signatures the actually valid ones might be less, so signing even now is still a good idea, as the creator said.


purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.

I’m pretty sure that’s already the case, if you read the ToS of most games.

Not that it makes this any better.



>(Bloomberg) -- Niantic Inc., the company behind the 2016 hit Pokémon Go, is in talks to sell its video-game business to Saudi Arabia-owned Scopely Inc., according to several people familiar with the discussions. >Representatives of Niantic and Scopely declined to comment. Scopely is owned by Savvy Games Group, a subsidiary of Saudi Arabia’s Public Investment Fund.
fedilink

It does kind of have “We would have gotten away with it, if it hadn’t been for you meddling kids!” energy to me.

There’s no way they thought the PSN thing would’ve been a well-received update.


Not our fault the entire tech industry keeps engineering new ways to give people trust issues.


These reviews will have a lasting effect on the game even though the drama bubble has now popped.

Steam has a specific thing that appears when you keep playing a lot on a game that you’ve negatively reviewed asking if you want to change it. I think a game is rarely impacted long-term by review bombing for a resolved issue, unless the reviewers actually dropped the game and went on with their lives.


This is why Steam reviews should be taken much more seriously. This was impossible to avoid due to the enormous amount of bad press and devs themselves jumping on the hate train, but I’m betting that a lot of review bombing attempts have been quietly offset by the company just paying people for fake reviews. It’s especially obvious when the game has relatively low reviews for months and months, then suddenly bad stuff happens and along with the justified dump of negative reviews, positive ones also skyrocket (99% of which composed of “good game”, random memes or ascii art).


Well yes, maybe going that far back it was kind of a shot in the dark, but the late ‘90 to early ‘10 period was a time where you had internet (or at least tv/magazines) to know which games were “popular”, most of those were actually well done, and you’d rarely have an AAA title launch as a bugridden mess.

Reviews are also a hit-or-miss because they’re highly subjective. The Steam review system sucks as well, being only positive/negative and with troll reviews always at the top.


The difference is back in the day the great games were the highly advertised “big ones” and the “stinkers” usually fell flat. Now you have a mountain of AAA stinkers and have to go scavenging for indie gems.



I mean, it’s trying to compete against Steam. A platform which has 99% of the games ever released on PC after its inception at the same price and with a great interface.

You’re not winning against that unless you actually sell the same games at a lower price (and I don’t think they can afford to do that)



That would only be feasible in a very small company, with sufficient profits to spread among the workforce.

They have 10 employees and their game sold 44+ million copies. That’s like 1000 copies a day, per employee, for 13 years.

If you have proof they aren’t doing it feel free to link, but looking at their policies I kinda doubt it.


So what crappy things did Re-Logic do, for example?


Hear that Gamefreak, owner of the highest-grossing media franchise of all times?


Good. Fuck Blizzard and their greedy, sexual assaulting, China-pandering asses.


Define “harass”. LoL and Fortnite don’t “harass” you into giving recurring payments. You can make f2p-friendly games, especially on pc, if you want. Blizzard just doesn’t want.


It depends on what metrics do you use. In general, lowest-rated stuff on sites are not the worst by objective terms, but because of propaganda or other stuff that pisses off people.


IIRC they outlawed it and Vodafone’s hotspot is now free as well.


Cosmetic-only microtransactions in Free to Play games are absolutely fine, and should be encouraged. Those games wouldn’t exist without them.

In paid games it’s a different matter though, sure.


I love this! Finally there’s going to be actual statistics to see how much their games are actually dying.


But that’s the point…? Pretty much every economic or political system “works” In theory. Capitalism, Communism, Democracy, Dictatorship. What goes wrong is always the people.

Therefore, one should aim for a system where people have the least possible ways to screw everything up (not that I have a suggestion, sadly)


I see, thanks.

But then again, in the end it is functional, isn’t it? Guy started messing around and got shown the door, would’ve been far worse if he was still there. Assholes are everywhere, the fact that they get what they deserve is a plus to me.


I tried looking him up but all the info seems very confusing, do you have a tl;dr (or a link to somewhere that explains it in a decent way)?