
Well…I lost access to my email account assosiated with my Epic Games login.
my only regret is that I had celeste over that account, but it’s no biggie because it’s not exactly expensive either. i also had fez but gawd the puzzles in that game, i tried to solo it and of course i couldn’t get a lot out of it. than i found out that the final puzzle bruteforced by reverse engineering, so i’m at piece now, i’m not dumb after all.

A July 2025 investor’s report argued that microtransactions “make the player experience more fun.”
https://youtube.com/clip/UgkxlEpXKSUuWG9kW6HdqTT6VcH3Ml5AxP_J

quote
‘’ “When it comes to English, the flavor tends to get lost in many ways. Things inevitably end up sounding simplistic.”
As one example, Ishiyama brings up the variety of first-person pronouns available in Japanese – like ore, boku, washi, watashi, etc. While each of these can reflect the speaker’s gender, age and even personality traits, in English, they all become simply “I.” ‘’’
It’s a liguistic debate that barely touches the average player

anectodally, I accidentally vibe coded a web app while i mistakenly loaded my dictionary file (a .txt) in the wrong page. Surprisingly the website works, but I doesn’t permanently save any new addition to the flashcard set.
I was just trying to get translation + example sentence for a flashcard / anki deck. I think I can restructure this thing to accept a .txt file as an input and make it actually useful, but If I didn’t know input / output on basic things like this i’d be unable to fix it. Well. Now imagine the number of users who are trying to make these web apps. Also it is 2026 and knowing java is still important apparently, so yeah also keep java in mind. And python.
I wanted to make my own flashcard thing with python. I was thinking at In / Out. I wasn’t thinking at automation. Some people are already getting used to that, tho, Idk if it is a problem. I wouldn’t use AI without a proper introduction to coding. Oh btw I know anki is better I was just thinkering with ideas.

The problem of genAI software is that it comes from non technical users. Ideally, knowing the logic of a program is necessary to even imagine one. They always show these nicey nicey flow-charts with logic and decision based pathways. A non technical user will spit out a software that they wouldn’t know how to fix, don’t you think? And if fixing the software is more time consuming than writing it, the balance shifts towards manual work

anti consumer practices that would not fly in the .com era
I was curious about the whole ordeal again, and even than corporations tried, and obtained, many things that we deem as good in comparison with the thing we have now, but 1999 -2001 laid the groudwork for the next social media revoltion (2005 - 2007) that brought us here. But the outlook on technology was more positive, overall, and we weren’t digital addicts wandering around the streets. But there are analogies here and there. I don’t think the AI bubble is a subprime like event.

AI is just another dot com bubble event. We still have websites, don’t you think? Most AI services are providing little to no value for the average person, but some are. I am willing to bet that these are going to be the survivors. As in every new technology driven revolution, I’d say. And with higher complexity comes higher automation rates. The current technology has more complexity, data and information than ever, hence automation is still there. But who am i to tell.

which is true (and i played difficult games in the past) but does it deserve the kind of response they had? My feelings about online gaming is that it was either the most fun (not relevant to the difficulty) or weirdly miserable. In the end, I think it’s the overly online crowd that does this, usually active players can be far more chill—

I can give some; A player started a charity event (proposed to) involving the dev team playing the game at its highest possible difficulty, difficulty 10, in a game where the highest achievement is obtained at difficulty 7, after which there are no achivements, so to play dif 10 you gotta love the game and be insanely good at it. Said challenge happens on the hardest scenario of the game, a difficult planet with a weird name that i forgot.
Cool, I guess.
Another player added to the challenge that he would pay the dev 1000 dollars, but not for charity, no no, but to prove that dif10 is fucking impossible. Which triggered a ’ discussion ’ that brought some ‘git gud’ players to be overzealous. They doxxed the first guy, sent death threats and other things too.
in short, he got his life ruined because he attempted a fun charity event.
I don’t engage with these communities…but it ended up in an article so i happen to know about it.

I genuinely want to like Dandara: trials of fear edition, a lovely looking game, with the art feeling mildly inspired by Celeste (one of my absolute favourite things ever), but with a lot of originality, it is its own thing, undeniably. The pixel art is impressive, colourful and detailed, it really is (and i played some truly bad looking games so trust me), and it makes me to see more the game.
Speaking of the bosses, they look increddible - lovecraftian, beautiful in a disturbing way (augustus is just a purple floating head but he still pulls that look fine) - and they feel weirdly alive. The music is on the same level as the presentation of the game, which is to say, really good.
But damn is it hard. After the second boss (Belia, the living heart) this thing goes from being difficult to whatever the citadel of reason is (and the other sub-layer of the map) is. The bosses themselves are big bullet sponges, and the main attack has no improvement whatsoever, what you start the game with is what you end up with, an attack with a range just about enough to hit things, but not most of them. Special attacks are long range and powerful, but they take energy, and it will eventually be refillable by few charges (that you find in chests), but still not enough to be perpetually usable.
The map is a maze, of size and scopes that can be unusual for a game of this size. And the game uses a souls-like system. You need to get back to your death to retrieve the currency (salt, the same thing that apparently powers the creation of the world). This is almost fine in the beginning, but with so few bonfires and so many rooms, it’s bound to be annoying. Not to mention, sometimes the old soul of dandara (the main character, inspired by a real life figure) gets stuck in unrecoverable position, you can say goodbye to your salt.
And, the amount of backtracking will only grow…
As for the difficulty, the difficulty becomes progressively higher(and ridicoulusly so) by the end. The movement of the character is really odd, only jumping from a salt platform to another, despite the fast movement the attack takes about 2 seconds to charge, really slow and penalising. Trying over and over again is only as fun as it gets.
Not to mention, the DLC introduces new special (and extra hard) areas, that are accessible with portals that are not marked as such. While exploring, i got stuck in one of these (clock tower) because, after so much wondering, i thought it would be a way to the next room. Well, it wasn’t. Apparently the DLC areas are prisons that are not escapable, in fact getting stuck in one of these is practically game over. If only somebody marked that portal… The portal was the end of my run. I have only so much time to play games. The story itself is very vague, most characters talking by riddles, and the general theme (freedom from authoritarian powers) gets lost in the vague atmosphere of the game.
I’d still say that it’s an interesting game, but damn you don’t have to make it hyper-challenging.
The cheat mode has few accessibility options and cheats, these help but in the end the circular maze-like design of the game still overstays its welcome. But you should try it yourself to have any idea…

Even just the idea of having to ‘grind’ for a virtual currency, it’s something that modern games do and it turns them into a job. Yes, I said it. Games that have long grind hours just to access basic resources. These are really a second job sometimes, thinking of always online games like rust too. I like my games to be on when I need them to be. To save an be able to go back to them whenever i feel like. Earthbound had a commentary from the lead programmer and creator of the game in the same tone, that his game would be easy to save, quit and restart in a very casual way by design (ness’s dad personally calls you, the player, if the game runs for long enough, to basically tell you to go touch some grass). I have found certain modern titles to be made for long hour daily marathons, else you’re not adavncing enough. I emulate old stuff now.

Following this period, all players can skate Grom from April 14 through May 5 […] But then, from May 5 through June 2, you’ll need to either buy Skate Pass Premium to enter Grom, or gain access by turning in 500 earnable Rip Chips for a 24-hour ticket that lets you skate in this area temporarily.
Not only are they using microrranscations in a ‘new’ way, but they rely on fomo to call players in. “What if I miss on the period of free access? I better hurry” “Well what else can i do as a player?”
It might be that i am playing nes games and having fun with them, but i personally think that a game that pulls this shit once can do it forever to keep me engaged against my common sense. If the conditions for the players are not fair, the smart move is not to play the game.
Edit: if some of you want a modern looking game for the nes, try gravity armor metal storm by Irem. Arcade style, but it’s fairly advanced for being a classic 8-bit game. Maybe lesser known than the mabdatory contra rom / cartridge in the corner of your rom, but very good for modern players in particular.

and we don’t try to moderate reviews based on accuracy
Than, it’s not a review, it’s a social media feed. Calling that a review would imply that it must have passed some check. If there is none, it’s a post, on a social media. Even than they’d try to moderate that if they cared.
Removing reviews, the response claimed, could be seen as “censorship”.
Fact checkig and moderation isn’t censorship, it’s moderation.
Recourse for developers is limited. Some are looking into their own security, shoring up protections for developers on their team against being doxxed or hacked by trolls. Or, in the case of the developers of Caves of Qud, paying their own moderators to handle forums and the hate that spills out of Steam
Which is guess for small teams or single devs is less feasable the less resources they have. That is to say, you’re alone out there.

Not only that, many gaming memories, including console ones, and even for ancient people like me, are tied to modern online experiences. Just one example, that you all share and know and i believe this, is minecraft. But how much of that is multiplayer servers over single player worlds? Some of my finest memories are chrono trigger, popolocrois monogatari, final fantasy, earthbound. And i still like them. But playing for the fun of it, i can probably tell that some simple multiplayer is still fine. But many young (and adult) people are probably playing gacha, and these are highly manipulative games. Dopamine and serotonine driven. I find my enjoyment of a game dropping down to zero when I have a mandatory gacha system in the way.
I will probably attempt to finish earthbound, I never got past the giant animated pile of puke. Sometimes later i found out that I needed to bring some fly honey for that*, or that i need to wait three real life minutes for a waterfall to open the path.
This last example is comical in lisa: the paniful, where you are required to wait 30 real life minutes in a test of patience. 30. Minutes. And it’s still the most normal thing in the game.
I need to finish lisa the painful too, come to think of it.

Some of the best games i’ve ever played are in the 1-10 range. With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do. Which might unironically make such games bloated, if they weren’t costly that is. Just to add to this, terraria is about 10 dollars on steam at most times.
Not only is the game fun, but it can last forever if you want. There are many cases of games where the monetisation model is donation based. I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.

It’s 1.4.5 and there’s many QoL features (building platform is finally doable without cursing) and stilistic choices (all characters have cute portraits). Even the door and items handling has been improved, now selecting and closig doors is fast and easy. Also npc can now use stairs so they won’t be isolate to their respective level Beyond that there is a new npc with a dead cell collab (you’ll see it’s the room with the hanging bottles) and even a kingdom hearts one too. I still can’t tell the whole of it because there is a lot of stuff in a single update

Adults are generally on their own, and they should know that. Now I know 3 different gambling spots just here, and I could be betting on horses, football, sport, things, things that move. Drop a lot of money into the slot machine monster known as VLT, the one where there is no direct limit as to how much I can bet. It’s a damn maze but once you make it to the second layer you pass from the sport betting to the slot machine hellscape, entirey shrouded in darkness, and only lit up by these screens. These sounds are nauseating, to the core. If you, an adult, fall into that, nobody cares about you, really. Gaming addiction might be the same thing.