Unbelievable from what I’ve read about just now. This is games-related because it is targeting a gaming community, one that has seemingly taken things too far than they needed to go.
Summary: A user, who I will not name, issued a challenge to the developers of Helldivers 2 to play their game on the hardest difficulty on a mission mode that is known for being difficult, poorly designed and glitchy. Should the developers complete it, he will donate $1,000 to charity of his choosing.
The fanbase? They didn’t take this kindly and have now been making it a campaign to make that user’s life a living hell. Even up to making said user lose their IRL jobs. I’m surprised the user hasn’t killed themselves yet and I hope it never gets to that point.
If you’ve been on the Helldivers 2 subreddit and Steam community, you will know what is going on. I am talking of this because, I hope to never ever see this kind of behavior happen within the Fediverse, because we are supposed to be better than this. I’m not surprised that the rapid dogpiling in rabid irrationality, happened from Reddit because that’s where a lot of it comes from.
There is way more to this drama than I am speaking of, but all it has been doing, is making me disgusted over game-based communities who allow this to happen. I’m disgusted at the people who could’ve nipped it in the bud before it got out of control but didn’t. I’m disgusted at Reddit for predictably allowing it to happen.
I have not felt this disgusted towards something since the Night in the Woods incident. Absolutely disgraceful.



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I dropped like 250 hours when it first released. The community was pretty good then. Helpful and I was also helpful. But the game got old and of course other games to play. So I moved on. Came back when that 3rd race released and it just didn’t grab me again.
Sad day for a good game, but it’ll survive
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Unfortunately many gaming communities are very toxic and it is easy to get sucked into that vibe so its a downward spiral.
Today I realized I’m too outta the loop on games since halo 3.
It’s kind of a shitty thing about modern gaming, is that the game revolves around the community, and if you’re not part of the community, you don’t know WTF is going on, because they never explain anything in the game.
I got pretty sucked into it playing Destiny 1 like 10 years ago but eventually it was too much fucking work and not enough fun.
Yeah life is enough of a grind. I’d prolly get into a chill MMO if the vibe was right.
It’s a peaceful life…
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Okay, now replace “videogame” with “post on lemmy”, right?
(And maybe “here” with “hear”, but that’s neither hear nor their)
[slow clap]
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*Hear
*Don’t
Wow, chump. Maybe it’s you that should go back there. Is that why you’re from the reddithat instance?
haha wow this comment is amazing satire! you really nailed the elitist, dismissive, generally toxic attitude of the people described in the OP!
Your devotion to playing the part is brilliant. you didn’t even put a /s at the end or anything!
bravo on your satirical masterpiece!
EDIT: Comment deleted? my work here is complete
I’m happy I don’t take part in gaming “communities.”
Have a few people you know in real life you can game with. Stop reading forums and youtube shorts and streamer takes on gaming. Seriously, just fucking stop. We have to let this attention-baiting, rage-inducing industry of influencers die already. Fuck that $1000 to charity, Jesus christ you could go outside and donate socks and canned food to a community pantry and literally change a family’s life for a week. No need to involve gaming at all.
Play games you like, read reviews if you must, but buy fewer games, play games less, make more friends, socialize, get the fuck out of your gaming chair, you’ll never be a famous twitch streamer. Your life is flying by while you’re lost in Helldivers 2 drama.
Hey bud ww3 about to erpt, this is not important
Hey Bud, how about you go out there and try changing the world on your own. Come back and let us know how it goes.
Same, please it’s better then this bullish.
imagine going to a game’s online community
just, no. don’t do it.
Supergiantgames community was really wholesome
But how else would I get the past 35 years of Doom WADs?
I mean, there are certain games where the online community actually breathes a lot of life into a game. Lots of open-ended games have fantastic online communities. For instance, Factorio’s online community is largely focused on sharing factory blueprints, finding better ways to optimize your setups, and modding.
In fact, the biggest “controversy” surrounding Factorio is that the company’s founder is a bigot. The official Reddit sub actively turned against him. The mods even started deleting his inflammatory posts and comments for breaking the rules, which is a nice piece of irony. Imagine creating a game and then having the entire fanbase turn against you when you start blowing dog whistles.
That’s interesting. I didn’t know about the Factorio guy. What did he do?
Faulty logic; there are no ethics requirements for fediverse account creation.
For some instances there are ethics/behavior agreements, but maybe not all.
I have REALLY gotten sick of the “git gud” crowd.
I’ve recently been playing Tormented Souls 2. It has a good number of weapons to it, but some contention about ammo scarcity. I pointed out that while using your melee weapon on enemies, and using iframes, is technically viable, even if you’re really good at it, it becomes really samey and boring.
Someone immediately jumped on me as having a “skill issue”, and copy-pasting the generic “developer shouldn’t be forced to make the game your way” argument from every Dark Souls discussion.
Somehow, difficulty has become so entwined with masculine ego that people cannot seem to judge criticism of a game that has anything to do with its specific level of challenge.
I’ve always been sick of it. It’s impacted how developers create games.
Once upon a time, hard and difficult games on 8-bit and 16-bit platforms were created accidentally, either because of design bugs, or developers not having time to run through proper play-test cycles, or only doing the play testing themselves. We put up with it because we were kids and had a limited budget for games, so we played what we had. It was never intentional, since they wanted to make sure it was balanced enough to appeal to the general audience, but still have difficulty levels for people who wanted to try out a second harder playthrough.
Then, games like Dark Souls came along, which pretended that hard games were a From Software invention, and propped up a community of egoists and digital sadomasochists. All they did was make the designs more deliberate, to the point of developer trolling. (I know this started earlier on in the indie scene, especially roguelikes, but Dark Souls popularized it.)
The “git gud” crowd pushes this narrative of “if it’s possible to do, then it’s the player’s fault for not having the skill to do so”, to the point of personifying a game with statements like “the game is punishing me with bad RNG” or “the game is actively trying to kill me”. This completely ignores the developers’ responsibility of instituting balanced difficulty levels, since it’s the developers’ fault that “the game” does these things.
Again, it has really impacted how developers create games nowadays. First, the “git gud” crowd is loud enough that developers now think they deserve a voice, as if difficult games weren’t absolutely everywhere, even before Dark Souls. The popularity of speed running makes them think that have to cater to that crowd, and streamers streaming impossible challenges skews that difficulty Overton window even more. Developers think they have to make some impossibly difficult game, so that streamers, who famously play video games for a living for thousands of hours a year, will advertise their game and push it to the top.
Finally something worth discussing on this post.
Isn’t it a similar “ego” phenomenon that someone would want the highest difficulty setting to be something they themselves can complete? I fear it’s solely because you get to select the difficulty level that anyone even has an issue with Helldivers.
If you use Call of Duty as the example, they match you with people at your ping and skill level. So why isn’t level 10 on helldivers considered to be the Challenger version of the game. If it followed any similar logic to the bell curve, then very few people should be able to complete it without a coordinated team effort using comms and highly tech focused builds.
Yet I started Helldivers a month ago and have completed a 99% full clear super helldive with 0 deaths with randoms (Fking lidar tower).
Anyways, I’m kind of thinking if they nerf the game it will be too easy. I envy that steep learning curve and great heights by which the game demands you rise.
Unfortunately, developers are left in a position where they have to simply decide. To favor the people who find entertainment in being able to finish the highest difficulty vs. the peoe who desire an never ending demand for evolution to higher skill.
I am happy with the dev team quite a bit due to the fact they do engage and adapt with their community. Much more than other games…
I’m tired of those crowds and the hardcore gamer crowds. They believe that they are the best of the best and should therefore, be the ones dictating how games should go. I’ve seen this in real-time with games like Rocket League, where the elitists controlled the asylum and their input was more valuable to Psyonix than compromising so as to make everyone happy.
You can’t even play a casual match anymore without getting penalized when you leave it, since it’s casual and the game places an AI bot in your place to remedy this. All because the elitists, who primarily play Competitive, felt that you should be penalized anyways even in modes where Competitive isn’t the primary focus. Imagine if you were playing single player games and whenever you died or your run ends, you decide to quit the game in frustration.
So you come back to the game later and you’re locked out from playing a single-player game because the people over in the multiplayer side of the spectrum, complained too much about how people quit games that wouldn’t otherwise affect them and the developer taking their side. That’s how ridiculous it got with Rocket League.
This is why I don’t play multiplayer with random people anymore, I am reluctant to gripe about frustrations I have with already hard games when I question the difficulty factor. Because all that it is going to turn into, is just dogpiling with people stabbing at me and screaming I should ‘git gud’ or ‘stop playing games because games are reserved for real gamers’ or ‘go back to playing your shitty 3-match game’.
I encountered these people while playing Divinity Original Sin too. They basically exploited the mechanism, stole everything, abused the chest/telekineses method, then felt good about themselves, look down on everyone who don’t play that way.
That’s not games related
they came for gamers…
it’s subreddit drama, helldivers 2 gamers were unaffected
It makes me so ashamed. Because I love Helldivers 2. It’s one of my favourite games of all time, and I play it constantly. When I was just starting out, the community was wonderful. They helped me get acquainted with all the systems, had a very “fun is the most important part” outlook even when weapons were routinely getting nerfed into the ground, and there was even a Major Order to either save some children, or get some fancy new stratagem, of which the community overwhelmingly chose the former. Seeing people claiming to be part of that community do something like this, is an absolute fucking embarrassment. There is no excuse. Man just wanted to have fun, and do something unequivocally good. What the absolute fuck.
Wild, I don’t play the game nor do I know anything about it really. (besides a few streams worth) To go to such extremes is wild. Although to donate $1.000 to a charity is also wild for something known to be difficult. Still, I love charity. So hope they take him up on it. But I much rather sit next to a fellow gamer then on a guilty conscience of doxing some one and forcing them into self harm or otherwise.
The loudest are often the weakest. I’m averagely sure there was a (biased) study made back when it was popular which suggested many of the most intense participants of an online community barely participate in the activity itself and are instead more interested in projecting themselves as leaders or a person of influence in order to dictate or direct actions and narratives.