
Yeah a friend of mine got a new job last year and they finish off every sprint by creating a new release and pushing it to prod on Friday afternoon. She was shocked when she found out about that.
The company doesn’t have a definition of done for the devs and doesn’t include QA in the release cycle. So the devs just push broken unfinished shit into releases. Then when QA points out all of the issues, the devs go crying to management about how they can’t keep to the schedule for the new sprint if QA makes them work “endlessly” on tasks that were “finished” long ago. Basically blaming QA for the issues the devs themselves caused. Management and sales over promise to customers, so they want the devs to work on the new stuff, as they promised it was already in place when development wasn’t even planned let alone started. QA and support need to deal with the fallout, trying to handle customers that got non-working broken shit and are pissed about it. Management just tells support to forward any “troubled” customers to them, as they will “handle” it. But what management does is just over promise again, till the customer is happy, setting up an endless loop of failure and disappointment.

I don’t think you have any idea how hard EUV actually is. ASML was told for decades it could never be done and they were throwing money away by trying to make it happen. Even inside the company a lot of folk were against the whole thing, stating it was not possible. If it weren’t for the leadership having stuck by it during development, it would never have been done.
It took advances in physics, math and engineering to even create the technology, let alone make it reliable, fast and cheap enough to make it usable for mass production purposes. It’s a huge advancement and has a good few years in optimizations and improvements ahead.
What’s next after EUV? I don’t think anyone really knows, this might be the end of the line as far as shrinking node sizes goes. And we’ll need to look into novel structures and materials. Or who knows, ASML might have something else cooking in a top secret project.

Because in most cases they can only do the thing they do, because another company invested millions in order to make, release, promote and support the game. Without their work, the modders would have nothing to mod. Because working out a licensing deal with every modder to split the revenue is a lot of work and most mods won’t get played much anyways, it isn’t worth the hassle. So in order to accommodate the community and keep their game active for longer, the terms are modding is allowed and even encouraged. But the other side of the bargain is that the mods can’t be sold. And usually the company reserves the right to outright ban mods using legal means. For example when people mod in far right extremism the company doesn’t want to get associated with.
Now there is a gray area where people donate to modders or even pay outright for modders to build certain things. This is usually just fine, as long as the mod is also available for free. People aren’t paying for the mod, they are paying for the dev time, which is totally fine.
But this modder specifically put access to his mods behind his Patreon. Sure technically you could subscribe for a month, get the mod and then stop the subscription. But that’s legally still a pay wall and in practice the mod needs to be updated often to keep working.
So it’s pretty simple in this case, the modder was asked to stop putting the mods behind a pay wall, he didn’t, so he got a cease and desist. Usually I’m all for the little man and against the large companies, but in this case the terms were pretty clear and the modder violated them.
Now we could have a more general discussion about how and if modders should be compensated for their time. But I feel that’s a bit beyond this single case.
100% agreed, it feels like Salt makes his videos and then slows it down by at least 25%. When playing at 1.25 times it feels totally natural. A higher speed is perfectly fine even, since the information density is very low.
I know a lot of people like to do some drugs and vibe out to Salt videos, but it kind of annoys me. The length of his videos have gotten longer and longer and I feel like the quality has went down some. Not bad, but not as good as it once was. And the low information density and slow speed definitely contributes to that.
But that’s my personal view, other people might feel differently. The vids are still good, so it doesn’t matter all that much.