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Cake day: Jun 16, 2023

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The Elden Ring expansion straight up has a release date: June 21st 2024.


The problem you’ve got is that the two lists that you’re looking at are ones with concrete release dates, and we’re currently in the period of the year where the release dates are the hardest to come by. Basically everyone’s either just started their fiscal Q1 and so have a completely clear slate, or like Microsoft have just started their Fiscal Q4 which means all they’ve got left on the slate are the delayed stragglers.


More like grabbing a bargain; When Embracer bought Saber it cost them more than $500 million. They sold it to Beacon (who are basically just a bunch of investors and one of the Saber founders) for just under $250 million, and are now stacking up extras from the Embracer spending spree while they still can.

On a similar note, who do we reckon is buying Gearbox? My money is on Take 2, because who would be stupid enough to buy Gearbox (Embracer aside) when the Borderlands publishing rights are permanently in 2K’s hands?


Well this is concerning. If they’re not getting any more funding from 505 to make Control 2 and Condor then, uh, who’s funding Control 2 and Condor?


The problem with Watch Dogs Legion is that all of the player characters are all procedurally generated, so while there’s plenty of plot, it’s pretty threadbare as a story.


They’ve got the look spot on, but everyone’s miscast and none of the jokes land.


I mean, Idle Champions Of The Forgotten Realms is right there already.


Depends on whether your plan is to right the ship (sensible, boring, doesn’t interest investors) or to take that money and gamble it elsewhere in hope for big returns (chaotic, potentially disastrous, shareholders love it).


Oh god, it’s 2K publishing.

Which means that the game disappearing from storefronts is one of the better case scenarios. It’s entirely possible that they’ll patch out the licenced songs from the soundtrack from every digital copy of the game.


It’s Rocksteady, so it’ll be higher than 40s. Heck, it’s almost impossible to get a score lower than 40 on metacritic…

Mid 60s I’m guessing, perhaps as high as 69 if reviewers are feeling generous. The kind of score which would be absolutely fine if it were a cheap and cheerful B-game made by a scrappy team of underfunded devs, but which is an absolute embarrassment when applied to a multi million dollar tentpole. The kind of score that implies ‘meh’.


How would they fucking know? The article is behind a paywall!


The game released on the 19th September, Nominated games had to be released before the 29th September. Golden Joysticks voting was from the 3rd to the 20th October, and the premium DLC that made everyone angry was confirmed on the 24th and then released on the 27th. The timing could absolutely not have fallen more perfectly for MK1.


It’s not AI-based. Articles like this are generally repeatedly republished with extremely minimal editing every six months or so to keep them ‘fresh’ for the search engine optimisation.


Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.


It’s a shoe-in for Merriam Webster’s word of the year, I reckon.


That’s why we praise RollerCoaster Tycoon’s dev, he wrote the entire thing in assembly.

It’s ironic that we always seem to praise RollerCoaster Tycoon specifically, as that’s one’s based on the Transport Tycoon engine, which was also by Josh Sawyer and also in x86 assembly.


Ultimately the problem with Perfect Dark as a franchise is that everyone who made it great went off and formed Free Radical and made the TimeSplitters games.




That’s fair. It’s one of the most minimal abstract puzzle games ever made, so there’s not a lot to grab onto.


I think they published it, but don’t actually own it.


I mean, if we’re gonna namedrop completely unique indie darling difficult puzzles, then Return of the Obra Dinn also deserves a mention.



The Wolf Among Us 2 is straight up a cursed game at this point.


GIMP is free and also doubles as a way to express just how much I hate myself!


But wootz! Don’t you see! Fortnite was making inroads into the metaverse, and we all know that whoever cracks the metaverse concept is going to reap infinite profits right? Because that’s certainly not a weird dystopian sci-fi pipe dream or anything! It was going to be all smooth sailing straight into forever profits!


They wanted to use it to sell music licences for games and media production and the like. But it never really worked out, so they’ve sold it to a company that already actually knows how to do that.


It went to Songtradr, who are mostly a music licencing company. So I’m guessing that at least initially things are going to stay the same but that musicians are going to get nagged into letting Songtradr put their stuff up on their big licencing store. And then enshittification, because that’s how absolutely everything is going.


It’s not entirely against their own self-interest. More accessible engines on the market means more beginner devs who may graduate to Epic in a few years, and more products to sell on the EGS. Also more devs potentially means more asset store customers.

Regardless, it’s certainly more helpful to the industry than Unity at the moment.


Depends on whether you’re willing to spend $20 to turn your Series S into a devkit, at which point the S can be an utter beast for emulation.


It becomes even more confusing when you think about the fact that the Xbox One is not the Xbox 1, which was just the Xbox. And that the Xbox One X, the souped up version of the Xbox One, can be abbreviated as the XBOX, which again, is not the original Xbox.


No, that’s the Xbox One S. This is the Xbox Series S.


If I remember correctly, it was originally intended to be an episodic game, but plans changed late in development. As a result, the first half of the game is a really good bit of moody character-driven slow burn storytelling, and then suddenly it’s like the entire corkboard full of plot ideas gets vomited out at once.


Until reasonably recently, Embracer was known as Nordic Games. Their plan was simple and quite effective; buy old game IP, release remasters, make reasonably-budgeted sequels aimed at niches of the industry being missed by the increasingly laser-focussed AAA publishers.

It worked for a good few years, and they became a Katamari of game development studios. An increasingly unwieldy Katamari. And like any good Katamari they started picking up bigger and bigger things. Suddenly instead of spending a couple of thousand on a struggling legacy developer, they were paying upwards of a billion at a time, swallowing up things like Gearbox, Asmodee, Dark Horse Comics, Middle Earth Enterprises, Square Enix Europe. They lost focus and just kept buying things, including things they couldn’t afford to buy. Eventually, a planned deal with the Saudis fell through, and that Katamari just slammed directly into a wall.


Considering that this thing runs great on a Series S (which is CPU-heavy, but with a weak graphics card) that makes so much more sense.



It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?


Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.



Part of me wants to argue that the games industry has a long-standing history of under-compensating workers, which makes being within the top 25% not particularly impressive, but instead I’m just going to admit that you caught me ragging on EA with an easy jab.

They did lay off a shed load of workers earlier this year mere days after announcing record profits though. Still, they’re not quite the miserable black hole that they were in the ‘EA Widows’ era when they were forcing unpaid overtime on a straight up illegal level.